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3 game mechanic questions[message #229680] Wed, 29 July 2009 16:33 Go to next message
Wushuki is currently offline Wushuki

 
Messages:5
Registered:July 2009
I have a bunch of game mechanic questions to which I have been unable to find the answer myself anywhere. Perhaps some of you can help me with them?

Here goes:
1) Are grenade launchers considered heavy weapons for calculation of the heavy weapon trait or is it just LAWS and mortars?
2) What exactly is affecting getting an interrupt? I realize that level plays a role, but what other factors do? Agility? Action points gained by energy booster drugs? Morale?
3) Is dexterity affecting shooting accuracy in any way?

That's it, hope anyone knows the answer and is willing to respond to it. Thanks in advance.

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Private
Re: 3 game mechanic questions[message #229681] Wed, 29 July 2009 16:49 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
1) Yes
2) There are many factors, though level seems to be one of the greatest. There is a good detail on this in Headrock's 'How Does It Work' series of write ups in the 1.13 General Discussion forum.
3) Yes. Get Buzz and Raven. Compare shots per turn...

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Lieutenant

Re: 3 game mechanic questions[message #229691] Wed, 29 July 2009 18:01 Go to previous messageGo to next message
Wushuki is currently offline Wushuki

 
Messages:5
Registered:July 2009
Thanks a lot for answering the questions. That "How does it work" guide is immensely useful and was precisely what I was looking for.

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Private
Re: 3 game mechanic questions[message #229973] Fri, 31 July 2009 04:17 Go to previous messageGo to next message
viracicha is currently offline viracicha

 
Messages:102
Registered:November 2007
by the way get fox and you will observes that agility do interceptions

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Sergeant
Re: 3 game mechanic questions[message #229974] Fri, 31 July 2009 04:34 Go to previous messageGo to next message
Headrock

 
Messages:1757
Registered:March 2006
Location: Jerusalem
That's funny, I don't remember writing any articles about interrupts at all!

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Sergeant Major

Re: 3 game mechanic questions[message #230534] Fri, 07 August 2009 01:06 Go to previous messageGo to next message
Wushuki is currently offline Wushuki

 
Messages:5
Registered:July 2009
Yeah, you are right, I read the guides and realized that this one was missing. Nevertheless the others were very helpful and answered many of the other questions I had. In my opinion this information is absolutely critical to playing the game and its a shame they didn't clarify it more in the manual.

If I may ask though, why did you never write a guide about interrupts / who gets the first turn? Since you generally have spotting advantages in long range combat it doesn't really matter much here. But who gets the first turn plays a very large role in close quarters combat and this is by far the most dangerous and most casaulty demanding situation in JA2. If you know exactly what factors are affecting this you could much better put yourself in situation where you would get the first turn. So such a guide would definitely help many people here a lot.

[Updated on: Fri, 07 August 2009 01:11] by Moderator

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Re: 3 game mechanic questions[message #230537] Fri, 07 August 2009 01:50 Go to previous message
Headrock

 
Messages:1757
Registered:March 2006
Location: Jerusalem
Quote:
In my opinion this information is absolutely critical to playing the game and its a shame they didn't clarify it more in the manual.


The guides cover mechanics in JA2 1.13, not JA2... Besides, as many will tell you, it's not always the best idea to let people know how stuff works. That leads to "Min-Max" play, which is largely undesirable from the designer's standpoint. I only publish these things because on a forum people have a CHOICE of whether to read it or not, and are probably only here because they want more information about the game anyway. Besides, explaining these things helps me (and hopefully other coders) to understand how some stuff works so that they can CHANGE IT more easily.

Quote:
If I may ask though, why did you never write a guide about interrupts / who gets the first turn?


Because it's very complicated, mainly, but also because and I haven't yet gotten to impulse to do it. Rome wasn't built in a day.

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Sergeant Major

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