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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185454]
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Sat, 17 May 2008 00:27
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noppa84 |
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Messages:9
Registered:May 2008 |
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played the hired guns a bit, seems rather crashy and too buggy at the moment to ever finish it.
would be pretty much too much work to fix the crashing issues among many things imho.
trying out brigade e5: new jagged union, and that seems pretty interesting being english and all.
had no crashes so far either so its all good.
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185582]
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Sun, 18 May 2008 23:23
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noppa84 |
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Messages:9
Registered:May 2008 |
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yeah, gets kinda boring and i'm having a must try again on the hired guns at the moment.
managed to fix the crashes by replacing the german exe with russian patched 1.5 exe.
so far it seems like JA2 clone, so imho it really screams for a mod.
for some example, the enemies never seem to die unless getting mostly critical head shots
or some less likely torso criticals.
still editing some .lua's and configs to make it a bit more realistic, not much of a mod though.
update: well ended up making some new ammo types as an experiment, and possibly some weapon attachments but i suck at picture editing.
all thanks to the nice taktikzone xml editing / modding guide.
[Updated on: Mon, 19 May 2008 00:38] by Moderator Report message to a moderator
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185602]
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Mon, 19 May 2008 04:24
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noppa84 |
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Messages:9
Registered:May 2008 |
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haven't really found out yet how the modifiers works, but everything is easily moddable it seems.
pretty easy to import some inventory item .tga pics, but a pile load of files to edit to add simple item.
currently having problems understanding what line of number codes modifies what attributes.
very easily moddable from german and maybe russian to english, so i'm having a blast at the moment with partly english interface and descriptions.
not many seems to bother modding this game though.
might wrap up some mod package together if theres any people who actually play this game.
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #185648]
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Mon, 19 May 2008 14:31
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noppa84 |
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Messages:9
Registered:May 2008 |
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hope the patch gets out some year soon.
still gonna keep up my little modding project for basic things, so i can practice on those alpha map thingies.
update: learned to make the alpha maps for the item .tga pictures.
pretty much all of them has some black background and white item as alpha map so its pretty easy.
at the moment i'm experimenting with adding weapons.
update2:
think i found out why the game has so much bugs and constant crashes.
or at least the german 1.05 version exe seems to crash more constantly, but some of the items and things are missing some strings in the files or simply has wrong code.
think it could be fixable if one wanted to poke around the huge pile of xml's and lua's.
[Updated on: Wed, 21 May 2008 15:34] by Moderator Report message to a moderator
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187136]
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Sun, 01 June 2008 11:34
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barryqq |
Messages:3
Registered:June 2008 Location: canada |
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hey i am playing the german version and i am having bad crash problems with the safari map is it fixable? and is there a way to go through and translate things is looks like it is modable i would do so and post it if there is a way any help would great thanks in advance
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #187351]
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Tue, 03 June 2008 05:41
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noppa84 |
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Messages:9
Registered:May 2008 |
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not sure about any safari map crashes, but ive had no crashes pretty much with the russian exe.
i have some kind of english translation pack that came with the image file i downloaded.
guess i could upload it at some point "when i get my main pc working".
damned windows xp's and sp3's i say, seen nothing but blue screens the last few hours.
will throw a link when i get it uploaded, just have to be careful installing it and backup the files to be overwritten.
edit:
the damage is very strange, especially head shots when you wear helmet and it can fall off.
luckily the enemy rarely does head shots from far away, but the player can and ap ammo hurts even when enemies have helmets.
found some barret sniper rifle materials in the game folders while poking around, the darn thing even had 3d models and ingame pictures ready, but was not in the game for the player to use.
http://www.esnips.com/web/noppa
english translation files.
[Updated on: Tue, 03 June 2008 06:34] by Moderator Report message to a moderator
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #189028]
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Wed, 18 June 2008 15:31
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noppa84 |
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Messages:9
Registered:May 2008 |
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nope, those are all i found from the game install folder.
i don't feel like translating anything with babelfish anyway lol.
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #193821]
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Thu, 14 August 2008 04:09
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Stromb |
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Messages:40
Registered:March 2007 Location: France |
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I've been toying with JAZZ since a few days and all in all it's really a pain in the ass to have fun with the game. Apart from CTD and various little problem (like no jumping over fences), it's clearly an unfinished business here ! Battles are a joke as soon as the enemy decides to use grenades, as it seems he sees you more easily than you can see him (are fence some kind of special walls for LOS, like some bushes and other big grass / small trees ...). And of course they don't miss a shot with grenades, so even if you're trying to hide, get to cover or change position, it don't change anything. Grenades always fell at your feet. The only solution seems to shoot first and hurts the adversary badly so that he probably don't have enough action points or something like that. And even in this case, reinforcements arrives quickly (which is logical, and sometimes a flaw as of course IA is not bright).
I'm trying some little modifications that a german guy did to minimize the grenades problem, and so far, it don't change anything for me. Again this evening, when assaulting a place defended by militia, half my team is seriously wounded after a few rounds and winning the battle becomes impossible (and it happened before on others maps ...). Perhaps I'm doing something wrong, but i never had such problems in other classical games (JA, Xcom, Silent Storm, etc...).
Though i may have understood that there is LOS problem, various glitches, that it's not JA2, that there is some special difficulty (I play on normal) in some maps, at this point it's just a bad joke. With your beginnings mercs and their low skills and equipment (even with the few old rifles you found at the beginning), the fights are completely unbalanced simply because of those grenades. I don't even want to think what it will be with LAW and other rocket launchers in the hands of the IA with elite soldiers... When IA is not using grenades, it's a bit more interesting, but i've not been very far in the game.
It's really a shame because the graphic engine is beautiful (it's based on ALFA it seems). Considering that the storyline is perhaps interesting (I use a mix of german and english, so I don't fully understood everything) but is hardly fun or exciting (especially comparing to JA2, of course, after all it's a clone), enjoying this game is a real challenge.
If at least there was some support to be found, but either it's deep in some russian forums, either there's not.
Let's hope that 7.62 will offer something fun and tactically interesting while waiting for JA3.
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #194114]
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Sat, 16 August 2008 01:07
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Stromb |
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Messages:40
Registered:March 2007 Location: France |
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Well, well, well, i tried again this evening to see if it was me who was that bad, and definitely, even if i'm not the best with tactics, achieving something is completely a question of luck in Jazz. I have to add that LOS are in fact terrible, you may not see an enemy that you heard moving the turn before, probably running to you or to some cover near you, because of a single difference in position (you are crouching, he is crawling now ...) and because of a fence or some grass or bushes. If you're lucky, you have some big ? icon wich allows you to make some lucky shot. If not, you just see nothing.
As you don't have a lot of action points, if you move, you probably expose yourself without enough AP to seriously wound the guy. That without taking account of other potential adversary coming and having a clear LOS on you as you've moved to see a guy 3 to 5 meters away ... Anyway, LOS is another serious flaw. You're never sure what you can or will see. And the AI don't have this problem ...
I had less trouble with grenades tonight, which means i was able to play something like 10 more turns before the IA remembers she can pinpoint me with nearly 100% chance to hit (same fight than last time). Nearly because this time i've seen 2 nades falling a few meters away, thus just "mildly wounding" my guys (which were not close to one another, of course)... After that it was again always directly on me (and i was hidden behind bushes or fences ...). So either the trick with modded files don(t work, either it's only in some cases.
So perhaps am i just trying the wrong mission. Some (german) people seems having been rather far in the game. But in fact i'm just following the storyline, going to the train station as it is one of the three possibilities i have. I suppose it's a well defended place, as it's a bit more to the south than the others but i'm still facing some basic militias (or at least they look like that).
If someone ever had a doubt that it may still be a bit fun, like i had, you know what to expect.
[Updated on: Sat, 16 August 2008 01:13] by Moderator Report message to a moderator
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196232]
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Thu, 11 September 2008 08:36
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LCJr. |
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Messages:83
Registered:November 2001 |
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There's a god awful preview that came out last week that I won't even bother linking to. Clear case of bribery if I've ever seen one. The only useful bit was this.
Quote:Developer Games Factory Inc.-Russia and publishers Tri Synergy and Matrix Games have found a way to put together a product reflecting the original system with Hired Guns: The Jagged Edge, due out in the middle of September 2008.
I'm kinda surprised Matrix picked this turkey up. The demo was enough to convince me to stay away.
[Updated on: Thu, 11 September 2008 08:41] by Moderator Report message to a moderator
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196277]
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Fri, 12 September 2008 03:55
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LCJr. |
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Messages:83
Registered:November 2001 |
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Because it's not the type of game Matrix typically handles. The majority of their games are for the hardcore strategy market. Take a look at their site and you'll see what I mean. http://www.matrixgames.com/
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #196617]
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Fri, 19 September 2008 04:25
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nikkimond |
Messages:4
Registered:September 2007 |
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LCJr.There's a god awful preview that came out last week that I won't even bother linking to. Clear case of bribery if I've ever seen one. The only useful bit was this.
Quote:Developer Games Factory Inc.-Russia and publishers Tri Synergy and Matrix Games have found a way to put together a product reflecting the original system with Hired Guns: The Jagged Edge, due out in the middle of September 2008.
I'm kinda surprised Matrix picked this turkey up. The demo was enough to convince me to stay away.
Well if matrix picks this up it will definetly come fixed, or with the major bugs resolved. They are pretty reputable in that regard. They are smart enough as a publisher to include mandatory aftermarket patches from the developer in their contracts.
Ofcourse matrix has not commented or showed any sign of involvment so I'll believe it when I see it.
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Re: Hired Guns: The Jagged Edge - reviews and retail version[message #197294]
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Thu, 25 September 2008 20:03
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mohi |
Messages:1
Registered:September 2008 Location: Istanbul, Turkey |
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I hope it releases in this week...
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