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Folding Stock Test Mod[message #208058] Thu, 05 February 2009 01:18 Go to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Folding Stock Test Mod V.1.5 (2009/06/13)

What Is It?
The Folding Stock Test Mod is primarily an XML mod to test out some concepts for use in the UC-1.13 Hybrid mod.

1) Folding Stock System
2) Unique Weapon Attachments and their modification
3) Commando and Striker LBE systems
4) Attachment listing system
5) Triple "E" Rocket Rifle
6) Overpressure "+P+" 9mm ammunition

Version 1.0 will have the item numbering arranged to be compatible with the original Jagged Alliance 2 Campaign in Alruco
Version 1.5 will have a more refined 100AP based AP values for weapons, and fixes to 1.0
Version 2.0 will have the item numbering arranged to be compatible with the Deidranna Lives! mod so that those maps may be enjoyed with JA2 1.13
Version 3.0 (or Version 0 depending on how you are keeping score) is the UC-1.13 Hybrid


Where are the extra graphics?
To save on install size I've cut out most of the graphics not found in the main 1.13 SVN in V.1.0
Images from original Urban Chaos, Marlboro Man, Tbird, DBB Mod, et al... will be in the UC-1.13 Hybrid mod. Version 2.0 will require some additional graphics, to be added for that release.

Disclaimer:

This installer and the files it contains are provided as is without any warranty. Use of this mod and the files it contains are completely at your own risk. The author of this mod takes NO responsibility for injury, fatality, damage or loss that may occur with use; including that suffered by: data, software, hardware, career, productivity, person, and well being.

The files that comprise this mod have not been tested in conjunction with any other Jagged Alliance 2 or Jagged Alliance 2 1.13 Mods aside from those specified below under System Requirements. This document does not imply the existence of support for this installer and the files it contains.

This is not a retail product, and is provided as a freeware add-on. Feel free to modify for personal use, but please obtain permission before re-release.



System Requirements:

- Jagged Alliance 2 1.13 Mod SVN Release current as of the release date
- 100 AP only
- New Inventory only


Install (VFS):
1. Extract Contents to root Jagged Alliance 2 v.1.13 SVN Revision 1148(current as of 13 June 2009). Say yes to the one folder replacement prompt so that the mod specific Profiles folder can be added.
2. Launch Game from INI Editor, be sure to select vfs_config.STM.ini


Folding Stock System:

Why? - This is the product of some dissatisfaction with the 1/3 time compromise system that the main 1.13 system uses to represent folding stocks. Now I am not a programmer, however based on my understanding of the JA2 1.13 I envisioned a different way of portraying folding stocks in game. In my vision of things, the loss of one attachment slot is an acceptable price to gain the flexibility of the folding stock. You also have the choice in a lot of cases to use a fixed stock equivalent if you really feel the need for that fourth attachment slot.

Folded Stock - Lower AP costs vs. Lower To-Hit%
Extended Stock - Higher To-Hit% vs. Higher AP Costs

How? - The penalties involved with both modes of operation; Ready AP Reduction% and To-Hit% to penalties are part of the base weapon stock (meaning you want to have a stock attached at all times or both penalties will apply).

Why are there different sets of stocks for small SMG's and larger guns?

In UC-1.13 testing it was found that the smaller SMG's were being too negatively impacted by the stocks, so they have a different set of stocks to allow them to more resemble pistols/machine pistols when the stock is retracted. With the advent of 100AP it may be possible to refine the SMG's stocks so that they do more. (see mention of v.1.5 above)

Adjustment to JA2_Options.ini:

Due to the folding stock being a removable attachment, SHIFT_F_REMOVE_ATTACHMENTS = FALSE

To use:
1) Put weapon in lower hand
2) Remove Stock Item and place in upper hand
3) Drag weapon over stock and select "yes" on merger prompt
4) Reattach Stock Item



Unique Weapon Attachment System:

Some weapons, in addition to the permanently attached Grenade Launchers include specific attachments.

FN F2000 - to begin the grenade launcher is no longer permanently attached, and since it is more or less the same
40mm from the SCAR program, I'm using the same item to represent both.

FN Minimi/SAW/M249 - the Feed attachment allows you to cut down the reloading cost of the FN Minimi when using 30 round magazines instead of the 200 round belts.

To use:
1) Put FN Minimi/SAW/M249 in lower hand
2) Remove Feed Item and place in upper hand
3) Drag FN Minimi/SAW/M249 over Feed and select "yes" on merger prompt
4) Reattach Feed Item

Groza - The Groza has an "attachment kit" that is cycled through by:
1) Put Groza in lower hand
2) Remove attachment and place in upper hand
3) Drag Groza over attachment and select "yes" on merger prompt
4) Repeat Step 3) untill you get the attachment you want
5) Reattach Groza Attachment



Attachements/Features Key:

F.Stk - Folding Stock
Heavy BP - Built-in Heavy Bipod (there is a big To-Hit penalty if you fire from anything but prone)

F.Sup - Flash Suppressor
SFS - Sound/Flash Suppressor (Flash Suppressor, Intermediate Cartridge Suppressor, and Hi-Power
Ammunition Suppressor)
TB - Threaded Barrel (Flash Suppressor and Pistol Suppressor)

BP - Bipod
CMag - Beta-C Magazine
D.Bill - Duck Bill
FG - Foregrip
LAM - Laser Aiming Module
SCP.Mt - Scope Mount (Battle Scope and Sniper Scope)
SM.SCP - Small Scope (1.5X Scope)

SlideR. - Slide Rail (Reflex Sight)
UBAR - Underbarrel Accessories Rail (LAM-200)

AR15 - AR15 Handle Mount (Lite Weapon Scope)
RIS - Rail Interface System (Lite Weapon Scope, Battle Scope, Reflex Sight, Reflex Scope, Thales NV Scope, TI Scope, ISM-V, RIS LAM, RIS LAM/Tac Flashlight Combo, RIS Bipod, RIS Foregrip, and Grip Pod)
RSA Mt. - Russian Small Arms Mouting System (Kobra EKP-1S-03M, PO 3.5x21P)
SVD Mt. - SVD Mounting System (PSO-1, PSO-P)



Triple "E" (Enhanced, Effective, Explosive) Rocket Rifle

- Kinetic Energy Missile (KEM) - Hard to miss with this one
- High Explosive (HE) - Area Effect
- High Explosive Armour Piercing (HEAP) - Anti-tank



Overpressure "+P+" 9mm ammunition

- +2pt of damage
- Hi-Power AP ammo type instead of Pistol AP ammo type (means damage is calculated differently)
- -4 Reliablity
- 9x19mm weapons that have "extra" reliability to accomodate +P+ are: H&K MP5F, MP-443 Grach, and PP-19-01 "Vityaz" (not enabled for v.1.0.0, see "Where are the extra graphics?" above)


JA2 1.13 .exe Wish List?
As mentioned before I'm incapable of contributing to 1.13 via programming, however there is only so much that can be done via XML editing...

1) No Item Merger - the folding stock system would be less complicated if you could simply cause it to change states by simply double clicking on one of the stock item's own attachment slots. This way the Folding stocks only require a pair of mergers each to be defined.

2) The Rocket Launcher Flag forces Ammo Based weapons to use the Rocket Launcher Animation as well - the RPG-7 is ammo based (just as it was in the original Urban Chaos), however even though is

3) Stackable grenades in some launchers in addition to the current "Magazine" (it's really item status depletion but I'll call it "Magazine" because it does an adequate job of representing magazine fed Grenade launchers)

[Updated on: Sat, 13 June 2009 23:55] by Moderator

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