Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » PossumDBB Mod v2
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Re: PossumDBB Mod v2[message #218334]
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Fri, 29 May 2009 01:45
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mpsingleton |
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Messages:6
Registered:February 2009 |
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been playing JA1.13 + HAM + PossumDBB. Couple of quick questions.
First, can someone confirm that the 24x "ultimate" scope does indeed work? I had the same problem; the scope didn't seem to work at all when I attached it. No aim bonus for targets at medium range, and it didn't extend my line of sight even one square past the Schmidt and Bender. I understand the minimum range idea, but honestly, I'd switch that feature off. Been using Schmidt and Benders this whole time, because they worked like normal. The extra AP cost is disadvantage enough for the big rifles.
Second, near as I can tell, the "old gun" upgrade rail doesn't work with any weapon in the game. I was pretty stoked about that modification, and sorely disappointed when I could never get it to work.
Third, what the hell does the Commander's Digital Assistant do?
Fourth, is there any easy way to make the .50 cal ammo non-tracer? .50 ammo stopped dead after hitting trees, bushes, thin walls, and even chain-link fences. It'll still go straight through two soldiers in a row, but chain link stops it dead. Troubling, that was.
Fifth, any chance of getting Boys .55 ammo from BR? I spent a couple weeks in-game checking for it twice daily, never saw any.
Last, Tony doesn't accept ~50% of the guns in the game. Very few of the old guns, and very few of the very new ones. the L85 MG variant, for example, the Boys .55, lots of others. Franz in Balime still does, though.
Otherwise, awesome, awesome mod. been playing it off and on all summer, and then played about sixty hours straight this last week, taking Grum, Tixa, Cambria SAM, Balime, Orta, and into Meduna. The inventory system is to die for. Has this been integrated into main 1.13, and if not, why not? I honestly think there's a few too many guns, and many of them need their coolness factors adjusted, but that didn't stop the good times.
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Private
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Re: PossumDBB Mod v2[message #218338]
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Fri, 29 May 2009 02:53
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Hello all
I'm currently working on Version 5, which will incorperate DBB909c.
I have just finished restructuring the graphics, and will commence adding in the 907-909 weapons and items this weekend.
The good news is, V5 will be backwards compatable with V4
The bad news is, it will not be compatable with DBB909c, so if you want to swap over to my mod from 909c, you will need to restart.
You may wish to restart anyway as I have found that I have assigned the wrong laptop to your IMP starting package, and there is no other way to get the correct laptop. (this is only important if you really like having the right description for your laptop.)
Some other bugs uncovered are, I failed to make dummy boby ray weapons for selecting some calibers, .55 boys might be one of these.
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Corporal
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Re: PossumDBB Mod v2[message #218714]
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Tue, 02 June 2009 05:53
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Mpsingleton
1st This lockup, is it something that occurs only with my mod?
Because I, unfortunately, can not think of what would be causing this to happen.
2nd regarding some previous reported bugs,
a) The .50 cal suppressor is only for use with anti material rifles, if you modify the Beowulf to use it you will lose a great deal of effective range.
If you realy want a silenced Beowulf, I would recommend using the pistol suppressor.
Actually, I will impliment this for Version 5.
Another note, I will increase the range of the Beowulf to 350 too.
( Remember my mod gives a range bonus to all optical sights, so placing a 4x sight on the Beowulf will then boost the range to 450.)
b) The bug with .55 boys ammo has been Identified, it was that the Coolness of the ammo crate was set to 10, thus it would only appear in the late stages of the game. If you wish to edit your existing game, set the coolness to 5 and wait several days, it should then appear fo sale in Bobby Ray's.
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Corporal
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Re: PossumDBB Mod v2[message #224307]
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Tue, 30 June 2009 05:38
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Oldpossum |
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Messages:42
Registered:October 2005 Location: Adelaide, SA |
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Hello Hungry Joe
Version 5 makes progress.
I have integrated all the DBB910 items and the latest SVN release items; Revamped most AP costs to 100AP(Attachment AP's still to be done); added many new guns (I'm sorry but while I know DBB already has an insane number of guns, I felt it failed to fill in some gaps, for example one of the guns I added was a 5.45x18 Machine Pistol.) and ammo loads; and Finished de-engrishing, and standardizing, the ammunition descriptions. I am about to start on the Weapon descriptions engrish next.
One piece of bad news, Fully Armed weapons will no longer be appearing. Most of weapons will remain in the files, but will only accessable by editing/cheating. The F2000 Fully armed is gone, replaced by the Basic Game F2000. The AK-74 fully armed is now just a AK-74 with a silenced Grenade Launcher.
So Far I have stolen 1 item from the Alpha mod, the SWAT sniper vest, I may impliment more, depending on how burnt out I get. Suggestions welcome.
Also does anyone know where I can find a list of what the various numbered Big STI graphic files are supposed to be?
EG what is Gun200.sti a picture of?
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Corporal
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Re: PossumDBB Mod v2[message #225030]
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Fri, 03 July 2009 01:25
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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mpsingletonShoot, can't believe I forgot this one, given how much pain it gave me over and over.
When loading items into the icecream truck (and Hummer too, I believe), if you leave the truck inventory open while ordering the truck to move, you lock the game up completely, and have to quit to desktop. UNBELIEVABLY frustrating bug when you're playing with Drop All.
Had this freeze as well, I think it was .exe dependent. After switching to a different .exe (with Assertions disabled or something... don't know exactly, Scheinworld was so kind to give me a different beta .exe) this freeze never occured again.
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