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Re: DBB-MOD 910[message #234381]
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Sun, 04 October 2009 20:14 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Vict |
![](/images/ranks/private_1stclass.png) |
Messages:36
Registered:February 2009 |
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Okay, just went through it myself, and slapped myself in the forehead once I realized how badly put together this is.
Main thing being this, and it will blow your mind:
You cannot buy magazines from BR anymore.
But that's not the worst part, the worse part being that all the new ammo crates show up at 30%, but all the old stuff still shows up at 80%.
This means that you -cannot- buy any form of 9x19mm or 5.56x45mm from BR until late in the game, but right off the bat with "Great" BR settings you can buy .223 or other late game calibers. If you listen -very- carefully, you can hear game balance crying in the corner. :wb:
This means two things: One, I can go through the items.xml and change almost every single ammo line myself, or I revert to 909 again. I like the new additions, but why in Hell would you change everything else?
/rant
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Private 1st Class
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Re: DBB-MOD 910[message #234383]
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Sun, 04 October 2009 20:54 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Mauser |
![](/images/ranks/first_sergeant.png) |
Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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VictOkay, just went through it myself, and slapped myself in the forehead once I realized how badly put together this is.
Main thing being this, and it will blow your mind:
You cannot buy magazines from BR anymore.
But that's not the worst part, the worse part being that all the new ammo crates show up at 30%, but all the old stuff still shows up at 80%.
This means that you -cannot- buy any form of 9x19mm or 5.56x45mm from BR until late in the game, but right off the bat with "Great" BR settings you can buy .223 or other late game calibers. If you listen -very- carefully, you can hear game balance crying in the corner. :wb:
This means two things: One, I can go through the items.xml and change almost every single ammo line myself, or I revert to 909 again. I like the new additions, but why in Hell would you change everything else?
/rant
well, i think that explains this:
Tbird94lxdisregard..i'm removing all participation of myself from this mod..i just examined it and have lost all interest..sorry..if you wish the links..go to tbs games..i'm done with it
seems like the DBB folks have fecked it up royally. besides, DBB mod is a nice modders resource for item pics and a testing field for some nice XML hacks with interesting features, but there are other, superior mods out there, namely Smeagol
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First Sergeant
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Re: DBB-MOD 910[message #234415]
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Mon, 05 October 2009 01:18 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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TrulyInvictus |
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Messages:5
Registered:October 2009 |
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hey tbird ....... i just started using the XML editor ...... i use 1.13 SVN and DBB 910 ...... i am making a LOT of changes to the game myself
BUT ......
i have a lot of questions about the values in the editor ...... mostly it is all self-explanatory, but some things i don't know ...... could you answer some things for me?
[Updated on: Mon, 05 October 2009 01:18] by Moderator Report message to a moderator
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Private
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Re: DBB-MOD 910[message #234426]
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Mon, 05 October 2009 06:42 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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TrulyInvictus |
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Messages:5
Registered:October 2009 |
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i am fixing dbb 910 for myself ..... but need some questions answered .....
can i delete the things that are "seemingly" unused?
like "ownership" and the "syringe"'s and things with "hide" (Creature Hide, Female Hide, Male Hide)
and on the ammo page, what is on image, off image, and grayed color ....... and where do i go to get what colors the "font color" numbers represent?
and ..... pictures ..... anywhere i can get the pictures to edit them? i would like to make more ammo types. i need to edit the tape on the current magazines.
[Updated on: Mon, 05 October 2009 07:01] by Moderator Report message to a moderator
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Private
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Re: DBB-MOD 910[message #234429]
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Mon, 05 October 2009 09:35 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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TrulyInvictus |
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Messages:5
Registered:October 2009 |
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okay ...... i have done a lot so far, but i have much more to go ..... if i can get someone who i can get information from about the XML editor ....... then when i get done with this, i will release it.
but note ..... everything i will do is personal preference ..... i have deleted a lot of stupid/overpowered/ridiculous weapons ...... i have deleted weapons i think are too off-the-wall like nun-chucks ...... i have deleted weapons i don't like ...... the .38 special for instance, the ONLY gun that used that ammo ...... and it is ugly ...... it is gone, along with a few other ugly/overpowered ammo types and weapons, i have also moved some items around (made binoculars face items, made helmet covers and guille suit armors, moved canteen's and boosters to medkits section, moved gerber tool and compound 18 to kits section, maybe more i cannot remember. main focus is to clean up the misc/misc section at BR ...... when i am done it should only show attachments)
my to-do list:
standardize the naming of all the ammo, for better BR'S list.
completely reform the ammuniton, from the ground up.
add burst fire to a number of weapons.
change damage/range/ap costs for many weapons.
change tons of values on attachments,
completely redo the attachment incompatabilities
completely redo what attachments go to what
delete a lot of attachments
update/fix the descriptions of everything (both BR's and the description box)
move some SMG's to the MP's section.
edit pistols/MP's and the holsters so that if they look like they can fit into a holster they can
delete more stuff .... like grenade launchers and grenades
make a lot more mergable items and remove some mergable items (repair porno mags by combining them)
and more i cannot think of now because i have not slept in around 32 hours ......
usually when i get hyped up about a game, i get bored real fast ...... then a month or so later i want to play it again ........ and when i find a game i can mod/edit (morrowind, oblivion, JA2, etc. etc.) i edit it for realism .... and balance ...... and when i get done, i play the game for 2-3 days, then get bored and completely remove it.
but this time ...... i am planning to get bored, so when i am done editing .... i will save my results, and next time i wanna play, just install and BAM ...... good to go
if anyone would be interested in my personal 910 fix/overhaul/reform, let me know ..... there are a few aspects of the editor i need information before i can do some of the things i plan to however.
side-note: if i get my questions answered ...... it may take me a week or so to finish all the edits and tests.
[Updated on: Mon, 05 October 2009 09:38] by Moderator Report message to a moderator
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Private
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Re: DBB-MOD 910[message #234489]
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Mon, 05 October 2009 23:27 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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TrulyInvictus |
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Messages:5
Registered:October 2009 |
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okay now ...... i have decided to release in many versions as i complete them ..... the first version will be the armor.
but i have 2 questions.
1). WHAT do i upload? the "table data" folder, other folders? (what files are modified with the xml editor?
2). for attachments ..... if i want to make the plates attachable to armors, do i add the armors to "attachment data, Items" on the plates .... or the armor?
soon as i get an answer to those i should be able to finish and have the armor uploaded the next day.
EDIT: i think i figured out the attachment data thing ..... what it ataches TO goes in attachment data, and what attaches TO IT goes into attachment ... right? if i am wrong, let me know.
question #1 still have no idea
[Updated on: Mon, 05 October 2009 23:49] by Moderator Report message to a moderator
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Private
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Re: DBB-MOD 910[message #234571]
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Tue, 06 October 2009 23:31 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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TrulyInvictus |
![](/images/ranks/private.png) |
Messages:5
Registered:October 2009 |
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okay now .......
here is the 910 that i installed (got link from a different thread on this forum
http://www.filefront.com/dbb+tbird+910rar/;13866193;/fileinfo.html
and ...... here is the first part of my series
http://rapidshare.com/files/289547055/Invictus_DBB_910_V0.5.rar
all i changed in that is armor, i removed a lot of armor, changed a lot of descriptions, changed a lot of values (armor, coverage, camo, etc.) and made all armor available through bobby rays exept plate pairs
i would like some peoples to test it for me ........ note that i changed NO coolness factors, prices, or merc starting gear (that will be in V1.0)
for those who will test, what i am looking for is this:
1.make sure the protection, coverage, and degrading is the same for helmet, vest, and pants of a set
2.the camo clothes are compatable with the 4 main armors. and incompatable with each other.
3.make sure that all the descriptions fit into the boxes (bobby rays, and desc. boxes)
4.let me know of anything that seems off or odd. it is probably a screw-up on my end
i will begin outfitting merc's and changing prices/coolness ....
before i release V1.0 i want to make sure that i fix anything i messed up in 0.5 ...... any testers that will help me gets a hug and a thanks ....... and a great big e-cookie with e-chocolate chips and e-m&m's ....... and basically i would appreciate it
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Private
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