| Chemical Warfare[message #197802]
|
Wed, 01 October 2008 03:18
|
|
Relentless707 |
 |
Messages:41
Registered:July 2008 Location: Leeds UK |
|
|
I was curious to know if anyone else tried this out and/or uses it a lot in JA2 1.13 -
The new 60mm Mustard Gas Shells - I just tried it out on a new game taking Alma [ Bobby Rays is set to Awesome Selection ] and Using a few shells, was able to pacify the Firing Range and Prison to the south. The spread from the Shells is insane !
Anyone else used these and the Mustard Gas Grenades for the MGL and other launchers ? If so what did you think of the effects and is it a '' fair '' call to use them on Deidrannas troopers ?
Hope to hear your thoughts.
Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Chemical Warfare[message #198387]
|
Tue, 07 October 2008 18:43 
|
|
| systemfehler |
 |
Messages:117
Registered:September 2007 Location: Hanover, Germany |
|
|
Yeah but I usually do this in real time when I'm 50 tiles away from those sandbags, before I have encountered any enemies.
Report message to a moderator
|
Sergeant
|
|
|
|
|
|
| Re: Chemical Warfare[message #198599]
|
Thu, 09 October 2008 01:18 
|
|
jimmy7512 |
 |
Messages:33
Registered:August 2008 Location: United Kingdom |
|
|
I've never really used mustard grenades and other chemical stuff unless I do it for fun, I think if flashbangs were added they would be really useful.
[Updated on: Thu, 09 October 2008 01:19] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Chemical Warfare[message #198639]
|
Thu, 09 October 2008 10:20 
|
|
| Captain Taipan |
 |
Messages:48
Registered:December 2007 Location: Western Australia |
|
|
HeadrockFlashbangs have a hardcoded property that doesn't show up in their stats. They will blind people within the explosion radius, which is a serious handicap. Every been blinded by bug-spit before? It practically neutralizes a merc/enemy for a considerable amount of time.
Bugspit would work quite well as a substitute coding for flashbangs I think as it really screws up a Merc when they've been hit with it.
Would wearing the electronic ear make things worse as well, ie; noise amplified straight into your ear? :sadyellow:
Report message to a moderator
|
Corporal
|
|
|
|
|
|
| Re: Chemical Warfare[message #198721]
|
Thu, 09 October 2008 22:34 
|
|
foij |
 |
Messages:227
Registered:February 2007 Location: in a van, down by the riv... |
|
|
Flashbangs only work indoors, underground, and at night. Wearing sun goggles negates their effect. I find flashbangs good for indoor combat, such as the Orta or Tixa basement. Use them to blind enemies so they won't get an interrupt on you. However, in most cases, a stun grenades is better, although stun grenades don't always work on the first try.
Most people don't use flashbangs cause you have to buy them from BR. Edit your enemyitemchoices.xml, and let them use flashbangs, and you'll see how fun they are!
Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
| Re: Chemical Warfare[message #198739]
|
Fri, 10 October 2008 00:11 
|
|
jimmy7512 |
 |
Messages:33
Registered:August 2008 Location: United Kingdom |
|
|
Wow, there are flashbangs in the game? I've never seen any, I bet it would be really cool if the Queen had her specially trained spec ops elite soliders that you had to fight, they should be heavily equipped and armored as well as equipped with flashbangs to make things interesting, this would make one awesome firefight don't you guys think?
[Updated on: Fri, 10 October 2008 00:11] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
|
| Re: Chemical Warfare[message #203967]
|
Sat, 13 December 2008 15:23
|
|
Taro_M |
 |
Messages:292
Registered:November 2008 |
|
|
I already managed to create illumination shell, unfortunatly area that can be lit isnt too big. But tear gas and smoke shells are VERY easy to create just look at normal HE shell and smoke granade stats and change few things, easy really.
Report message to a moderator
|
Master Sergeant
|
|
|
|