Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Standard Enemy equipment for a "Drop All" experience.
Standard Enemy equipment for a "Drop All" experience.[message #215446] Wed, 06 May 2009 03:09 Go to next message
Off_Topic is currently offline Off_Topic

 
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Registered:January 2009
I've being thinking about this for a while and decided to give it a try, as mentioned in this post http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=215436#Post215294, not everyone enjoys Drop All turned on as it can unbalance the game.

What i would like to see is a standard layout for the enemy forces, guns, armour & ammo carried only by them. B.Ray's would only stock high end/alternative weaponry.

I believe this would add an extra value to B.Rays and the equipment you can get there, E.G.

The enemy carries a "Type 85" gun, he will drop it every time along with ammo (more realistic) but B.Ray's does not stock it or the ammo.If you're using a Steyr bought from BR's you would never find the enemy carrying it or ammo, if you need ammo you have to order it from B.Rays.

With this feature it adds a lot more importance to B.Rays and negates the problems of unbalanced gameplay "Drop All" creates.

These carried guns would have very little re-sale value, they are only to be used as a last resort. I'm not talking about giving the enemy rubbish weaponry, just the really cool stuff would only be available to order, certain ammo types & calibres. They would have to be priced in order to mainain a proper progression rate, you want that Barret or Spectra Armour, it'll cost you 30,000.

Of course some characters would be exempted from this army issue feature, the hitmen etc...

In order to maintain a use for stealing i'd say certain things should be set to a drop rate of 0%, UV gear, camo, armour? Again this would add to the idea of a bunch of professional Mercs ordering in the equipent they need for each mission. You need to take that SAM site? You can try it with a few Type 85's or order in what you can...

Any takers?

*******************

Here's the leaner version.

(Should be used with "Drop All" turned off)

If you like the idea of scavenging for ammo for a beat up AK-47 or paying a premium for a state of the art Sniper Rifle with a controlled (hopefully fun) "Drop All", then download, unpack, & drop this into your JA 1.13 foder.

http://www.mediafire.com/?zljzrznykty

Changes:

All Ammo & Guns not used by the enemy have been doubled in price to counter Drop All

4.6x30mm No longer carried by Arulcan Army.

Ammo drops have been decreased from 50% to fit in with the goal of the Mod and prevent over arming.

Guns have been laid out in a more organised fashion, the aim was to mess with your head and force you to either use the enemies dropped/damaged guns or kit yourself out at B.Ray's, either way, it's not going to be easy to keep up with the Arulcan Army!

E.G. For the first 10% of the game the enemy will use .38 & 9x18mm weaponry, the guns you land with will run out of ammo, you can either order from B.Ray's who has upped his prices or use/repair the dropped weapons.

That's fine until you realise the enemy have switched to 7.62mm weapons at 20%, leaving you with a 100% Skorpion but no ammo! You can pick up that 76% Type 85 and pray it doesn't Jam or pull out your knife!

Intel: While the enemy seems to have stockpiled mostly Russian or German weapons, we have had a report that a cargo of new weaponry and ammunition was stolen in the region. Deeidranna is suspect number one.



Quote:
Read Me (Standard Enemy/Realistic Drop All)

Standard Enemy loadout should be played with "Drop ALL" turned off. Using the XML editor i have adjusted the game so all guns will drop, it is slightly different to true "Drop All" in a few ways:

Guns/Launchers are at 100%

Armour is at a 75% Drop Rate (DR)to reflect some stuff being destroyed.

Grenades are at 50% so as not to completely over equip you.

LBE i put at 0% for three reasons,

A.To counter balance some of the extra cash.
B.To leave some value in stealing.
C.I can see "Mercs" salvaging Guns/Ammo but not actually stripping a blood stained enemy of holsters.

Misc. Items have had their drop rate tweaked a bit as well, i resisted putting them at 100% because at the end of the day you would only get swamped with equipment and destroy the pleasure in randomly finding Night Vision goggles etc...

Another major difference with this loadout is the fact the Arulcan Army have a set armoury, i did this to reflect the idea of a team of professional Mercs going into a country with superior access to equipment, this doesn't make the enemy harmless, they just rely more on AK-47's than you do.

Tony only stocks local hardware, what you see in B.Ray's can not be bought in game. I haven't touched the Prof.Dat or placed weapons so there will still be a few lying around.

The enemy have good weaponry, only it's limited to certain calibres and there is more overlap between progression levels. For example, i've left th AK-47 there for most of the game. I did this for two reasons,

A. You will see it as one of the "enemies" guns and have little interest in using it (i think?) so you get in a nice 5.56 AR.

B.It's a bit more realistic that they don't randomly change their gun every few fights.

(That's not to say they have a small armoury)

[Updated on: Wed, 03 June 2009 02:32] by Moderator

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215449] Wed, 06 May 2009 03:16 Go to previous messageGo to next message
Headrock

 
Messages:1760
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Quote:
What i would like to see is a standard layout for the enemy forces, guns, armour & ammo carried only by them. B.Ray's would only stock high end/alternative weaponry.


Yeah, something similar to SOG '69 in logistics. It's a great idea AND it can be done purely through XML work.

Quote:
I'm not talking about giving the enemy rubbish weaponry, just the really cool stuff would only be available to order, certain ammo types & calibres.


I think the best idea is to simply lower the monetary value of "locally-available" weapons - if you can't buy it on BR (and/or can't buy it at Tony's...), then that only affects selling price. You could get those weapons, but unless you're going to use them you haven't really gained much. And if you can secure a good cashflow, you'll put emphasis on getting restocked from BR. So there's a constant play between availability of some guns/ammo, but for others you need to attack.

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215453] Wed, 06 May 2009 03:27 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Yeah, it would be easy enough to do through XML, i don't mind doing that myself. What i would require is some suggestions as to what the enemy should carry. The repricing of equipment would need to be discussed too if there were others who wanted to play such a game, if i did it solely for myself i would just change things as i saw fit.


Quote:
I think the best idea is to simply lower the monetary value of "locally-available" weapons


I wonder would you need to work out the value of a dollar in game in order to price everything strategically? There is a mini economy in full swing so there's no point having something too cheap or to expensive.

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215455] Wed, 06 May 2009 03:32 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
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Well there are several loadouts, discussed in this recently-revived thread:

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=215347#Post215347

I personally like the idea of western/eastern division, with some western weapons available only through enemy kills too. Its best advantage is that it's a relatively clear-cut division which will avoid a lot of confusion with players.

Quote:
I wonder would you need to work out the value of a dollar in game in order to price everything strategically? There is a mini economy in full swing so there's no point having something too cheap or to expensive.


Double the BR guns' value, halve the enemy guns value. See if that works, and if not, revise. With this game, achieving balance through debate is pointless unless you've got a working model in place. Smile

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215458] Wed, 06 May 2009 03:43 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Quote:
Double the BR guns' value, halve the enemy guns value. See if that works, and if not, revise. With this game, achieving balance through debate is pointless unless you've got a working model in place. \:\)


Your probably right about the debate... Ammo type would prob be the most straight forward approach.

Your economics are refreshingly simple Cool ...i might have a bit of fun and see what complex formula can be made with Merc cost, Ammo, and Mine income.

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215460] Wed, 06 May 2009 03:52 Go to previous messageGo to next message
Headrock

 
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Location: Jerusalem
Quote:
Your economics are refreshingly simple


LOL I scoff at economics. I'm a Jew, I barter for everything.

It's told that God went to the Assyrians one day, and asked them if they wanted a "commandment". They asked what it was, and God told them it was a form of worship where they were forbidden from doing certain things. "What kinds of things?" they asked, "give us an example". And God said to them: "How about... Thou shalt not steal?". At this they laughed and laughed, and said to God: "That would ruin our entire economic structure! You've got to be kidding us."

So God went to the Egyptians. "Would you like a commandment?" asked god. "What is it?" asked the Egyptians, and God told them it was a form of worship where they were forbidden from doing certain things. "What kinds of things?" they asked, "give us an example". And God said to them: "How about... Thou shalt not commit adultery?". At this they laughed and laughed, and said to God: "We would have nothing to do on a Friday night! You've got to be kidding us."

So God, as exasperated as only a God can be, went to the Hebrews.

"Would you like a commandment?" asked god.

"How much does it cost?" asked the Hebrews.

And God told them "Why, it's absolutely free!"

To this they said: "We'll take ten."


The moral of this story is:
Zebras are stripey, but so are Tigers. Lizards can be stripey, but people who are stripey go to football matches.

-----------------------

Good luck with the formula.

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215462] Wed, 06 May 2009 03:57 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
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Shameless self-quote
I personally like the idea of western/eastern division


You could even subvert it and have the EASTERN weapons come through Bobby Ray's. That'll mess up everything in a very very interesting manner. Very Happy

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215463] Wed, 06 May 2009 03:59 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Quote:
It's told that God went to the...


:biglaugh: I'll rememder that one....

Question i probably know the answer to: If the drop rate is set to zero for x and drop all is turned on, will x still be dropped?

Quote:
You could even subvert it and have the EASTERN weapons come through Bobby Ray's. That'll mess up everything in a very very interesting manner. \:D


Yeah, but then i'd have to change Bobby Ray's to Babushka Rostov's... Ba Boom Tish!

[Updated on: Wed, 06 May 2009 04:03] by Moderator

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215465] Wed, 06 May 2009 04:07 Go to previous messageGo to next message
Headrock

 
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Quote:
If the drop rate is set to zero for x and drop all is turned on, will x still be dropped?


That's a great question. I'll actually go now and look for it. Expect a post in T-5 minutes.

Quote:
Yeah, but then i'd have to change Bobby Ray's to Babushka Rostov's... Ba Boom Tish!

HEHEHEHE she'll sell AK's and her own home-made borscht!

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215466] Wed, 06 May 2009 04:13 Go to previous messageGo to next message
Headrock

 
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Ok, it appears that DROP_ALL overrides everything.

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215467] Wed, 06 May 2009 04:13 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Quote:
HEHEHEHE she'll sell AK's and her own home-made borscht!


The only question is, What's more dangerous?

Quote:
Expect a post in T-5 minutes.


Cool, i'd like to know what the story there is.


Thought so, that's a pity...

That kind of brings it back to square one in a way. You could edit the XML to reflect a drop all scenario but actually turning it on would "ruin" it again.

Me thinks drop all should be a bit more flexible....

[Updated on: Wed, 06 May 2009 04:17] by Moderator

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215472] Wed, 06 May 2009 05:32 Go to previous messageGo to next message
Headrock

 
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Quote:
You could edit the XML to reflect a drop all scenario but actually turning it on would "ruin" it again.


No, you're supposed to edit enemy gun choices, not drop rates.

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215482] Wed, 06 May 2009 06:52 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Exactly. Though I think certain guns should be removed from general service. All the prototypes for instance and have them either in map (like replace the RR in Alma for a CAWS) or available only from Tony's or second hand BRays. Would make that G11 interesting once again as well as limiting the known broken weaponry like the G11 PDW. Also the current weapons caches are quite pitiful, making it kind of pointless to go raid them. Last time I did I almost lost Buzz to a random burst and all I got was a load of nades and ammo (though with suppression that gains a whole new level of importance).

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215486] Wed, 06 May 2009 07:07 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
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What I would like to see is equipment more separated by class of troops, and more importantly, their locations. So you'd never see admins nor regulars with really good stuff and even the elites would only get the best stuff near the palace. Because we have pushed elites earlier into the game the good equipment shows up earlier.

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215487] Wed, 06 May 2009 07:08 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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Kaerar
Exactly. Though I think certain guns should be removed from general service. All the prototypes for instance and have them either in map (like replace the RR in Alma for a CAWS) or available only from Tony's or second hand BRays. Would make that G11 interesting once again as well as limiting the known broken weaponry like the G11 PDW. Also the current weapons caches are quite pitiful, making it kind of pointless to go raid them. Last time I did I almost lost Buzz to a random burst and all I got was a load of nades and ammo (though with suppression that gains a whole new level of importance).


try WF6.06 mod with alpha item mod v17. the caches there are actually more like fully stacked military warehouses fit for equipping a complete squad with decent stuff and definitely more than you can carry! it feels realistic, appropriate and way too much at the same time. you just have to open an awful lot of boxes, so bring along a good lock picker!

but i concur with your other notions, there should be only very few of thise exotic and prototype weapons, placed as unique weapons on the maps or only available as quest rewards or once from tony.

enemy

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First Sergeant
Re: Standard Enemy equipment for a "Drop All" experience.[message #215497] Wed, 06 May 2009 07:37 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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I agree SV. I was about to ask if the EnemyGunChoices.xml could be upgraded to 3 tables for the different levels of military. Admins, Regulars, Elites. That way there would be more control over what is dropped. Much more interesting too as the really expensive weaponry could be limited to the Elites Wink

Also on Insane mode is there a way to alter base stats for the different levels so you aren't swamped in Elites but have much better Admins and Regulars and Elites. This would make things a lot more interesting than the black wave that is currently the norm.

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #215503] Wed, 06 May 2009 08:29 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
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Hi Kaerar, Both are good ideas, I like them a lot!!

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215514] Wed, 06 May 2009 11:09 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
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Headrock is right. "Drop All" overrides everything. If you set something to 0% drop rate in the xml files, you have to disable "Drop All" in the option screen, otherwise "Drop All" will be used.

EDIT: If you change from "Drop All" enabled to "Drop All" disabled (or the other way) the choosen drop system will only work if you re-enter the sector or go to another sector, because drop rates are initialized when loading a sector.

[Updated on: Wed, 06 May 2009 11:10] by Moderator

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #215517] Wed, 06 May 2009 11:37 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Just wondering is there any relatively balanced EnemyGunChoices.xml's floating about as the one I got from Starwalker for the Soviet loadout is pretty poorly balanced. I haven't had the time to create a balanced one yet as I am looking into Tony's and BRay's stock at the moment.

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216042] Sat, 09 May 2009 05:14 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
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Hi Kaerar, thought you might want to know, I had it happen to me that Hans and Tony were not placed on the map probably because I had ~3,000 NADA items in my XML, so there might be a limit for Tony's inventory when set to be the same to BR even if most of the items are empty.

Oh, and another thing, I was selling stuff to Jake like there is no tomorrow, his inventory filled up past 255 items, then scrolling doesn't properly work after 17 pages. You can access the first 17 pages normally, after that you get garbage, e.g. can't buy gas for the truck anymore.

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #216051] Sat, 09 May 2009 05:57 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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LOL, I have never broken it that badly! I thought it was funny when I had like 30 Colt 1911A1's in his inventory from me selling them!

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216061] Sat, 09 May 2009 07:07 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
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Well, Jake buys kevlar and twaron helmets, extended ears etc., all these give good money. If you are playing a game without mine income, this is pretty sweet, just buy all the gas you'll need to the end of the game first, then destroy his inventory, you'll still be able to sell to Jake, so its all good... Smile

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Sergeant Major

Re: Standard Enemy equipment for a "Drop All" experience.[message #216062] Sat, 09 May 2009 07:20 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
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Kaerar
I agree SV. I was about to ask if the EnemyGunChoices.xml could be upgraded to 3 tables for the different levels of military. Admins, Regulars, Elites. That way there would be more control over what is dropped. Much more interesting too as the really expensive weaponry could be limited to the Elites Wink

Also on Insane mode is there a way to alter base stats for the different levels so you aren't swamped in Elites but have much better Admins and Regulars and Elites. This would make things a lot more interesting than the black wave that is currently the norm.


I'll look at the latter for my enhanced AI that I am working on. The former should be relatively easy to do.

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216161] Sun, 10 May 2009 07:45 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
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Kaerar
Just wondering is there any relatively balanced EnemyGunChoices.xml's floating about as the one I got from Starwalker for the Soviet loadout is pretty poorly balanced. I haven't had the time to create a balanced one yet as I am looking into Tony's and BRay's stock at the moment.
I don't know about 'balanced', since I play with so much pre-placed equipment for my mercs, but I've recently retuned and standardised the army gear-lists in my WF6.06 campaign to fit a particular 'logic'. Would you like me to e-mail a copy to you (along with the rationale behind it)? I don't have an account at a(ny) file-upload site(s) just yet.... Embarrassed

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Corporal 1st Class
Re: Standard Enemy equipment for a "Drop All" experience.[message #216167] Sun, 10 May 2009 10:28 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Sure my email is in my profile Smile

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216268] Mon, 11 May 2009 04:07 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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I've been messing around today and came up with a working model for a drop all experience without ruining game balance. Here's what i've come up with so far.

Split the gun calibres (Apart from shotguns) between Enemy/Merc. What the enemy carry you cannot buy in Bobby Ray's or anywhere else for that matter.

The rare calibres the enemy use (10mm for example) ingame dealers will stock a few mags.

The way i see this working is the player making more use of Bobby Rays and not depending entirely on what he collects in the field, of course there will be times this may suit, but overall if you want reliable guns & ammo supply you will have to buy in your equipment. This way i hope you get the best of two worlds, a realistic post battle drop and not making the game too easy.

I've set drop all to 100% for all enemy guns, i've left the ammo at 50% to simulate a battlefield salvage.

Camo Kits/Flasks etc... i feel would be better left at 0% so as not to destroy the stealing feature.

I'm not sure what to do with armour and LBE, personally i'd put them to 15% or 0% in order again place more importance on B.Ray's. They would be fairly destroyed in a real life battle anyway...

The same with grenades, should they be left at 50% or upped to 100%?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216277] Mon, 11 May 2009 09:48 Go to previous messageGo to next message
RussianGun

 
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That's a great idea. I believe LBEs should be at 15%. But I think the ammo thing kind of depends on how many people use HAM because as you know it takes up a lot more bullets.
And for the grenades, I would have them at 50% because not everyone uses grenades in real life. Unless you're talking about the black shirts but I don't think you can edit red shirts with out affecting the red/yellows.

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Private 1st Class
Re: Standard Enemy equipment for a "Drop All" experience.[message #216513] Tue, 12 May 2009 17:56 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Standardised Enemy


Enemies have a set Armoury that increases in deadliness as you progress, this is restricted to specific ammo types including 9x18mm & 7.62x39mm. I tried to create a sense of you meeting better trained and equipped soldiers as you enter the heart of Arulco but all using the same Gun Pool. You'll see SMG's slowly being replaced by a better choice as the game goes on.

Rather than seeing the Skorpion disappear after two or three fights, you'll see it a bit longer until the enemy send better equipped guys.

The Mercs are meant to rely a lot more on B.Ray's for their Guns and Ammo, these include 9x19mm & 5.56x45mm. You will not find any enemy soldiers carrying these weapons or ammo.

I've simply set the Weapon Drop Rate to 100%, this should be played with tons of guns and drop all off, i've left the rest of the goods to default so as not to destroy stealing and over filling sectors with armour etc...

I've tagged every gun & ammo type so they are only available at B.Ray's or the in game merchants.

E.G. Tony will not stock/buy any 9x19mm weapons, B.Ray's will not stock any 9x18mm stuff.

If people enjoy the concept i plan on a few more changes, we'll see what happens, i'm curious to see what kind of game this creates. There will definitely be a need for conserving ammo, especially if you are fond of a .357 Desert Eagle for example as the only ammo you will get is from B.Ray's.

I might need to adjust Merc starting gear/drop rates for other stuff, we'll see what people make of the idea.

Maybe Armour & LBE can be upped to a 50% drop rate...

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216561] Tue, 12 May 2009 22:29 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Anyone who downloaded that "Standardized Enemy" folder needs this new one, i forgot to save my changes with ragards Tony after going through each weapon aarrgh!

Sorry about that.

Increased Armour drop rate to 75% and made LBE 0% so you have something to spend the extra cash on...

Grenades etc.. @ 50%

Launchers @ 100%

[Updated on: Wed, 13 May 2009 16:07] by Moderator

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216654] Wed, 13 May 2009 13:59 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
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You want me to host that in my 'ArulcanArmyLoadouts'-branch?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216664] Wed, 13 May 2009 16:11 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Yeah, that'd be cool http://www.mediafire.com/?qnmo2mzwzmn

One thing though for anyone who downloaded this earlier, i made a mistake with the enemy inventory, i spread them out to make it easier to see. I only realised afterwards this can cause problems. I've relocated everything to within the stated limit now. Again, sorry about that.

The link above contains the fix, that should be the last of it. (Unless i've done something stupid!)

http://i657.photobucket.com/albums/uu293/off_topic/legion_7.gif

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216667] Wed, 13 May 2009 16:25 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
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Yeah, that'd be cool http://www.mediafire.com/?qnmo2mzwzmn

Is that the whole thing?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216669] Wed, 13 May 2009 17:09 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Yeah, all i changed were values in the XML editor, is there something else i should have added?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216759] Thu, 14 May 2009 16:21 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
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Location: Hannover, Germany
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Yeah, all i changed were values in the XML editor, is there something else i should have added?

A README-file?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #216890] Fri, 15 May 2009 21:56 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:997
Registered:January 2009
I'll throw one up over the weekend.

Has anyone tried this out?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #217034] Sun, 17 May 2009 16:50 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
I have it but not tried it yet (still playing the other one at the moment). Will try this way next Smile

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #217103] Mon, 18 May 2009 15:17 Go to previous messageGo to next message
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Registered:January 2009
Kaerar
I have it but not tried it yet (still playing the other one at the moment). Will try this way next Smile


Which other one?

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #217104] Mon, 18 May 2009 15:45 Go to previous messageGo to next message
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Messages:997
Registered:January 2009
Read Me (Standard Enemy/Realistic Drop All)

Standard Enemy loadout should be played with "Drop ALL" turned off. Using the XML editor i have adjusted the game so all guns will drop, it is slightly different to true "Drop All" in a few ways:

Guns/Launchers are at 100%

Armour is at a 75% Drop Rate (DR)to reflect some stuff being destroyed.

Grenades are at 50% so as not to completely over equip you.

LBE i put at 0% for three reasons,

A.To counter balance some of the extra cash.
B.To leave some value in stealing.
C.I can see "Mercs" salvaging Guns/Ammo but not actually stripping a blood stained enemy of holsters.

Misc. Items have had their drop rate tweaked a bit as well, i resisted putting them at 100% because at the end of the day you would only get swamped with equipment and destroy the pleasure in randomly finding Night Vision goggles etc...

Another major difference with this loadout is the fact the Arulcan Army have a set armoury, i did this to reflect the idea of a team of professional Mercs going into a country with superior access to equipment, this doesn't make the enemy harmless, they just rely more on AK-47's than you do.

Tony only stocks local hardware, what you see in B.Ray's can not be bought in game. I haven't touched the Prof.Dat or placed weapons so there will still be a few lying around.

The enemy have good weaponry, only it's limited to certain calibres and there is more overlap between progression levels. For example, i've left th AK-47 there for most of the game. I did this for two reasons,

A. You will see it as one of the "enemies" guns and have little interest in using it (i think?) so you get in a nice 5.56 AR.

B.It's a bit more realistic that they don't randomly change their gun every few fights.

(That's not to say they have a small armoury)

I have yet to test this myself so some aspects might need to be changed, i.e. certain weapon progression rates or the price of weapons. Anyway, if you have any ideas while/after playing let me know. Enjoy.

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First Sergeant

Re: Standard Enemy equipment for a "Drop All" experience.[message #217106] Mon, 18 May 2009 16:01 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
LOL I am testing Starwalkers South American weapons. It's not the same as yours but same principle Wink

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Lieutenant

Re: Standard Enemy equipment for a "Drop All" experience.[message #217121] Mon, 18 May 2009 18:54 Go to previous messageGo to previous message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
In a couple of recent games I've used AK-47s and AKMs well into the mid-game and a bit beyond. They're easy to repair, nigh indestructible and reasonably accurate. The chief problem they suffer from is a lack of diversity in attachment options.

I tend to use the same weapon calibres as the majority of enemy drops to simplify ammo supply. I played a game recently in which I left a couple of beat up AKs and a handful of mags in the initial drop zone and I noticed I was still using them until the middle progress level. I tried it because I thought that it seemed silly to drop mercs into a fight without at least a couple of assault rifles.

The enemies were a bit too easy to defeat at first but it ramped up to par pretty quickly and then plateaued. I also used TT33s quite a bit, but I changed the XML to make them closer to the repair-/reliability of the AKs. Later in the game it was getting hard to find ammo for them without buying it from Tony.

There are much better weapons available but you couldn't beat the value of the AKs and the ammo drops meant I didn't have to buy much ammo in the middle progress part of the game.

I've been too busy the past few days to load up a new game yet but I'm willing to bet that I'll enjoy this XML mod for different reasons than weapon differentiation. I'll probably enjoy it for the battlefield scavenging, even if it brings less loot.

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First Sergeant
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