Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Getting real tired of the guided pistols.
| Getting real tired of the guided pistols.[message #203618]
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Tue, 09 December 2008 05:29
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Jammer |
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Messages:11
Registered:November 2008 |
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My merc with the rifle misses 3 fully aimed shots while the redshirt with a pistol hits all four from across the screen. I'm under cover and prone while he is standing in the open.
Is there a way to play this game that isn't just reloadapallooza?
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| Re: Getting real tired of the guided pistols.[message #203649]
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Tue, 09 December 2008 16:45 
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Jammer |
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Messages:11
Registered:November 2008 |
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What's HAM?
*edit* Never mind, I found it. I'll give it a try, thanks.
[Updated on: Tue, 09 December 2008 16:50] by Moderator Report message to a moderator
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| Re: Getting real tired of the guided pistols.[message #203672]
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Tue, 09 December 2008 20:45 
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Jammer |
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Messages:11
Registered:November 2008 |
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I'm over it now. I'm sure it was just a fluke, but it sure is frustrating when it happens. The incident in question my IMP (4th lvl, all stats above 80, uninjured and rested) is prone behind a tree and misses all three shots with his colt commando at a redshirt literally on the other side of the tree. Enemies turn comes, and another redshirt appears at the edge of the screen with a pistol. Grunty and Razor each get interrupts and miss completely with full-auto bursts. The new redshirt goes and lands three or four shots on my IMP for about 15% of his life. The bad guy on the other side of the tree finishes the job with a burst from a submachinegun. Time to reload. I'm playing 1.13, btw.
Sometimes I feel like my mercs are the bad guys in a John Woo flick. There they are, hunkered down behind cover with assault rifles and some redshirt walks upright through a hail of gunfire with a pistol in each hand and shoots them three or four times.
At the end of the day, all redshirts end up dead while my guys just need some patching up so I guess I can't complain. If it were too easy, I would've gotten bored with this game years ago.
[Updated on: Tue, 09 December 2008 20:48] by Moderator Report message to a moderator
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| Re: Getting real tired of the guided pistols.[message #205304]
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Thu, 01 January 2009 02:48 
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nllsq |
Messages:3
Registered:December 2008 |
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Jammer, I don't understand why you are surprised. Don't you remember the good old Westerns?
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Civilian
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| Re: Getting real tired of the guided pistols.[message #208956]
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Tue, 17 February 2009 05:50 
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Doolan |
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Messages:13
Registered:July 2006 |
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I definitely have to try HAM then, because I just finished a most frustrating campaign after only two weeks of in-game time.
For starters, the entire assortment of troops on the map seemed to be stationed right next to Drassen. I only took two sectors, and had to endure two weeks of constant assaults to them, faster than I could train militia or even heal wounds. In the end, my mercs hadn't slept for days, most were down to half health and held together by band-aids, ammo was so low I was starting to steal redshirt weapons, and 80+ kills just didn't put an end to the attacks.
This wouldn't have been so bad, weren't it for the fact that every single battle was started by a random dual-wielding redshirt firing at one of my mercs from 20 tiles away and hitting both times.
I too thought it was just a fluke, but I started taking note of every time something similar happened. At 14 to 20 tiles and after examining around 50 shots, redshirt pistols hit about as often as an SKS fired by a guy with 86 marksmanship.
Let's see what HAM can do for me...
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| Re: Getting real tired of the guided pistols.[message #208972]
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Tue, 17 February 2009 11:48 
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sphinx |
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Messages:42
Registered:February 2007 |
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It's curious, isn't it, how AI decides to fire a pistol from 20 tiles away at your prone merc even though its CTH should be around 1%. And yet, the AI is aware if this probability to hit. Which begs the question, is the CTH for the AI really 1%, or is it something more and the AI knows this real CTH and bases its decisions on that probability. Also, if you were playing on Insane, the AI gets +10 to hit (flat +10% if I understood correctly)
If Shooter is an NPC, then
If difficulty_level is EXPERT, then
Actual_Chance is increased by 5.
If difficulty_level is INSANE, then
Actual_Chance is increased by 10.
taken from this thread where Headrock explains the CTH code in layman's terms:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=196106&page=1#Post196106
I switched from tweaked-down-Insane to toughed-up-Experienced (tweaked the ini files) and have been half as bitter old man than what I used to be. At Experienced diff you're supposedly at par with the AI, CTH-wise.
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Corporal
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| Re: Getting real tired of the guided pistols.[message #209045]
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Thu, 19 February 2009 12:13 
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usrbid |
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Messages:1502
Registered:December 2008 |
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I did the same as Sphinx, I am playing on Experienced with the ini settings of Insane (even gave them 5 AP bonus, they only run in circles anyay .
The reason I am posting though is, that I haven't seen any previous posts mention Traits or Skills. I don't know for sure, but it may be that your dual pistol guy is a rooftop sniper psycho, just as an example.
All we see is two pistols, so we know the guy has ambidex, but sniper increases CTH and psycho gives a flat to hit bonus as well (at least this is how I understand it).
Headrock may have the best explanation though, if a missed shot's trajectory may still go through the target square causing a hit, that would explain most of what we see.
I am playing pre-HAM where my biggest fear are auto fire capable weapons. I try to kill those enemies right after I eliminated enemies with sniper scope guns.
I always cringe when an auto gun enemy walks up to my guys and empties half a clip in one attack, which more often than not results in at least one random hit no matter how far the guy is. Glock 18s and Colt Commandos are my biggest fear, it is so sad... 
@Doolan: Did you know that a Colt Commando has an aim bonus of only 3 (this gets added to each AP spent on aiming). It is better than handguns, but not as good as a Ruger Mini 14 for example. Doesn't make a difference though if you use auto fire.
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| Re: Getting real tired of the guided pistols.[message #209057]
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Thu, 19 February 2009 17:00 
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Doolan |
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Messages:13
Registered:July 2006 |
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Thankfully all it takes is a bit of patience, since soon enough into the game the AI throws away the sniper .38 sp revolvers in favor of much less dangerous 5.56 rifles 
Now, exaggerations aside, I'm with Sphinx on this one. What shocks me the most is that the AI actually chooses to fire under circumstances in which I would have an empty CTH bar and a blinking crosshair cursor, somehow knowing that it's going to hit out of luck once every three or four shots.
I also have to agree with usrbid. In the first week or so of every campaign, my greatest fear is redshirts armed with Glock 18s or Skorpions. One blind burst from those from sniping distance very very often results in one or even two lucky hits that completely ruin your merc (breath bar down to half, bleeding, APs reduced, often reduced morale because of the many near misses). Generally speaking I simply refuse to attack by day no matter how outgunned the enemy is until I start packing the really long-range stuff and at least one LMG to keep their heads down.
Even then, in my last defense of Cambria mine, the only damage I sustained came from a redshirt firing a M1911 from around 20 squares at a prone merc on a roof (go figure). That's with *three* blackshirts on the map that didn't score any hits before they were put down with LMG bursts.
Thank you guys for posting this. I honestly thought I was just being paranoid at first, and I'm glad to see that, at least, the paranoia is collective 
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