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Re: Standard Enemy equipment for a "Drop All" experience.[message #216513] Tue, 12 May 2009 17:56 Go to previous messageGo to previous message
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Registered:January 2009
Standardised Enemy


Enemies have a set Armoury that increases in deadliness as you progress, this is restricted to specific ammo types including 9x18mm & 7.62x39mm. I tried to create a sense of you meeting better trained and equipped soldiers as you enter the heart of Arulco but all using the same Gun Pool. You'll see SMG's slowly being replaced by a better choice as the game goes on.

Rather than seeing the Skorpion disappear after two or three fights, you'll see it a bit longer until the enemy send better equipped guys.

The Mercs are meant to rely a lot more on B.Ray's for their Guns and Ammo, these include 9x19mm & 5.56x45mm. You will not find any enemy soldiers carrying these weapons or ammo.

I've simply set the Weapon Drop Rate to 100%, this should be played with tons of guns and drop all off, i've left the rest of the goods to default so as not to destroy stealing and over filling sectors with armour etc...

I've tagged every gun & ammo type so they are only available at B.Ray's or the in game merchants.

E.G. Tony will not stock/buy any 9x19mm weapons, B.Ray's will not stock any 9x18mm stuff.

If people enjoy the concept i plan on a few more changes, we'll see what happens, i'm curious to see what kind of game this creates. There will definitely be a need for conserving ammo, especially if you are fond of a .357 Desert Eagle for example as the only ammo you will get is from B.Ray's.

I might need to adjust Merc starting gear/drop rates for other stuff, we'll see what people make of the idea.

Maybe Armour & LBE can be upped to a 50% drop rate...

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