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Re: more questions[message #213564] Sun, 19 April 2009 06:56 Go to previous messageGo to previous message
Headrock

 
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Registered:March 2006
Location: Jerusalem
Well, externalizing the number of days for BR delivery per method is pretty simple. There are some straight-forward values that can be played with. These refer only to how many days after ordering the package will arrive, but setting this to 0 makes delivery happen the next time global events are checked, which I THINK happens every time the clock is unpaused, which would mean instant delivery. The Multiplayer system has something in place that does this, but I would rather externalize the value so that we can PROLONG the amount of time it takes to deliver using "cheaper" methods. Some players will undoubtedly want to prolong the delivery time for "Express" shipping, too.

Also, possible time of day for delivery (currently 8 AM to 12 PM) can also be externalized, which would be only slightly more complicated. I could have both ready for HAM 3.1

[EDIT]: Sorry, I need to rewrite this. Setting the number of days to 0 means the shipment will arrive the same day at 8-12 in the morning. If you're already past those hours, the shipment will arrive immediately. Therefore, both days and hours need to be externalized together to allow universal instant delivery, but this is no problem as far as I can tell.

[Updated on: Sun, 19 April 2009 07:02] by Moderator

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