Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » JA1 mod?
JA1 mod?[message #233997] Mon, 28 September 2009 21:36 Go to next message
Saibot is currently offline Saibot

 
Messages:198
Registered:September 2009
Has this been done? Modding the original game story and roster onto the JA2 engine? I love the story and the characters but after playing JA2 I just can't go back and finish the game with all the mechanical flaws.

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Staff Sergeant
Re: JA1 mod?[message #234025] Tue, 29 September 2009 11:34 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
Batman and or Bearpit himself had something in mind a long time ago but no idea how far they got with it. You just volunteered private! Find out... take it on Smile

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Sergeant Major
Re: JA1 mod?[message #234026] Tue, 29 September 2009 11:50 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
*handing a gun, no ammo, no mres to private saibot and pointing him vaguely towards the enemy*

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Captain
Re: JA1 mod?[message #234084] Wed, 30 September 2009 02:50 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
Damn Russian logics.

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Lieutenant

Re: JA1 mod?[message #234472] Mon, 05 October 2009 19:17 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
Come on be fair; I gave him two clips and an unstable WW1 stick grenade... *)

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Sergeant Major
Re: JA1 mod?[message #234473] Mon, 05 October 2009 19:38 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
there is no such thing as an unstable stick (=german) granate and what do two enfield-clips help him as i gave him a gewehr 98?

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Captain
Re: JA1 mod?[message #234524] Tue, 06 October 2009 11:15 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
lol... even it's Germanic perfection could not stop the ravages of time... explosives that old are always unstable!

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Sergeant Major
Re: JA1 mod?[message #234526] Tue, 06 October 2009 11:17 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
... if maintained by brits (as you gave it to him, that means you kept it)

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Captain
Re: JA1 mod?[message #234527] Tue, 06 October 2009 11:20 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
I did fire more than a couple of rounds of sigammo that were far older than 50 years. All of them worked fine.

You know: store cool and dry

[Updated on: Tue, 06 October 2009 11:21] by Moderator

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Sergeant Major
Re: JA1 mod?[message #234533] Tue, 06 October 2009 13:12 Go to previous message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
There you see that's the problem... cool we can do but dry is impossible here; you know how it is. & none of it is helping that poor recruit with their quest.

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Sergeant Major
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