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Re: how to open *.npc-files?[message #218167]
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Thu, 28 May 2009 08:51
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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thx, but that's not what i need - i'd like to change the 'internal link' from no 063 (postie) to no 071, cause if i put postie into 1.13 i can see him, i can hire him but he has the wrong face and doesn't talk (oc the necessary data is where it should be). to have him there i 'renamend' 063.npc (from uc) to 071.npc - the idea is of course to get a third car by overwriting the eldorado (with postie being such a miser, his bus is somewhat infected and thus rockbottoms mercs' morale - postie's is going down 'cause someone tried to clean that bus). so what i need is to crack into the file and rename that 'internal link' to 071 - well, if i'm lucky enough to find it (i'm not a coder, i simply look at it from a logistix pov) if i can compare those files i can test them (with brute force methods) that means starting to look for things that could be that link by search and change. scorpio must have done that and i don't see no reason why a maccie should't be able to do that as well.
edith: would be fun if pg-lady3 delivers her 'hell ovalut to make me puke'-line when sitting in that bus
[Updated on: Thu, 28 May 2009 08:59] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218222]
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Thu, 28 May 2009 13:52
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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it takes 'bulk rename utility' and 20 seconds - but you should be cautious with that tool
edith:
just to be nice
1. create a folder called 'postie'
2. copy anything you need into 'postie' (and for the god of your choice's sake do it with the path)
3. start bru and tell it to rename '063_' to '071_' wherever its found in 'postie'
4. rename the pics [color:#CC33CC]and the npc-file[/color] manually
5. copy the contents of 'postie' to 'data'
[Updated on: Thu, 28 May 2009 18:03] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218230]
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Thu, 28 May 2009 14:05
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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do you want to have it?
edith: before you make your decision: it's british
[Updated on: Thu, 28 May 2009 14:14] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218235]
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Thu, 28 May 2009 14:15
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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Off_TopicYes please, there are a few things i had in mind, if this works i'd be a little less lazy.
you're about to get mail
edith: you got mail
[Updated on: Thu, 28 May 2009 14:19] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218237]
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Thu, 28 May 2009 14:27
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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your account does not accept it - is an .exe - should i zip it?
edith: sent it anyway
[Updated on: Thu, 28 May 2009 14:29] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218357]
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Fri, 29 May 2009 11:24
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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what is ubmfe? pro-edit tells me slot 71's name is postie, and when i see him he has postie written above his head, the npc-sound-files are in 'npc-speech' the cords are a minor problem i've already enslaved kaerar to do that :taskmaster:
about to unpack mfm 07
btw your down to one mag of that caws
edith: my files are exactly where yours are / if i search for 'ubfme' i'll get your and my posts and nothing else
judith: 2 bursts = 6 rounds/buckshot
[Updated on: Fri, 29 May 2009 11:56] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218370]
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Fri, 29 May 2009 12:52
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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with 1.13 there's just one file in npc/data - but i'll try them both later, afaik there's only one in uc, too what should that second file be - a copy of the etd?
edith: if you'd have a look i'll zip and sent it to you later on (if yes: do you also need the map)
[Updated on: Fri, 29 May 2009 12:59] by Moderator Report message to a moderator
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Captain
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Re: how to open *.npc-files?[message #218732]
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Tue, 02 June 2009 12:00
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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there are none called b ### in the uc-folder
edith: found it - he's talking now, problem was i looked for anything that biggins had - but he of course lost anything required as an npc due to being listed as m*e*r*c-employee :wb: .
judith: does that mean i can write a line into sector-etds, that there is a new postman, who scares any customer :pitchfork: - or does that cause trouble with quests (harrows-wise)?
[Updated on: Tue, 02 June 2009 12:15] by Moderator Report message to a moderator
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Captain
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