Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run[message #186170]
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Sat, 24 May 2008 22:50
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firefly28 |
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Messages:54
Registered:May 2008 |
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Hi as far as I can see everything seemed to compile ok except warning files in relation to russian language files , I just comiled JA MS VS Express 2005 project with a 90 day trial of vs 2005 pro. I expected it to compile and executable? Where is the exe located also when I click start debugging to run my compiled project it says something about fmod.dll missing? Can anyone help me resolve this I think Im nearly there and have it working
edit:
I am reading whats here on the forums extensively I found something and am going to try it, I am rebuilding and think I should know where my exe is , now once the exe is made is it the case that I can just run it from the svn directory? (i.e have a whole game compiled and now able to run?)
Not meaning to spam the place its just I find this whole fighting against the tools part the worst and just want it out the way, I know Im nearly there so I figure just get this part done and Im set just to enjoy trying stuff with the code
Ok I have in my debug directory my_JA2.exe.manifest &
my_ja2.exe.intermediate.manifest etc
It appears theres no proper exe?
[Updated on: Sat, 24 May 2008 23:06] by Moderator Report message to a moderator
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Corporal
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Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
By: Shanga on Sat, 24 May 2008 23:05
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
By: Shanga on Sat, 24 May 2008 23:22
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
By: Shanga on Sun, 25 May 2008 00:35
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
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Re: Ive built the source code 1.13, what now?+ fmod.dll missing when start debug to run
By: Shanga on Sun, 25 May 2008 01:10
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Re: Giving in for the night really need help here and as much up to date info+someone check SVN
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