Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Standard Enemy equipment for a "Drop All" experience.
Standard Enemy equipment for a "Drop All" experience.[message #215446]
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Wed, 06 May 2009 03:09
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Off_Topic |
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Messages:997
Registered:January 2009 |
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I've being thinking about this for a while and decided to give it a try, as mentioned in this post http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=215436#Post215294, not everyone enjoys Drop All turned on as it can unbalance the game.
What i would like to see is a standard layout for the enemy forces, guns, armour & ammo carried only by them. B.Ray's would only stock high end/alternative weaponry.
I believe this would add an extra value to B.Rays and the equipment you can get there, E.G.
The enemy carries a "Type 85" gun, he will drop it every time along with ammo (more realistic) but B.Ray's does not stock it or the ammo.If you're using a Steyr bought from BR's you would never find the enemy carrying it or ammo, if you need ammo you have to order it from B.Rays.
With this feature it adds a lot more importance to B.Rays and negates the problems of unbalanced gameplay "Drop All" creates.
These carried guns would have very little re-sale value, they are only to be used as a last resort. I'm not talking about giving the enemy rubbish weaponry, just the really cool stuff would only be available to order, certain ammo types & calibres. They would have to be priced in order to mainain a proper progression rate, you want that Barret or Spectra Armour, it'll cost you 30,000.
Of course some characters would be exempted from this army issue feature, the hitmen etc...
In order to maintain a use for stealing i'd say certain things should be set to a drop rate of 0%, UV gear, camo, armour? Again this would add to the idea of a bunch of professional Mercs ordering in the equipent they need for each mission. You need to take that SAM site? You can try it with a few Type 85's or order in what you can...
Any takers?
*******************
Here's the leaner version.
(Should be used with "Drop All" turned off)
If you like the idea of scavenging for ammo for a beat up AK-47 or paying a premium for a state of the art Sniper Rifle with a controlled (hopefully fun) "Drop All", then download, unpack, & drop this into your JA 1.13 foder.
http://www.mediafire.com/?zljzrznykty
Changes:
All Ammo & Guns not used by the enemy have been doubled in price to counter Drop All
4.6x30mm No longer carried by Arulcan Army.
Ammo drops have been decreased from 50% to fit in with the goal of the Mod and prevent over arming.
Guns have been laid out in a more organised fashion, the aim was to mess with your head and force you to either use the enemies dropped/damaged guns or kit yourself out at B.Ray's, either way, it's not going to be easy to keep up with the Arulcan Army!
E.G. For the first 10% of the game the enemy will use .38 & 9x18mm weaponry, the guns you land with will run out of ammo, you can either order from B.Ray's who has upped his prices or use/repair the dropped weapons.
That's fine until you realise the enemy have switched to 7.62mm weapons at 20%, leaving you with a 100% Skorpion but no ammo! You can pick up that 76% Type 85 and pray it doesn't Jam or pull out your knife!
Intel: While the enemy seems to have stockpiled mostly Russian or German weapons, we have had a report that a cargo of new weaponry and ammunition was stolen in the region. Deeidranna is suspect number one.
Quote:Read Me (Standard Enemy/Realistic Drop All)
Standard Enemy loadout should be played with "Drop ALL" turned off. Using the XML editor i have adjusted the game so all guns will drop, it is slightly different to true "Drop All" in a few ways:
Guns/Launchers are at 100%
Armour is at a 75% Drop Rate (DR)to reflect some stuff being destroyed.
Grenades are at 50% so as not to completely over equip you.
LBE i put at 0% for three reasons,
A.To counter balance some of the extra cash.
B.To leave some value in stealing.
C.I can see "Mercs" salvaging Guns/Ammo but not actually stripping a blood stained enemy of holsters.
Misc. Items have had their drop rate tweaked a bit as well, i resisted putting them at 100% because at the end of the day you would only get swamped with equipment and destroy the pleasure in randomly finding Night Vision goggles etc...
Another major difference with this loadout is the fact the Arulcan Army have a set armoury, i did this to reflect the idea of a team of professional Mercs going into a country with superior access to equipment, this doesn't make the enemy harmless, they just rely more on AK-47's than you do.
Tony only stocks local hardware, what you see in B.Ray's can not be bought in game. I haven't touched the Prof.Dat or placed weapons so there will still be a few lying around.
The enemy have good weaponry, only it's limited to certain calibres and there is more overlap between progression levels. For example, i've left th AK-47 there for most of the game. I did this for two reasons,
A. You will see it as one of the "enemies" guns and have little interest in using it (i think?) so you get in a nice 5.56 AR.
B.It's a bit more realistic that they don't randomly change their gun every few fights.
(That's not to say they have a small armoury)
[Updated on: Wed, 03 June 2009 02:32] by Moderator Report message to a moderator
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Re: Standard Enemy equipment for a "Drop All" experience.[message #215449]
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Wed, 06 May 2009 03:16
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Quote:What i would like to see is a standard layout for the enemy forces, guns, armour & ammo carried only by them. B.Ray's would only stock high end/alternative weaponry.
Yeah, something similar to SOG '69 in logistics. It's a great idea AND it can be done purely through XML work.
Quote:I'm not talking about giving the enemy rubbish weaponry, just the really cool stuff would only be available to order, certain ammo types & calibres.
I think the best idea is to simply lower the monetary value of "locally-available" weapons - if you can't buy it on BR (and/or can't buy it at Tony's...), then that only affects selling price. You could get those weapons, but unless you're going to use them you haven't really gained much. And if you can secure a good cashflow, you'll put emphasis on getting restocked from BR. So there's a constant play between availability of some guns/ammo, but for others you need to attack.
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Re: Standard Enemy equipment for a "Drop All" experience.[message #215460]
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Wed, 06 May 2009 03:52
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Quote:Your economics are refreshingly simple
LOL I scoff at economics. I'm a Jew, I barter for everything.
It's told that God went to the Assyrians one day, and asked them if they wanted a "commandment". They asked what it was, and God told them it was a form of worship where they were forbidden from doing certain things. "What kinds of things?" they asked, "give us an example". And God said to them: "How about... Thou shalt not steal?". At this they laughed and laughed, and said to God: "That would ruin our entire economic structure! You've got to be kidding us."
So God went to the Egyptians. "Would you like a commandment?" asked god. "What is it?" asked the Egyptians, and God told them it was a form of worship where they were forbidden from doing certain things. "What kinds of things?" they asked, "give us an example". And God said to them: "How about... Thou shalt not commit adultery?". At this they laughed and laughed, and said to God: "We would have nothing to do on a Friday night! You've got to be kidding us."
So God, as exasperated as only a God can be, went to the Hebrews.
"Would you like a commandment?" asked god.
"How much does it cost?" asked the Hebrews.
And God told them "Why, it's absolutely free!"
To this they said: "We'll take ten."
The moral of this story is:
Zebras are stripey, but so are Tigers. Lizards can be stripey, but people who are stripey go to football matches.
-----------------------
Good luck with the formula.
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Re: Standard Enemy equipment for a "Drop All" experience.[message #216042]
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Sat, 09 May 2009 05:14
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usrbid |
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Messages:1506
Registered:December 2008 |
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Hi Kaerar, thought you might want to know, I had it happen to me that Hans and Tony were not placed on the map probably because I had ~3,000 NADA items in my XML, so there might be a limit for Tony's inventory when set to be the same to BR even if most of the items are empty.
Oh, and another thing, I was selling stuff to Jake like there is no tomorrow, his inventory filled up past 255 items, then scrolling doesn't properly work after 17 pages. You can access the first 17 pages normally, after that you get garbage, e.g. can't buy gas for the truck anymore.
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Re: Standard Enemy equipment for a "Drop All" experience.[message #216277]
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Mon, 11 May 2009 09:48
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RussianGun |
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Messages:22
Registered:May 2009 Location: Glendale Arizona |
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That's a great idea. I believe LBEs should be at 15%. But I think the ammo thing kind of depends on how many people use HAM because as you know it takes up a lot more bullets.
And for the grenades, I would have them at 50% because not everyone uses grenades in real life. Unless you're talking about the black shirts but I don't think you can edit red shirts with out affecting the red/yellows.
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Private 1st Class
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Re: Standard Enemy equipment for a "Drop All" experience.[message #216513]
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Tue, 12 May 2009 17:56
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Off_Topic |
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Messages:997
Registered:January 2009 |
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Standardised Enemy
Enemies have a set Armoury that increases in deadliness as you progress, this is restricted to specific ammo types including 9x18mm & 7.62x39mm. I tried to create a sense of you meeting better trained and equipped soldiers as you enter the heart of Arulco but all using the same Gun Pool. You'll see SMG's slowly being replaced by a better choice as the game goes on.
Rather than seeing the Skorpion disappear after two or three fights, you'll see it a bit longer until the enemy send better equipped guys.
The Mercs are meant to rely a lot more on B.Ray's for their Guns and Ammo, these include 9x19mm & 5.56x45mm. You will not find any enemy soldiers carrying these weapons or ammo.
I've simply set the Weapon Drop Rate to 100%, this should be played with tons of guns and drop all off, i've left the rest of the goods to default so as not to destroy stealing and over filling sectors with armour etc...
I've tagged every gun & ammo type so they are only available at B.Ray's or the in game merchants.
E.G. Tony will not stock/buy any 9x19mm weapons, B.Ray's will not stock any 9x18mm stuff.
If people enjoy the concept i plan on a few more changes, we'll see what happens, i'm curious to see what kind of game this creates. There will definitely be a need for conserving ammo, especially if you are fond of a .357 Desert Eagle for example as the only ammo you will get is from B.Ray's.
I might need to adjust Merc starting gear/drop rates for other stuff, we'll see what people make of the idea.
Maybe Armour & LBE can be upped to a 50% drop rate...
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Re: Standard Enemy equipment for a "Drop All" experience.[message #217104]
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Mon, 18 May 2009 15:45
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Off_Topic |
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Messages:997
Registered:January 2009 |
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Read Me (Standard Enemy/Realistic Drop All)
Standard Enemy loadout should be played with "Drop ALL" turned off. Using the XML editor i have adjusted the game so all guns will drop, it is slightly different to true "Drop All" in a few ways:
Guns/Launchers are at 100%
Armour is at a 75% Drop Rate (DR)to reflect some stuff being destroyed.
Grenades are at 50% so as not to completely over equip you.
LBE i put at 0% for three reasons,
A.To counter balance some of the extra cash.
B.To leave some value in stealing.
C.I can see "Mercs" salvaging Guns/Ammo but not actually stripping a blood stained enemy of holsters.
Misc. Items have had their drop rate tweaked a bit as well, i resisted putting them at 100% because at the end of the day you would only get swamped with equipment and destroy the pleasure in randomly finding Night Vision goggles etc...
Another major difference with this loadout is the fact the Arulcan Army have a set armoury, i did this to reflect the idea of a team of professional Mercs going into a country with superior access to equipment, this doesn't make the enemy harmless, they just rely more on AK-47's than you do.
Tony only stocks local hardware, what you see in B.Ray's can not be bought in game. I haven't touched the Prof.Dat or placed weapons so there will still be a few lying around.
The enemy have good weaponry, only it's limited to certain calibres and there is more overlap between progression levels. For example, i've left th AK-47 there for most of the game. I did this for two reasons,
A. You will see it as one of the "enemies" guns and have little interest in using it (i think?) so you get in a nice 5.56 AR.
B.It's a bit more realistic that they don't randomly change their gun every few fights.
(That's not to say they have a small armoury)
I have yet to test this myself so some aspects might need to be changed, i.e. certain weapon progression rates or the price of weapons. Anyway, if you have any ideas while/after playing let me know. Enjoy.
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