|
|
|
|
|
|
|
|
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #203394]
|
Fri, 05 December 2008 10:50
|
|
Starwalker |
|
Messages:759
Registered:October 2005 Location: Hannover, Germany |
|
|
wil473100AP update:
For once I'm reasonably content that the value is "Shot per 4 Turns" and not "AP per Single Shot" leaving this one alone till I get more of a feel of the 100AP system. Otherwise I've done an eyeball rescaling of the READY, RELOAD, and MANUAL RELOAD values, all are direct values.
Don't forget BURST-AP, they have also been adjusted and are direct values.
Then the AP in merges.xml and attachment.xml have been quadrupled to work with the 100AP-System, they were not adjusted further this time (will be done with NGAP).
"AP per Single Shot" is something I often write when I refer to the AP that are /calculated from/ "ShotsPer4Turns".
ShotsPer4Turns has been adjusted as well, being a decimal value now, to achieve the desired AP-cost per gun under the 100AP-System. But if the old values are read from weapons.xml, that should work as well, but you'll get not much difference between the guns out of it.
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #204325]
|
Thu, 18 December 2008 14:16
|
|
Wil473 |
|
Messages:2815
Registered:September 2004 Location: Canada |
|
|
The Burst AP costs have now been updated for the 100AP system. I couldn't get Starwalker's formula to work, and in the Hybrid there are really only a few burst capable weapons, I went in and adjusted the Burst AP costs by eye to match Auto-fire costs.
Stability is still a problem in late game, getting random lock ups when re-visiting maps (actually it is closer to it randomly works and usually locks up when loading the street level view). It is especially bad with maps with merchants in them such as G1 (Arms Dealer) and L12 (Hardware Store, Pharmacy, and Franz). Oddly enough Tony's sector is somewhat immune to the lock ups. Reaching un-visited maps is no problem so far, and I'm thinking that despite the crashes I may play a test game through to the end (finished all but one city and the Island).
Lockie, aside from stability issues, I am also waiting for someone to externalize the Shipping list for Bobby Rays and the special sector names. The two times custom .exe's have been tried (with the game fiction text adjusted for Urban Chaos), they've been rapidly left behind by developments in the main 1.13 project. When the game fiction text can just be dumped into a XML file or two, this project and any other non-Alruco mods will be future-proofed against updates to 1.13. When this milestone in 1.13 development is reached I may consider a public beta.
I'm thinking of creating a modified version of the UC-1.13 Hybrid items to test out in regular Alruco JA2. Related to this, has anyone heard from BulletSix and development on the DL /1.13 project? I'm toying with the idea of doing a quick and dirty items mod that can be dropped into a working DL install (no in-game fiction, but the item numbers would be good).
Report message to a moderator
|
|
|
|
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #204672]
|
Mon, 22 December 2008 19:34
|
|
Klaus Borek |
|
Messages:7
Registered:March 2004 |
|
|
thanks for the news wil473, looking forward to see what comes, playing more in my mixed installation.
Report message to a moderator
|
Private
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206515]
|
Fri, 16 January 2009 19:26
|
|
Attila76 |
Messages:3
Registered:June 2007 |
|
|
I'd like to try it too... but I can't send you a pm...
thanks in advance...
[Updated on: Fri, 16 January 2009 19:27] by Moderator Report message to a moderator
|
Civilian
|
|
|
|
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #206727]
|
Tue, 20 January 2009 03:23
|
|
Wil473 |
|
Messages:2815
Registered:September 2004 Location: Canada |
|
|
Jerry, did you install the patch? (see post 13 January, 2009)
Arven, Attila76 I've PM's you two.
WeaponsMod "Alruco Demo" Update:
- I've gotten some work done on it, got every thing re-arranged, now I just need to go in and set inventories, loadouts and tweak some things back to normal JA standards. I am paying for some shortcuts I made years ago (yes I've been at this for quite some time). Still once I've got the infrastructure set back up, I should have a quick and dirty Diedranna Lives compatible version ready with only a few additional hours of work (translation: weeks of real world time...) Has anyone heard from BulletSix and his DL work?
- I'm being lazy, so except for the folding stock graphics and the Frag-12 grenades (all of which are hack jobs I did in MS Paint from existing 1.13 graphics) no new graphics compared to whatever was on hand with the SVN.
- More lazyness, it is only SVN JA2 1.13 compatible (100AP, and NIV only)
- Gabby will be selling a very special item (and its consumables) from Diedranna Lives
- Manny will take over the role of the Atremo Gun Runner. In his confused state why not have him selling experimental arms?
[Updated on: Tue, 20 January 2009 03:37] by Moderator Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Re: UC-1.13 Beta Testing (2008/04/14 to 2008/--/-- )[message #207044]
|
Sat, 24 January 2009 01:37
|
|
Arven |
Messages:2
Registered:December 2007 |
|
|
I'm getting a runtime error and crash on the map every time I run into the arms dealer
Report message to a moderator
|
Civilian
|
|
|
|