| This mod isnt right[message #78097]
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Wed, 28 December 2005 05:36
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Skirmisher |
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Messages:10
Registered:December 2005 Location: New England |
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I downloaded this mod,installed it after installing UB and the patch.
Well the guy (helecopter pilot)is still taking you to tracona and though the overall view map is new when I start the game your starting in the same map as UB,which looks nothing like the sector in the big map. yay
I uninstalled it as fast as I downloaded it.
This is the best mod for UB? disappointing to say the least.
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Private
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| Re: This mod isnt right[message #78102]
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Fri, 13 January 2006 09:57 
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| the scorpion |
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Messages:1833
Registered:September 2004 Location: CH |
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it`s actually real hard to get rid of that UB starting map. I guess when sog 69 was made, the technique for doing so was not yet available. So that isn`t because of the modmakers lazyness, it`s because of how UB was made.
off course there has been quite a lot of development between sog 69 and shady job
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Sergeant Major
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| Re: This mod isnt right[message #78103]
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Fri, 24 February 2006 15:09 
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Mental7 |
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Messages:29
Registered:October 2004 |
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I downloaded this a couple of years ago and did find it interesting but incomplete. I got no background info or docs that told me what I was supposed to do, the new "IMP starting gun" came with the wrong kind of ammo, many other guns had the same problem (empty a looted gun and get ammo impossible to load back in, etc), and the other items were also strange: pith helmets as leg armor, cigarettes as helmets, and so on... I still made it to the main army base, but then things got so weird that I uninstalled the campaign.
However, since I've never seen anyone else complain of something similar, I'm guessing my download and/or installation got snafu'd somewhere along the line.
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Private 1st Class
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| Re: This mod isnt right[message #78104]
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Sat, 04 March 2006 15:06 
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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You did remember to patch Unfinished Business to 1.01 before running the install program, right?
You might also want that SOG patch thing, although I can happy say I haven't used it, and haven't found any errors thus far.
Even though I tried really hard to enjoy Unfinished Business, it seemed kinda hard to me to enjoy...
I'll always wonder why I didn't try this mod sooner. It feels almost like a totally diffrent Jagged Alliance game.
Sure, the first sector (and only the first sector) looks the same, and you get the same e-mails, but everything else is diffrent.
If you can get though Tay Ninh City and the military bases (I10, I11, and G11). And not think that this is a well done mod. Then you must be very difficult to impress.
One could not imagine my excitement when my mercs walked into Tay Ninh, and smack into the middle of an urban war zone. People of all sorts of diffrent uniforms were shooting at each other and blowing things up. My mercs were armed with shotguns and pistols and barely survied, but it was fun.
And the militay bases. Oh man. You ever wish you could be outfited like a real military team? They have an insane amount of equipment that you really have to see in order to belive. If you can make it to one, you won't have to worry about ammo for awhile...
Fighting in the jungles in of itself is exciting. While others may love night ops, I'm nearly always doing day ops.. Since my vision sucks and I like sunshine. With all the trees and rocks and stuff, It'll be quite tricky to shoot people and hit... Well, at least you'll have lots of cover.
While I usually never use sniper rifles all that much. I <3<3<3 the M1 Garand. I had to fly in another IMP character, named Farsight in order for her to use it. The jungle battles suddenly became a lot easier
The new recruitable NPCs are quite fun too. And profoundly useful.. I must admit, I got into the bad habit of using "free recruits" to hold all my stuff. They have very good voice-acting too, I didn't hate them on sight (rare for me).
My absolute favorite, currently, is Alberto Ruiz. The M60 autoweapons expert. Even though when I first tried a friendly conversation with him, he tried to kill me :\
(hit recruit instead)
One last note: I don't know if its because of some voodoo. But the game never tells me my chances to hit. I find it a lot more exhilirating when I don't know my chances to actually hit someone.
Then again, we are using "primitive" weapons. And not them fancy high tech looking guns that pratically aim themselves
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Sergeant
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| Re: This mod isnt right[message #227525]
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Fri, 17 July 2009 01:37 
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China Blue |
Messages:2
Registered:July 2009 |
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I am enjoying the dog mode on my system but find it impossible to get to Firebase George.
I know it is built in a linear fashion to build up as one goes along.
I tried it again on the novice setting but Ruiz, Taylor etc are killed when I enter Tay Ninh Base.
I do not see the three helos either, and can not use the one that is left by Col Innis Offices.
I have the prc 77 radio & it is need to see it work. It is funny to see a team member use a
mortar to make the explosion. Funny.
But I do not know how to continue the game after getting the buddah back to Hannigan.
Can anyone tell me what I should do to move on? I am out of ideas.
I used the member enter locator to click on all sectors in every letter.
That way I could see all sectos choice names to try to figure out what to do.
I located FB George by doing that in M-11 but can never go there in any way.
Do I need to kill ALL enemy where ? appears in all sectors near tay ninh base first ?
I am going to do that tonight. I need a little support here my friends. China Blue
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Civilian
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