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How to change mercs stuff with PROEDIT.EXE?[message #222460] Sun, 21 June 2009 22:23 Go to next message
The_angry_guy is currently offline The_angry_guy

 
Messages:6
Registered:June 2009
Location: lithuania
You can change a lot of stuff there like skills, appearance. So i decided to do so. I changed some stuff and when entered the game nothing worked. I changed Barrys trait skill from electronics to night op and shirt colour then pressed save and quit. Nothing changed. What am i doing wrong?

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Private
Re: How to change mercs stuff with PROEDIT.EXE?[message #222461] Sun, 21 June 2009 22:27 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
when you are playing 1.13 with niv you have to use mercstartinggear.xml - proedit is not compatible to niv

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Captain
Re: How to change mercs stuff with PROEDIT.EXE?[message #222463] Sun, 21 June 2009 22:43 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
The profedit still handles character data other than items, but it can only read and write the file Prof.dat, the game uses various files for the different difficulties, etc.

You need to change the \data\binarydata\prof.dat filename to Prof__.dat.

E.g. rename to Prof_Expert_TonsOfGuns.dat if that's the style of game you're playing.

EDIT: Best procedure to follow is:
-rename prof.dat to prof.bak
-rename Prof_file_difficultybeingused.dat to prof.dat
-edit the file
-rename prof.dat to Prof_file_difficultybeingused.dat
-rename prof.bak to prof.dat

There is a fair bit of information in the forums regarding this if you want more information.

[Updated on: Sun, 21 June 2009 23:05] by Moderator

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First Sergeant
Re: How to change mercs stuff with PROEDIT.EXE?[message #222472] Sun, 21 June 2009 23:54 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:997
Registered:January 2009
Man, this is the most frequently asked and answered question in the Pit, if you look at the "Game Procedure FAQ" it's the first entry!

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=209928&page=1#Post209928

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First Sergeant

Re: How to change mercs stuff with PROEDIT.EXE?[message #222477] Mon, 22 June 2009 00:14 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
I have gotten about 0 feedback on Profile Externalization... no one even tested it. It solves the issue, quite frankly, even though you have to edit an XML instead of using PROEDIT. I wish I could update the XML editor to use it.

EDIT: Or include PROFEX in HAM. Next year.

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Sergeant Major

Re: How to change mercs stuff with PROEDIT.EXE?[message #222580] Mon, 22 June 2009 16:20 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
& none of it takes effect until you start new game anyway... that's why finding an error in prof.dat midway through a long game can be REALLY annoying.

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Sergeant Major
Re: How to change mercs stuff with PROEDIT.EXE?[message #222589] Mon, 22 June 2009 16:48 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Headrock
I have gotten about 0 feedback on Profile Externalization... no one even tested it. It solves the issue, quite frankly, even though you have to edit an XML instead of using PROEDIT. I wish I could update the XML editor to use it.

EDIT: Or include PROFEX in HAM. Next year.

Is it usable with the latest exe?

In my case you need to know that I cannot test others' stuff as much as I'd like to, because I have to test my own stuff (even if it is only items...).

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First Sergeant

Re: How to change mercs stuff with PROEDIT.EXE?[message #222590] Mon, 22 June 2009 17:16 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
Is it usable with the latest exe?


It's just source code, actually.

Quote:
In my case you need to know that I cannot test others' stuff as much as I'd like to, because I have to test my own stuff (even if it is only items...).


Yeah, I know. I haven't tested any mods ever since I started work on EDB last year...

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Sergeant Major

Re: How to change mercs stuff with PROEDIT.EXE?[message #222760] Tue, 23 June 2009 12:57 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Headrock
Quote:
Is it usable with the latest exe?


It's just source code, actually.

Well, it's hard to test if there's no exe...

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First Sergeant

Re: How to change mercs stuff with PROEDIT.EXE?[message #222795] Tue, 23 June 2009 14:41 Go to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
I know, but I didn't have the energy nor the desire to start messing with a release at the time. It's not a toy (you can cause a lot of damage with it) and it's based on an outdated version of the code. In other words, it's very basic work to be examined by coders. At least that's how I see it.

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Sergeant Major

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