Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Getting real tired of the guided pistols.
Getting real tired of the guided pistols.[message #203618] Tue, 09 December 2008 05:29 Go to next message
Jammer is currently offline Jammer

 
Messages:11
Registered:November 2008
My merc with the rifle misses 3 fully aimed shots while the redshirt with a pistol hits all four from across the screen. I'm under cover and prone while he is standing in the open.

Is there a way to play this game that isn't just reloadapallooza?

Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #203619] Tue, 09 December 2008 05:57 Go to previous messageGo to next message
llvi is currently offline llvi

 
Messages:65
Registered:January 2008
Location: Lacey, WA, USA
Try HAM. The balance is better.

Report message to a moderator

Corporal
Re: Getting real tired of the guided pistols.[message #203649] Tue, 09 December 2008 16:45 Go to previous messageGo to next message
Jammer is currently offline Jammer

 
Messages:11
Registered:November 2008
What's HAM?

*edit* Never mind, I found it. I'll give it a try, thanks.

[Updated on: Tue, 09 December 2008 16:50] by Moderator

Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #203651] Tue, 09 December 2008 16:53 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1011
Registered:September 2006
Location: Far far away.
or change your tactics.. in the original game I think their "luck" is higher to compensate for the fact that they are stupid. was your full aim silent or humming (e.g beyond weapon range) how high was your mercs marksmanship, was he injured, low on energy or of low morale? How high are his other stats (AGILITY + DEXTERITY + LEVEL has calc on the number of normal AP's for instance).

Report message to a moderator

Sergeant Major
Re: Getting real tired of the guided pistols.[message #203654] Tue, 09 December 2008 17:37 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
And what version were you playing? There was a bug in the original game code that sometimes gave low probability shots a much higher chance of hitting than they should have had.

Report message to a moderator

First Sergeant

Re: Getting real tired of the guided pistols.[message #203672] Tue, 09 December 2008 20:45 Go to previous messageGo to next message
Jammer is currently offline Jammer

 
Messages:11
Registered:November 2008
I'm over it now. I'm sure it was just a fluke, but it sure is frustrating when it happens. The incident in question my IMP (4th lvl, all stats above 80, uninjured and rested) is prone behind a tree and misses all three shots with his colt commando at a redshirt literally on the other side of the tree. Enemies turn comes, and another redshirt appears at the edge of the screen with a pistol. Grunty and Razor each get interrupts and miss completely with full-auto bursts. The new redshirt goes and lands three or four shots on my IMP for about 15% of his life. The bad guy on the other side of the tree finishes the job with a burst from a submachinegun. Time to reload. I'm playing 1.13, btw.

Sometimes I feel like my mercs are the bad guys in a John Woo flick. There they are, hunkered down behind cover with assault rifles and some redshirt walks upright through a hail of gunfire with a pistol in each hand and shoots them three or four times.

At the end of the day, all redshirts end up dead while my guys just need some patching up so I guess I can't complain. If it were too easy, I would've gotten bored with this game years ago.

[Updated on: Tue, 09 December 2008 20:48] by Moderator

Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #203692] Tue, 09 December 2008 23:21 Go to previous messageGo to next message
PDF is currently offline PDF

 
Messages:12
Registered:March 2008
Yeah, had same experience, but not with HAM anymore - made it to Drassen with enemies barely able to even shoot, suppressed by a hail of SMG fire ! Smile

Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #205304] Thu, 01 January 2009 02:48 Go to previous messageGo to next message
nllsq is currently offline nllsq
Messages:3
Registered:December 2008
Jammer, I don't understand why you are surprised. Don't you remember the good old Westerns?

Report message to a moderator

Civilian
Re: Getting real tired of the guided pistols.[message #205307] Thu, 01 January 2009 02:59 Go to previous messageGo to next message
Headrock

 
Messages:1757
Registered:March 2006
Location: Jerusalem
One of the more serious problems is that I can't decypher the piece of the program that decides where a bullet is going. I mean, even if the program is told that the bullet is a miss, it may choose a flight trajectory that will still take the bullet through the target's tile, causing injury (although I think this reduces the damage of the bullet considerably). Since the distances in JA2 are relatively small compared to the size of the targets, this often results in undesirable hits, even with HAM's 0% CTH. I hope there would be some intelligent solution to this sometime in the future.

Report message to a moderator

Sergeant Major

Re: Getting real tired of the guided pistols.[message #205385] Fri, 02 January 2009 13:12 Go to previous messageGo to next message
Therion is currently offline Therion

 
Messages:29
Registered:December 2008
There are also some problems with cover - sometimes I have an enemy behind a tree or something like that and my mercs consistently miss despite having displayed CTH of 80%.

Report message to a moderator

Private 1st Class
Re: Getting real tired of the guided pistols.[message #208956] Tue, 17 February 2009 05:50 Go to previous messageGo to next message
Doolan is currently offline Doolan

 
Messages:13
Registered:July 2006
I definitely have to try HAM then, because I just finished a most frustrating campaign after only two weeks of in-game time.

For starters, the entire assortment of troops on the map seemed to be stationed right next to Drassen. I only took two sectors, and had to endure two weeks of constant assaults to them, faster than I could train militia or even heal wounds. In the end, my mercs hadn't slept for days, most were down to half health and held together by band-aids, ammo was so low I was starting to steal redshirt weapons, and 80+ kills just didn't put an end to the attacks.

This wouldn't have been so bad, weren't it for the fact that every single battle was started by a random dual-wielding redshirt firing at one of my mercs from 20 tiles away and hitting both times.

I too thought it was just a fluke, but I started taking note of every time something similar happened. At 14 to 20 tiles and after examining around 50 shots, redshirt pistols hit about as often as an SKS fired by a guy with 86 marksmanship.

Let's see what HAM can do for me...

Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #208972] Tue, 17 February 2009 11:48 Go to previous messageGo to next message
sphinx is currently offline sphinx

 
Messages:42
Registered:February 2007
It's curious, isn't it, how AI decides to fire a pistol from 20 tiles away at your prone merc even though its CTH should be around 1%. And yet, the AI is aware if this probability to hit. Which begs the question, is the CTH for the AI really 1%, or is it something more and the AI knows this real CTH and bases its decisions on that probability. Also, if you were playing on Insane, the AI gets +10 to hit (flat +10% if I understood correctly)

If Shooter is an NPC, then
If difficulty_level is EXPERT, then
Actual_Chance is increased by 5.
If difficulty_level is INSANE, then
Actual_Chance is increased by 10.

taken from this thread where Headrock explains the CTH code in layman's terms:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=196106&page=1#Post196106

I switched from tweaked-down-Insane to toughed-up-Experienced (tweaked the ini files) and have been half as bitter old man than what I used to be. At Experienced diff you're supposedly at par with the AI, CTH-wise.

Report message to a moderator

Corporal
Re: Getting real tired of the guided pistols.[message #209045] Thu, 19 February 2009 12:13 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1502
Registered:December 2008
I did the same as Sphinx, I am playing on Experienced with the ini settings of Insane (even gave them 5 AP bonus, they only run in circles anyay Smile.

The reason I am posting though is, that I haven't seen any previous posts mention Traits or Skills. I don't know for sure, but it may be that your dual pistol guy is a rooftop sniper psycho, just as an example.

All we see is two pistols, so we know the guy has ambidex, but sniper increases CTH and psycho gives a flat to hit bonus as well (at least this is how I understand it).

Headrock may have the best explanation though, if a missed shot's trajectory may still go through the target square causing a hit, that would explain most of what we see.

I am playing pre-HAM where my biggest fear are auto fire capable weapons. I try to kill those enemies right after I eliminated enemies with sniper scope guns.

I always cringe when an auto gun enemy walks up to my guys and empties half a clip in one attack, which more often than not results in at least one random hit no matter how far the guy is. Glock 18s and Colt Commandos are my biggest fear, it is so sad... Sad

@Doolan: Did you know that a Colt Commando has an aim bonus of only 3 (this gets added to each AP spent on aiming). It is better than handguns, but not as good as a Ruger Mini 14 for example. Doesn't make a difference though if you use auto fire.

Report message to a moderator

Sergeant Major

Re: Getting real tired of the guided pistols.[message #209057] Thu, 19 February 2009 17:00 Go to previous messageGo to next message
Doolan is currently offline Doolan

 
Messages:13
Registered:July 2006
Thankfully all it takes is a bit of patience, since soon enough into the game the AI throws away the sniper .38 sp revolvers in favor of much less dangerous 5.56 rifles Very Happy

Now, exaggerations aside, I'm with Sphinx on this one. What shocks me the most is that the AI actually chooses to fire under circumstances in which I would have an empty CTH bar and a blinking crosshair cursor, somehow knowing that it's going to hit out of luck once every three or four shots.

I also have to agree with usrbid. In the first week or so of every campaign, my greatest fear is redshirts armed with Glock 18s or Skorpions. One blind burst from those from sniping distance very very often results in one or even two lucky hits that completely ruin your merc (breath bar down to half, bleeding, APs reduced, often reduced morale because of the many near misses). Generally speaking I simply refuse to attack by day no matter how outgunned the enemy is until I start packing the really long-range stuff and at least one LMG to keep their heads down.

Even then, in my last defense of Cambria mine, the only damage I sustained came from a redshirt firing a M1911 from around 20 squares at a prone merc on a roof (go figure). That's with *three* blackshirts on the map that didn't score any hits before they were put down with LMG bursts.

Thank you guys for posting this. I honestly thought I was just being paranoid at first, and I'm glad to see that, at least, the paranoia is collective Very Happy


Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #231318] Wed, 19 August 2009 13:42 Go to previous messageGo to next message
deadpoet is currently offline deadpoet

 
Messages:9
Registered:November 2008
My experience with JA2 has been exactly the same as you guys, even at the lower difficulty levels. The sniper pistol red shirts can really ruin your day.

You basically get 0% CTH at the same range but they always hit with at least 1 in every 3-4 shots, and since they usually fire about 3 shots per turn at you each, they will mess you up real quick.

Report message to a moderator

Private
Re: Getting real tired of the guided pistols.[message #231332] Wed, 19 August 2009 21:29 Go to previous messageGo to next message
Luppolo is currently offline Luppolo

 
Messages:150
Registered:July 2009
mercs do the same too, steroid that hits at least 2 on 4 shots with his default gun 5+ tiles out of range unaimed is pretty common to me

it looks like that shots with handguns are way more lucky than other weapons

Report message to a moderator

Staff Sergeant
Re: Getting real tired of the guided pistols.[message #231335] Wed, 19 August 2009 22:06 Go to previous message
Never Darktide is currently offline Never Darktide

 
Messages:88
Registered:July 2009
Enemies seem to get lucky more than the player. Pistols seem to be associated with luck. Thus a redshirt with a pistol would probably have the luck of the Irish (metaphorically speaking).

Just haul tons of Glaser ammo in the early game, since then it'll just take one hit to kill anyway. Cool

Report message to a moderator

Corporal 1st Class
Previous Topic: Where to look up all mercs?
Next Topic: Frustrated beginner needs help
Goto Forum:
  


Current Time: Thu Jun 11 02:29:37 GMT+3 2026

Total time taken to generate the page: 0.01045 seconds