Home » ARCHIVES » JA clones and likes » Hired Guns: The Jagged Edge - reviews and retail version
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185443] Fri, 16 May 2008 21:13 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
:clap:

Werd.

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Master Sergeant
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185454] Sat, 17 May 2008 00:27 Go to previous messageGo to next message
noppa84

 
Messages:9
Registered:May 2008
played the hired guns a bit, seems rather crashy and too buggy at the moment to ever finish it.
would be pretty much too much work to fix the crashing issues among many things imho.

trying out brigade e5: new jagged union, and that seems pretty interesting being english and all.
had no crashes so far either so its all good.

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185568] Sun, 18 May 2008 16:05 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
BE5 , played for a little while , just didn't get that MUST have another go feeling !
doubt I'll go back unless seriously bored .

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185582] Sun, 18 May 2008 23:23 Go to previous messageGo to next message
noppa84

 
Messages:9
Registered:May 2008
yeah, gets kinda boring and i'm having a must try again on the hired guns at the moment.
managed to fix the crashes by replacing the german exe with russian patched 1.5 exe.

so far it seems like JA2 clone, so imho it really screams for a mod.
for some example, the enemies never seem to die unless getting mostly critical head shots
or some less likely torso criticals.

still editing some .lua's and configs to make it a bit more realistic, not much of a mod though.


update: well ended up making some new ammo types as an experiment, and possibly some weapon attachments but i suck at picture editing.

all thanks to the nice taktikzone xml editing / modding guide.

[Updated on: Mon, 19 May 2008 00:38] by Moderator

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185589] Mon, 19 May 2008 00:35 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia

I played E5 demo, no thanks. As for Hired Guns, JA2 clone i think hits the nail on the head. But needs a lot of more depth to even match JA2 and a lot more tweaking for a decent play (not mentioning bugs).

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Captain
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185602] Mon, 19 May 2008 04:24 Go to previous messageGo to next message
noppa84

 
Messages:9
Registered:May 2008
haven't really found out yet how the modifiers works, but everything is easily moddable it seems.
pretty easy to import some inventory item .tga pics, but a pile load of files to edit to add simple item.

currently having problems understanding what line of number codes modifies what attributes.
very easily moddable from german and maybe russian to english, so i'm having a blast at the moment with partly english interface and descriptions.

not many seems to bother modding this game though.
might wrap up some mod package together if theres any people who actually play this game.

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185643] Mon, 19 May 2008 14:16 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
noppaviis

not many seems to bother modding this game though.
might wrap up some mod package together if theres any people who actually play this game.


and that

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First Sergeant
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185648] Mon, 19 May 2008 14:31 Go to previous messageGo to next message
noppa84

 
Messages:9
Registered:May 2008
hope the patch gets out some year soon.
still gonna keep up my little modding project for basic things, so i can practice on those alpha map thingies.

update: learned to make the alpha maps for the item .tga pictures.
pretty much all of them has some black background and white item as alpha map so its pretty easy.
at the moment i'm experimenting with adding weapons.

update2:
think i found out why the game has so much bugs and constant crashes.
or at least the german 1.05 version exe seems to crash more constantly, but some of the items and things are missing some strings in the files or simply has wrong code.

think it could be fixable if one wanted to poke around the huge pile of xml's and lua's.

[Updated on: Wed, 21 May 2008 15:34] by Moderator

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187136] Sun, 01 June 2008 11:34 Go to previous messageGo to next message
barryqq is currently offline barryqq
Messages:3
Registered:June 2008
Location: canada
hey i am playing the german version and i am having bad crash problems with the safari map is it fixable? and is there a way to go through and translate things is looks like it is modable i would do so and post it if there is a way any help would great thanks in advance

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Civilian
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187138] Sun, 01 June 2008 12:10 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
They just released a patch on http://www.petergames.de , but it seems that it causes more problems than it solves, and adds some new bugs that weren't present in the original game.

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187151] Sun, 01 June 2008 16:37 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia

Too bad, cause even though gameplay and storyline leave a lot to be desired, the graphics are way better than JA3.

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Captain
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187294] Mon, 02 June 2008 21:11 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
Shanga

Too bad, cause even though gameplay and storyline leave a lot to be desired, the graphics are way better than JA3.

Wouldn't be too sure about the graphics, but the game was 'fun' in a short-term-ish way. Not JA2, but enjoyable to point boomsticks at people and make their face leave via the back of their heads at high speeds.

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187336] Tue, 03 June 2008 02:14 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia

Well I had no graphics complaints about Jazz regarding graphics. At least what I can remember from the demo.

They did a good 3d implementation of the JA concept. Of course, the AI was horrible, the pathing horrendous, damage was wierd and the strategical concept totally lacked. But... it felt familiar... JA-ish.

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Captain
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187351] Tue, 03 June 2008 05:41 Go to previous messageGo to next message
noppa84

 
Messages:9
Registered:May 2008
not sure about any safari map crashes, but ive had no crashes pretty much with the russian exe.
i have some kind of english translation pack that came with the image file i downloaded.

guess i could upload it at some point "when i get my main pc working".
damned windows xp's and sp3's i say, seen nothing but blue screens the last few hours.

will throw a link when i get it uploaded, just have to be careful installing it and backup the files to be overwritten.

edit:
the damage is very strange, especially head shots when you wear helmet and it can fall off.
luckily the enemy rarely does head shots from far away, but the player can and ap ammo hurts even when enemies have helmets.

found some barret sniper rifle materials in the game folders while poking around, the darn thing even had 3d models and ingame pictures ready, but was not in the game for the player to use.

http://www.esnips.com/web/noppa

english translation files.

[Updated on: Tue, 03 June 2008 06:34] by Moderator

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #188652] Fri, 13 June 2008 22:12 Go to previous messageGo to next message
ArtVandalay is currently offline ArtVandalay
Messages:2
Registered:June 2008
Are there any other translation files? Etc. e-mails

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Civilian
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #189028] Wed, 18 June 2008 15:31 Go to previous messageGo to next message
noppa84

 
Messages:9
Registered:May 2008
nope, those are all i found from the game install folder.
i don't feel like translating anything with babelfish anyway lol.

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #193821] Thu, 14 August 2008 04:09 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
I've been toying with JAZZ since a few days and all in all it's really a pain in the ass to have fun with the game. Apart from CTD and various little problem (like no jumping over fences), it's clearly an unfinished business here ! Battles are a joke as soon as the enemy decides to use grenades, as it seems he sees you more easily than you can see him (are fence some kind of special walls for LOS, like some bushes and other big grass / small trees ...). And of course they don't miss a shot with grenades, so even if you're trying to hide, get to cover or change position, it don't change anything. Grenades always fell at your feet. The only solution seems to shoot first and hurts the adversary badly so that he probably don't have enough action points or something like that. And even in this case, reinforcements arrives quickly (which is logical, and sometimes a flaw as of course IA is not bright).
I'm trying some little modifications that a german guy did to minimize the grenades problem, and so far, it don't change anything for me. Again this evening, when assaulting a place defended by militia, half my team is seriously wounded after a few rounds and winning the battle becomes impossible (and it happened before on others maps ...). Perhaps I'm doing something wrong, but i never had such problems in other classical games (JA, Xcom, Silent Storm, etc...).

Though i may have understood that there is LOS problem, various glitches, that it's not JA2, that there is some special difficulty (I play on normal) in some maps, at this point it's just a bad joke. With your beginnings mercs and their low skills and equipment (even with the few old rifles you found at the beginning), the fights are completely unbalanced simply because of those grenades. I don't even want to think what it will be with LAW and other rocket launchers in the hands of the IA with elite soldiers... When IA is not using grenades, it's a bit more interesting, but i've not been very far in the game.

It's really a shame because the graphic engine is beautiful (it's based on ALFA it seems). Considering that the storyline is perhaps interesting (I use a mix of german and english, so I don't fully understood everything) but is hardly fun or exciting (especially comparing to JA2, of course, after all it's a clone), enjoying this game is a real challenge.
If at least there was some support to be found, but either it's deep in some russian forums, either there's not.

Let's hope that 7.62 will offer something fun and tactically interesting while waiting for JA3.

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #193875] Thu, 14 August 2008 13:58 Go to previous messageGo to next message
FastZ is currently offline FastZ

 
Messages:122
Registered:January 2003
Location: Aalten, Netherlands
Stromb

Let's hope that 7.62 will offer something fun and tactically interesting while waiting for JA3.


And we will wait. Read the discussion "Q1 2010 WTF???" of the Forum "Jagged Alliance 3". I stick with 1.13.

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Sergeant
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #194114] Sat, 16 August 2008 01:07 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
Well, well, well, i tried again this evening to see if it was me who was that bad, and definitely, even if i'm not the best with tactics, achieving something is completely a question of luck in Jazz. I have to add that LOS are in fact terrible, you may not see an enemy that you heard moving the turn before, probably running to you or to some cover near you, because of a single difference in position (you are crouching, he is crawling now ...) and because of a fence or some grass or bushes. If you're lucky, you have some big ? icon wich allows you to make some lucky shot. If not, you just see nothing.

As you don't have a lot of action points, if you move, you probably expose yourself without enough AP to seriously wound the guy. That without taking account of other potential adversary coming and having a clear LOS on you as you've moved to see a guy 3 to 5 meters away ... Anyway, LOS is another serious flaw. You're never sure what you can or will see. And the AI don't have this problem ...

I had less trouble with grenades tonight, which means i was able to play something like 10 more turns before the IA remembers she can pinpoint me with nearly 100% chance to hit (same fight than last time). Nearly because this time i've seen 2 nades falling a few meters away, thus just "mildly wounding" my guys (which were not close to one another, of course)... After that it was again always directly on me (and i was hidden behind bushes or fences ...). So either the trick with modded files don(t work, either it's only in some cases.

So perhaps am i just trying the wrong mission. Some (german) people seems having been rather far in the game. But in fact i'm just following the storyline, going to the train station as it is one of the three possibilities i have. I suppose it's a well defended place, as it's a bit more to the south than the others but i'm still facing some basic militias (or at least they look like that).

If someone ever had a doubt that it may still be a bit fun, like i had, you know what to expect.

[Updated on: Sat, 16 August 2008 01:13] by Moderator

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #194136] Sat, 16 August 2008 13:09 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
well I'm not gonna buy it ! thanks Stromb .

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196169] Wed, 10 September 2008 03:51 Go to previous messageGo to next message
Sooner is currently offline Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
So I put this one down for a while and recently decided to give it another go. After some digging in the file system I came up with a reasonably useable translation using Excel 2007 and the built in world lingo translation. You have to do it cell by cell but I was able to translate the interface, many of the tutorial dialogues, among several other things in just a couple of hours of cut and paste directly from excel.

Once that was done I started a new game and am actually enjoying it a bit more. I do have to admit that the AI is like Peyton Manning with grenades... able to launch them very long distances with pin-point accuracy. To nullify this advantage I edited the levels that items become available at Bobby Rays or whatever they call it and basically blew the rifles open from the beginning. This gave me at least some form of ranged combat so I don't get chewed up by grenades now unless I am being stupid and getting in to close.

Currently I have taken over about 7-8 sectors and outside of the occasional AI glitch where they all run to the edge of the map, I have had little trouble in making headway. I did determine that if I restart the map when the AI freaks out that they generally don't do it the second time around or at the very least not all of them do it.

The combat has much the same feel as the old JA but the atmosphere is severly lacking as the personality of the Merc's. This could be because I don't understand what they are saying yet as I have not gone through the trouble to translate all the Merc files but either way, I never do get attached to them like I did in JA2.

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Private 1st Class
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196181] Wed, 10 September 2008 12:51 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia

The mistery is simple really... combat simulators are one thing, modern warfare RPGs like JA2 are another.

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Captain
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196232] Thu, 11 September 2008 08:36 Go to previous messageGo to next message
LCJr.

 
Messages:83
Registered:November 2001
There's a god awful preview that came out last week that I won't even bother linking to. Clear case of bribery if I've ever seen one. The only useful bit was this.
Quote:
Developer Games Factory Inc.-Russia and publishers Tri Synergy and Matrix Games have found a way to put together a product reflecting the original system with Hired Guns: The Jagged Edge, due out in the middle of September 2008.

I'm kinda surprised Matrix picked this turkey up. The demo was enough to convince me to stay away.

[Updated on: Thu, 11 September 2008 08:41] by Moderator

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Corporal 1st Class
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196245] Thu, 11 September 2008 14:12 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia

Oh well... in an industry dominated by shiny crappola games, why wouldn't they? Afterall game making became an industry. They are built from pre-assembled parts, pre-written stories and survive only on marketing and hype campaigns. Doesn't even matter if they are good or not, the machine will eventually push it down your throat.

I've recently seen a friend play "Mercenaries 2", another would be merc-JA2-clone. Man, what a misery of a game... The tanks got stuck on buildings and trees, the missions were idiotical and the whole game was shuttering and playing like crap. But they'll wrap it nicely and push it on the market.

Another big dissapointment was FIFA 08 for Wii. I am avid player of this game since... it started. I played 08 religiusly on PC. But on Wii they messed up so bad that after 2 hours of doing the training tuturials I couldn't link two passes. But they have EA to push it...

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Captain
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196277] Fri, 12 September 2008 03:55 Go to previous messageGo to next message
LCJr.

 
Messages:83
Registered:November 2001
Because it's not the type of game Matrix typically handles. The majority of their games are for the hardcore strategy market. Take a look at their site and you'll see what I mean. http://www.matrixgames.com/

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Corporal 1st Class
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196617] Fri, 19 September 2008 04:25 Go to previous messageGo to next message
nikkimond is currently offline nikkimond
Messages:4
Registered:September 2007
LCJr.
There's a god awful preview that came out last week that I won't even bother linking to. Clear case of bribery if I've ever seen one. The only useful bit was this.
Quote:
Developer Games Factory Inc.-Russia and publishers Tri Synergy and Matrix Games have found a way to put together a product reflecting the original system with Hired Guns: The Jagged Edge, due out in the middle of September 2008.

I'm kinda surprised Matrix picked this turkey up. The demo was enough to convince me to stay away.


Well if matrix picks this up it will definetly come fixed, or with the major bugs resolved. They are pretty reputable in that regard. They are smart enough as a publisher to include mandatory aftermarket patches from the developer in their contracts.

Ofcourse matrix has not commented or showed any sign of involvment so I'll believe it when I see it.

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Civilian
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196816] Sun, 21 September 2008 01:37 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
Well, they just said that a big patch is coming. I can guarantee you that it better be a very good patch, or you'll loose your money. Currently the game is beautiful, noting more, nothing else.

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197194] Wed, 24 September 2008 21:00 Go to previous messageGo to next message
DeathTouchWilly is currently offline DeathTouchWilly

 
Messages:7
Registered:September 2008
Hi Guys,

I can say as being someone close to the Matrix/Tri Synergy side of things that they are:

- Working on improving the English localization to be as natural as possible
- They're improving and cleaning up the interface and the help section
- They will support the game with a full edited manual
- They will make the game EASIER on at least the easy level. I can't say exactly what will be done (whether its a weakening of the enemy, strengthening of mercs, or both) but I know that the problems with the game being too difficult are high on the fix list
- I can't speak of specific improvements to bugs/issues that will be fixed for the NA release but I will say that whatever is not fixed for the initial release will be supported by at least 1 subsequent update. Your vocal support in the community forums of the game will no doubt help in improving the game so we know what needs to be improved/fixed

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197236] Thu, 25 September 2008 09:37 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
thanks for taking the time to keep us informed , now , have they a release date confirmed ?

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197294] Thu, 25 September 2008 20:03 Go to previous messageGo to next message
mohi is currently offline mohi
Messages:1
Registered:September 2008
Location: Istanbul, Turkey
I hope it releases in this week...

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Civilian
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197297] Thu, 25 September 2008 20:21 Go to previous messageGo to next message
DeathTouchWilly is currently offline DeathTouchWilly

 
Messages:7
Registered:September 2008
I don't have an exact date that I can give you.

The plan is to have the game be nestled into Christmas stockings. Smile

Do let me know if you have any more questions - I'll try to answer whatever I can reasonably field.

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197318] Thu, 25 September 2008 23:23 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
Poster: DeathTouchWilly
Subject: Re: Hired Guns: The Jagged Edge - reviews and retail version

I don't have an exact date that I can give you.

The plan is to have the game be nestled into Christmas stockings. Smile

Do let me know if you have any more questions - I'll try to answer whatever I can reasonably field.


Cracking name BTW ,made me smile Smile , on several levels Very Happy ! So , moddable ? Cause you can see what we're like here .

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197320] Thu, 25 September 2008 23:37 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
Your vocal support in the community forums of the game will no doubt help in improving the game so we know what needs to be improved/fixed


Perhaps you could post a link ? It would let those of us who might be interested see how the support is .
:cheers:

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197641] Mon, 29 September 2008 08:43 Go to previous messageGo to next message
DeathTouchWilly is currently offline DeathTouchWilly

 
Messages:7
Registered:September 2008
Thanks about the name. I'm thrilled you have the same sense of humor as me.

The game is extremely moddable. Most of the data is XML files that are readable in excel...

I haven't really heavily modded the game but there's plenty you can tinker with I assure you.

As far as the forum link, it is likely that when we officially announce the title at Matrix that we will formally create a forum for the game. Stay tuned to the Matrix page (www.matrixgames.com) in the coming weeks. When we announce the games we will create a forum and you can absolutely post away!

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197647] Mon, 29 September 2008 09:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
:cheers: , drop us a line when ready , thanks !

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197987] Fri, 03 October 2008 11:48 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
Hi DT Willy. Great news what you're talking about. I really hope that Matrix / Tri Synergy will provide something that is fun (including my mercs not being exterminated by some petty african militia specialized in grenade launching ... remember, in a videogame, i'm the superhero Wink ) as JAZZ Hired Guns without the bugs an while not being equal to Jagged Alliance 2 is still a very promising modern clone. And there's a good number of people who simply wants, if not a complete redoing of the original spirit, some JA fun with a nice graphical engine.

[Updated on: Fri, 03 October 2008 12:00] by Moderator

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #200450] Fri, 31 October 2008 20:08 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
Hi

Now it's Tri Synergy who is announcing officially the english version of Hired Guns. Check here if interested : http://www.trisynergy.com/news.asp?nid=27

ETA : Christmas time it seems

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Corporal
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #200481] Sat, 01 November 2008 03:06 Go to previous messageGo to next message
Kikuchiyo is currently offline Kikuchiyo

 
Messages:6
Registered:August 2006
Nice. Did they ever release an english version in Europe?

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Private
Re: Hired Guns: The Jagged Edge - reviews and retail version[message #200488] Sat, 01 November 2008 11:18 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
Nice. Did they ever release an english version in Europe?


not yet , I believe, we can always hope :crossed:

[Updated on: Sat, 01 November 2008 11:18] by Moderator

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Captain

Re: Hired Guns: The Jagged Edge - reviews and retail version[message #200529] Sun, 02 November 2008 02:00 Go to previous messageGo to previous message
Kikuchiyo is currently offline Kikuchiyo

 
Messages:6
Registered:August 2006
Yup, either way it shouldnt be too hard to get it from the US if there arent going to be any eng euro versions.

Its been a few interesting weeks. Found out that 7.62 mm will be released by 505 Games in Europe and now Hired Guns will be translated and released in the US. Smile

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Private
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