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Auto Combat[message #181825] Thu, 17 April 2008 15:12 Go to next message
LoNNemesis is currently offline LoNNemesis

 
Messages:6
Registered:December 2007
Hi,

i am working on some AI stuff and now i need to evaluate my results. I changed the AI of the militia but keep the original 1.13 AI for the enemy soldiers. What i want to do now is to run a larger number of battles between them. However, if i remove all player characters from a map, the game switches to "auto resolve mode". But this mode does not actually use the tactical AI to determine the outcome of a battle, instead it just applies some kind of heuristic and randomness.

Does anyone know of a simple way to "disable" the player character, maybe kind of observer mode, so that the enemy soldiers just fight against militia?

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Re: Auto Combat[message #181859] Thu, 17 April 2008 16:51 Go to previous messageGo to next message
Tyco is currently offline Tyco

 
Messages:188
Registered:September 2001
Location: Be'er Sheva, Israel
Why not just hide your mercs in the center of the map and keep them out of the way? You can edit maps to suit your test's needs and have a building walled area in the center of the map with no windows, that way the enemy won't see you but you can still see the fight through the militia.

Just an option to consider if spectate mode can't be arranged.

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Staff Sergeant
Re: Auto Combat[message #182184] Sat, 19 April 2008 15:00 Go to previous messageGo to next message
LoNNemesis is currently offline LoNNemesis

 
Messages:6
Registered:December 2007
That is how i do it at the moment, unfortunately there is a problem with this solution: I need to press 'd' after each turn to end my own turn. Well, it seems there is no simple way to do this, so i need to come up with my own solution in code :/

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Re: Auto Combat[message #182739] Fri, 25 April 2008 05:34 Go to previous message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
Why don't you make the end turn function automatic so you never get a tactical turn. Should be easy enough to edit. Then edit it back once finished.

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Lieutenant

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