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options.ini questions[message #231991] Sat, 29 August 2009 00:45 Go to next message
hal900x is currently offline hal900x

 
Messages:64
Registered:August 2009
What does ENABLE_ARMOR_COVERAGE do? It follows the auto-unload and auto-reload options, so I was guessing it removes and dumps all armor attachments, such as ceramic plates, from dropped armor in the sector. But there is no description. Am I correct?

What are the possible values for WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY? Integer only? Direct 1:1 relationship between this value and the listed reliability value on the gun?

What's the difference between SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE=TRUE and the default? Just in general terms, could someone in the know give an example of the "new" behavior when FALSE. Edit: Now that I've been sprayed with machine gun fire in one of the first fights, I think I've got some idea.

I'll have more as I continue to study and learn. Is there a wiki for this file, or do I have to piece the knowledge together from 7 different sites like I have been?

[Updated on: Sat, 29 August 2009 01:05] by Moderator

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Corporal
Re: options.ini questions[message #232012] Sat, 29 August 2009 09:57 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
What does ENABLE_ARMOR_COVERAGE do?


It determines whether or not armors protect your entire body. If you look at an armor item in EDB you'll see that it has a value called "coverage". This indicates, mainly, how likely it is for an incoming bullet to hit the armor instead of the person. If this setting is turned off, all armors have 100% coverage and so incoming attacks will always hit them.

Quote:
What are the possible values for WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY?


0 - 10, integer. It's has a direct 1:1 relationship with the condition of the gun (reliability counts double) when checking for gun jams. It's a very complex formula though.

Quote:
SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE


I explored this once but couldn't make much sense of it. In general it makes enemies select inferior weapons and items when they are created. I can't tell you how inferior, but I suppose one or two levels below the default.

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Sergeant Major

Re: options.ini questions[message #232094] Sun, 30 August 2009 07:48 Go to previous messageGo to next message
hal900x is currently offline hal900x

 
Messages:64
Registered:August 2009
Headrock
This indicates, mainly, how likely it is for an incoming bullet to hit the armor instead of the person. If this setting is turned off, all armors have 100% coverage and so incoming attacks will always hit them.If this setting is turned off, all armors have 100% coverage and so incoming attacks will always hit them.


As always, thanks Headrock. Now, I'm assuming this is only true per-piece. So even if you have an 85% coverage vest but no leggings, then it's still 100% chance that a hit to the legs will taste flesh, right?

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Corporal
Re: options.ini questions[message #232096] Sun, 30 August 2009 08:22 Go to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Correct, as far as I know.

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Sergeant Major

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