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Test Drive Stracciatella for Windows[message #234575] Wed, 07 October 2009 00:05 Go to next message
Centurion

 
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1- "ERROR: Failed to open "C:\Program Files\Jagged Alliance 2 Gold/Data/music.slf"
ERROR: caught unhandled exception:
Initialising libraries failed"



this is I find extremely stupid: 1.13, wildfire, gold 1.12 all can run without speech, music and intro

some people are not using desktop computers to play this game and ssd disk space can't be wasted on some z grade voice actor trying to do 5 different voices.

2- having to have a JA2 folder in my documents is idiotic at best.

Would be easier to put the *.ini in the zip and say 'dump this in your JA2 dir'


if I compile this myself will I be able to fix these 2 problems? or does it require more editing?


3- the 640 x 480 is a killer on displays that are designed to use higher and more exotic res... at least AT LEAST the 800x600 should be made available as it's essential for lots and lots of ppl

[Updated on: Wed, 07 October 2009 01:26] by Moderator

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #234622] Wed, 07 October 2009 20:37 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
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I moved this post to the Stracciatella forum. I feel this has less to do with SMP but more with Stracciatella Smile

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Staff Sergeant
Re: Test Drive Stracciatella for Windows[message #234634] Wed, 07 October 2009 23:56 Go to previous messageGo to next message
mgl is currently offline mgl

 
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"Extremely stupid", "idiotic at best" and no useful information ?

What kind of answer would you expect from Tron now ?

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #234667] Thu, 08 October 2009 13:02 Go to previous messageGo to next message
Centurion

 
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Well... if you were to read the second post you could probably tell that I didn't make this thread criticizing it out of the blue... but yes, I do agree: taken out of context, what I've written, lacks class and doesn't make much sense.

The post was made in a thread that invited users to 'test' the windows version of straciatella, since they decided (are deciding?) to use it as a basis for 1.14/smp.

as far as the kind of response it would get, well probably the one you've been getting so far: none. But I will write my impressions/criticism of straciatella even if it serves no purpose and no one reads it.




I don't own a desktop computer so I will test straciatella on a HP compaq laptop with a ati card, a netbook and a mac powerbook.




  • On the mac powerbook: I can't really install it since the powerpc port that was made was for amiga. As much sense as that makes since if you compare the number of users of amiga and os x you will clearly see you wil get more players on the mac side (not to mention they are starving or games) I'd even say there are more mac than linux users but that would probably angry the developers.


  • On the netbook: You can install it but playing it is close to impossible since the 640x480 screen resolution is like 60% of the netbook screen so you have to strain your eyes quite a bit. A 800x600 resolution should fix that. Also I should mention that music/speech files won't be popular with netbook players since ssd drive space comes at a premium and the straciatella should be able to run without them just like ja2 gold did.


  • On the HP compaq (where I have: JA2 1.13, UB, JA Wildfire installed) I can finally compare straciatella to all the other versions and the stand alone wildfire.

    Straciatella is clearly the superior version, by far... It's plain to see that the people who worked with the code did a superb job.

    To give you an idea on my 3ghz laptop 1.13 would constantly be at 99% cpu usage, made no sense I know. Straciatella jumps around 20%-60%... what's impressive about this is that it translates to the game itself it's so fucking smooth and responsive it's absoutely amazing. The gameplay itself seems so much more fluid and better than all the other ja's I've tried... so yes the code was clearly well written and cleaned up I can't stress how much better this version 'feels' compared to others.

    ...But then you get completely idiotic stuff that makes you go 'puta mierda, porque?' like the decision to have your enemies bodies just vanish seconds after you shoot them 'WHY?' this is so completely unrealistic and stupid ... y'know what's funny having the crows beak an invisible body lol. The other stuff I've mention having to have a folder in my documents with JA2.INI irritates me, that is where I keep all my german beastility porn. The fact that you have to have the music and speech slf's also is kinda stupid...

    ... and again the biggest beef, the 640x480 resolution, yes I bet for people with desktop computers it doesn't reall matter much but for people with laptops you eiher have a playing area of a stamp or you stretch it and it looks HORRIBLE... even the geekiest linux ja2 player would agree 800x600 would be the perfect resolution for this game, there's a 800x600 mod for straciatellabut it's ony for version 0.10.


    That said in 10 years since it was released straciatella is the most significant/important step ja2 took.

    Straciatella is what 1.13 should have been had it not turn into a thousand monkeys throwing stuff at it to see what sticks.

    Before someone miscontrudes me, I am a fan of 1.13 but it is clearly broken from the pathing to weird game crashing bugs like opening up old B.Ray's emails, just editing all the options in the *.ini before you play is a chore and you are left with the feeling 'damn this has been fucked wih more than $2 thai whore' at some point common sense should take over and you shuld think twice 'is it broken? no? then I shall not fuck with it', the 25 AP system is a clear example, ja2 was designed from the ground up to use 25 ap, why change it to 100 ap? it's the same fucking thing it just makes it more confusing.

    Same can be said about adding 3288293892388389 guns that differ 1 or 2 points in this or that, why add the fucking XM8??? It's a fucking prototype that was CANCELLED, you might as well add a laser gun since you would have as much chance of buying it as you would have a XM8.

    I kinda fear smp will turn straciatella into another 1.13 since that are already releasing 'gun packs' for it and asking it to merg with 1.13

    What it needs is for some code geeks to clean up the code and delete bugs, a 800x600 res would be quite nice since I'm playing it windowed now ... the externalization/allthat shit is not really important and should be put on hold...


there I was as honest and blunt as possible

[Updated on: Thu, 08 October 2009 13:59] by Moderator

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #234668] Thu, 08 October 2009 13:24 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
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True, Centurion's post was in reply to this topic. To me it looked more like a bug report / something to improve upon with Stracciatella, not something specific to SMP.

I do agree with you though, the ability to play (distribute and have a working version) without music/movies would be a big plus. Resolution should be configurable and i prefer to have my settings in the game-dir as well.

As for Tron, he has been a bit silent recently. But that's what happens, people sometimes "disappear" for a while and then return. Could be real-life, could be short-term, could be long-term. give it a few weeks i'd say Smile

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Staff Sergeant
Re: Test Drive Stracciatella for Windows[message #234674] Thu, 08 October 2009 16:11 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
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Hello Centurion,

Centurion
3- the 640 x 480 is a killer on displays that are designed to use higher and more exotic res... at least AT LEAST the 800x600 should be made available as it's essential for lots and lots of ppl


There is an older 800x600 Mod for Stracciatella by Mythrell including sources.

Mythrell
Changelog of JA2 Stracciatella 800x600 Mod



v0.03 Beta
------------------------------------------
Strategic:
- Resized strategic map to fill empty space for 800x600 res.
- Resized strategic map inventory to fill whole new map area.
- Resized most of the startegic map graphics to fit new map size.

General:
- Merged with Stracciatella code r4823 (the final version at this point)



Best regards; Schein...

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First Sergeant

Re: Test Drive Stracciatella for Windows[message #234710] Fri, 09 October 2009 00:27 Go to previous messageGo to next message
mgl is currently offline mgl

 
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Centurion
I'd even say there are more mac than linux users but that would probably angry the developers.

I think Tron is on BSD, not Linux. There is no other developer. Stracciatella is the work of a single person.
It's goal is to let you play JA2 everywhere where the graphics library "SDL" is available. It's not achieved yet, as MAC users can tell for instance.

Some of the features you're asking for are reasonable but I think there's no chance that Tron writes them himself. Some other people should do them and submit patches. I fear that things which need additional data like Mythrell's 800x600 screen patch would be rejected because Tron would have to pack and host the data on his site. A patch that lets you play without speech should be accepted because it doesn't alter anything but Tron would certainly not host the corresponding stripped data (stracciatella already runs without movie and without music).

Centurion
...But then you get completely idiotic stuff that makes you go 'puta mierda, porque?' like the decision to have your enemies bodies just vanish seconds after you shoot them 'WHY?' this is so completely unrealistic and stupid ...

I have never seen that in stracciatella. Bodies stay where they fell for several days and rot. You might play with the "no blood" option or it's a bug.


Centurion
The other stuff I've mention having to have a folder in my documents with JA2.INI irritates me

This one looks like a "cultural shock" between Windows users and Unix users. Straciatella complies rather well with the Filesystem Hierarchy Standard policy. It lets you install the data files in a system-wide folder mounted "read only" where users can share them, while your configuration file, maps, savegames and everything related to you only are in your home folder.

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #234740] Fri, 09 October 2009 12:52 Go to previous messageGo to next message
Centurion

 
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Is it really just 1 person working on the straciatella project?????? I was under the impression it was a bunch of linux people... that certainly explains the slow development and quietness in this boards.


'blood n gore' is checked and my enemies disapear as soon as they touch the ground. I am using 0.12.1 on top of Ja2 Gold 1.12 with the 1.5 meg official patch.


yesterday I played for 3 hours straight and I've just taken the san mona sam site and everything is rock stable I'm yet to see a major bug (sometimes when I try to order Ira to bandage a prone merc it says not enough AP's but in the cross it reads 11 and she has 16. When I select 2 mercs and have them cross a body of water they seem to get stuck)

This is indeed the best version of JA, when I first red that they were basing SMP on straciatela I was thinking 'great, no directx, optimized for linux they must be joking' how wrong I was.

I think what I have suggested makes a lot of sense and it's stuff that would take 10 seconds to implement. Like not being required to have music.slf and speech.slf that must be like deleting 2 lines of code and putting JA.INI in the same zip as JA2.exe instead of having a my documents folder created and haing to edit that.


What would take longer would be the resolution I suppose.

Schein I've tried the 800x600 mod but it's a straciatella 0.10 executable and it installs in a stand alone folder, hardly what I call optimal.

I fail to see the reason the maker of stracia is so resilent to implement 800x600.

Even 14 inch CRT monitors with 20 years are able to do 800x600 just fine, just months ago I had a really old 14 inch crt, it was crap curved like hell etc it was from the early 90's... even that was able to do 800x600 at a decent refresh rate... so really it can't be an hardware thing. I'd say the vast majority of 1.13 users uses 800x600 since they find this resolution to be the optimal one to run JA, ask anyone who has played it in 800x600 if they would go back to 640.


let's hope the strac maker gets to see this thread and the strac board/development starts gaining momentum coz truly with a few changes I think everyone who plays JA would flock to this version

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #234901] Sun, 11 October 2009 21:27 Go to previous messageGo to next message
Tron

 
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Centurion


1- "ERROR: Failed to open "C:\Program Files\Jagged Alliance 2 Gold/Data/music.slf"
ERROR: caught unhandled exception:
Initialising libraries failed"



this is I find extremely stupid: 1.13, wildfire, gold 1.12 all can run without speech, music and intro

some people are not using desktop computers to play this game and ssd disk space can't be wasted on some z grade voice actor trying to do 5 different voices.

I had several problem reports, which all boiled down to people missing files or misspelling filenames. So I made missing any slf-files fatal, which resulted in me no longer getting this kind of problem report. Maybe for some of the files an exception could be made, but I'm not very fond of this.

Quote:
2- having to have a JA2 folder in my documents is idiotic at best.

Would be easier to put the *.ini in the zip and say 'dump this in your JA2 dir'

The only place, a normal user is guaranteed to be able to write to, is his home directory. Thefore all configuration files, temporary files and savegames are located there.

Quote:
3- the 640 x 480 is a killer on displays that are designed to use higher and more exotic res... at least AT LEAST the 800x600 should be made available as it's essential for lots and lots of ppl

Any other resolution than the original 640x480 requires hundreds of replacement graphics.

Quote:
...But then you get completely idiotic stuff that makes you go 'puta mierda, porque?' like the decision to have your enemies bodies just vanish seconds after you shoot them 'WHY?' this is so completely unrealistic and stupid ... y'know what's funny having the crows beak an invisible body lol. The other stuff I've mention having to have a folder in my documents with JA2.INI irritates me, that is where I keep all my german beastility porn. The fact that you have to have the music and speech slf's also is kinda stupid...

You are missing files, specifically the jsd-files for the bodies (or you misspelled them). Sadly this is not a fatal error, but maybe I should change that. Such statements like yours lead me to making missing slf-files a fatal error.
Further, thank you for you judgement about my (alleged) decisions. It's people like you, who do not contribute anything, but scare off people who do.

Quote:
Is it really just 1 person working on the straciatella project?????? I was under the impression it was a bunch of linux people... that certainly explains the slow development and quietness in this boards.

It is just me and I do not use Linux to develop JA2-Stracciatella

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Sergeant 1st Class
Re: Test Drive Stracciatella for Windows[message #234947] Mon, 12 October 2009 15:27 Go to previous messageGo to next message
Centurion

 
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"music and speech slf"

'normal' JA2 had this right, seeing as speech and music are not crucial files and you can even turn them off via the options menu it seems to me that people using netbooks/other devices where ssd space comes at a premium would enjoy this feature.

"my documents ja folder"
If they don't have administrator privileges then they would be hardly able to install JA or replace exe's and get smp to run, I doubt there are many JA players that are running 'guest' accounts in their xp systems.

"missing bodies"
The missing bodies is very strange since I installed ja2 gold and then the 1.12 patch and 0.12.1 smp after that, didn't even open the 'data' folder.

"80x600"
Yes, the guy who made the 800x600 mod made all those files already, the only problem with his mod is that it's for the older 0.10 version. But I see your point I should probably ask him.



yes, well I'm enjoying your version very much, it does play great. It would serve you better to be more cordial since I seem to be the only one offering input (even if unrequested/irritating)

I'm only doing it for my selfish reasons, which are to be able to play JA on my netbook and g4 mac, but guess what? since those platforms are devoid of any decent gaming applications you would get lots of players using your product, but if that's not what you want and are content with having 38 linux players all the more power 2 u



[Updated on: Mon, 12 October 2009 15:29] by Moderator

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #234948] Mon, 12 October 2009 15:38 Go to previous messageGo to next message
Logisteric

 
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Centurion
It would serve you better to be more cordial since I seem to be the only one offering input (even if unrequested/irritating)


sure you didn't want to say IMPACT?

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Captain
Re: Test Drive Stracciatella for Windows[message #234949] Mon, 12 October 2009 15:58 Go to previous messageGo to next message
bismuthdrummer is currently offline bismuthdrummer

 
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@Centurion

I'm surprised he's humored you as much as he has. Most coders aren't that talkative to people to avoid having to deal with the very behaviours you've been exhibiting here.

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Private
Re: Test Drive Stracciatella for Windows[message #234965] Mon, 12 October 2009 21:13 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
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Keep this nice and keep this polite folks Smile

For a final release i think it would make sense to make it more robust by producing errors when essential (SLF)files are missing but revert to "no sound" if sound (of movie)files are missing. From a developers standpoint it makes sense to eliminate the bug-reports etc. created when any file is missing by creatng errors when that happens.

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Re: Test Drive Stracciatella for Windows[message #234978] Tue, 13 October 2009 01:49 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
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Hello Centurion,

Centurion
Schein I've tried the 800x600 mod but it's a straciatella 0.10 executable and it installs in a stand alone folder, hardly what I call optimal.


Have you seen the Update for Mythrell's 800x600 v.03 Mod by jones?

I can understand your wish for a higher resolution. I don't want to play JA2 with 640x480 anymore. Maybe Mythrell and/or jones will return to JA2 and the forum some day and are still interested in coding? Who knows what the future brings? Wink


Best regards; Schein

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First Sergeant

Re: Test Drive Stracciatella for Windows[message #235407] Sun, 18 October 2009 16:30 Go to previous messageGo to next message
Centurion

 
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Thanks schein I'm going to try to send them messages to have them update the patch to the latest version.


I think I figured the missing bodies issue, something must have changed between the original and the gold file structure because it simply doesn't work with 1.11 or 1.12

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235412] Sun, 18 October 2009 17:42 Go to previous messageGo to next message
Tron

 
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Centurion
I think I figured the missing bodies issue, something must have changed between the original and the gold file structure because it simply doesn't work with 1.11 or 1.12

Again: You are just missing the .jsd files or you misspelled them (case is important).

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Sergeant 1st Class
Re: Test Drive Stracciatella for Windows[message #235420] Sun, 18 October 2009 22:45 Go to previous messageGo to next message
Centurion

 
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Tron
Centurion
I think I figured the missing bodies issue, something must have changed between the original and the gold file structure because it simply doesn't work with 1.11 or 1.12

Again: You are just missing the .jsd files or you misspelled them (case is important).


Hi Tron


first off let me say that I regret the way I wrote some stuff and the wy I criticized.


Straciatella is ja2 close to perfect, and trust me I've played all versions so I'm one qualified to judge. My play time must be reaching somewhere around 10 hours now....


I've installed the gold version without the 1.12 patch and the bodies still dissapear. Browsing around the data dir I don't find the bodies.jsd and since it's a fresh gold install made from the origial version I conclude that from regular 1999 JA2 and 2000 gold ja2 they must have changed.

The only *.jsd files I have that could relate are C_dead1.jsd and W_dead.jsd and stuff like that


I'm downloading a regular 1999 ja2 version and I'm going to install it and see how the files compare.


2- In cambria, G9 ( I think), the one with the shops and perko the guy who fixes stuff your mercs have a difficult time navigating inside the homes and you can walk tru walls if you keep walking around the corners. This allowed me to get into the locked rx clinic.

3- sometimes the 'out of range' sound and flashing red/black pointing circle doesn't enter into effect


apart from that it's so far the less buggy version I've found. The missing bodies thing is just critical when it comes to completing the bounty hunter mission

take care

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235458] Mon, 19 October 2009 17:27 Go to previous messageGo to next message
Centurion

 
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ok an update, I've downloaded the original 1999 JA2 the american 2 cd version.

Installed and installed straciatella 0.12.1 and still got the missing bodies.

The files are identical to ja2 gold and some are C_dead1.JSD others W_DEAD1_np.jsd so I tried changing them to all lowercase

didn't work, next I try to change them to uppercase and that also didn't work... I'm giving up now I wish there were more people playing straciatella to tell me what they've done to get the bodies to not dissapear...


until this is fixed I can't play since I'm in a sector with 4 bounties and would like to get their heads

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235508] Tue, 20 October 2009 15:55 Go to previous messageGo to next message
Tron

 
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Registered:August 2007
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Centurion

ok an update, I've downloaded the original 1999 JA2 the american 2 cd version.

Installed and installed straciatella 0.12.1 and still got the missing bodies.

The files are identical to ja2 gold and some are C_dead1.JSD others W_DEAD1_np.jsd so I tried changing them to all lowercase

didn't work, next I try to change them to uppercase and that also didn't work... I'm giving up now I wish there were more people playing straciatella to tell me what they've done to get the bodies to not dissapear...

How did you obtain the version of JA2-Stracciatella, which you are using? What does "ls -R $data_dir" show (of course substitute $data_dir by the path you use in ja2.ini).

Quote:
until this is fixed I can't play since I'm in a sector with 4 bounties and would like to get their heads

Btw, there is a vanilla bug: There should be at most one terrorist per sector, but the code, which should enforce this, is broken, so multiple terrorists can end up in the same sector.

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Sergeant 1st Class
Re: Test Drive Stracciatella for Windows[message #235510] Tue, 20 October 2009 16:12 Go to previous messageGo to next message
Centurion

 
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Hi Tron, Im 100% sure the error is in the 0.12.1 code itself.

I got strac 0.12.1 directly from your tron.home site and I've tried it with 2 versions (a original gold ja2 and a downloaded 1999 ja2)

You must have changed something betwen 0.10 and 0.12.


Update:

http://img38.imageshack.us/img38/7986/screen000xw.jpg

It's a gold ja2 instal using mythrell's 800x600 mod based on your strac 0.10 code and the bodies are all there.

hope I've helped.

[Updated on: Tue, 20 October 2009 17:14] by Moderator

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235520] Tue, 20 October 2009 19:01 Go to previous messageGo to next message
Tron

 
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Centurion
hope I've helped.

You only answered the first question.
Quote:
How did you obtain the version of JA2-Stracciatella, which you are using? What does "ls -R $data_dir" show (of course substitute $data_dir by the path you use in ja2.ini).

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Sergeant 1st Class
Re: Test Drive Stracciatella for Windows[message #235528] Tue, 20 October 2009 20:22 Go to previous messageGo to next message
Centurion

 
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ok

JA2 GOLD 1.12 Install:

C:\Program Files\JA2

JA2 Straciatella ini:

C:\Documents and Settings\compaq\My Documents\JA2

contents of ja2.ini:
"
#Tells ja2-stracciatella where the binary datafiles are located
data_dir = C:\Program Files\JA2 "



I can take a screenshot of the contents of C:\Program Files\JA2\Data\Tilecache but since it's working in straciatella 0.10 and it's basically a default ja2 install with nothing changed I think between 0.10 and 0.12 the way it handles lower case or upper case filenames changed. I noticed that
SMOKE.sti and TEAR_EXP.sti all seem to be working fine

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235536] Tue, 20 October 2009 23:17 Go to previous messageGo to next message
mgl is currently offline mgl

 
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I had a body disappearance recently, I think it was in revision 7014.

One of my mercs fired at Maddog by mistake in Cambria. Maddog instantly turned against the team and lost him camouflage !? The town militia sided with the rest of the mercs.

The militia managed to make him lose consciousness and killed him. Then an orange message appeared in the message box saying something like the game couldn't blit from unconscious to dead because surface 16 was not loaded, and Maddog's body disappeared.

The game was built to be able to run the editor.

It happened to me as often as I saw enemies climb roofs in stracciatella: once.

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #235582] Wed, 21 October 2009 13:26 Go to previous messageGo to next message
Centurion

 
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you are not running the windows version are you?

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235583] Wed, 21 October 2009 13:32 Go to previous messageGo to next message
mgl is currently offline mgl

 
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No.

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #235595] Wed, 21 October 2009 17:44 Go to previous messageGo to next message
Centurion

 
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" Test Drive Stracciatella for Windows "


I'm sure if the other versions exhibited the same bug people would have complained by now.


simply there are not that many people playing straciatella on windows, I guess they prefer 1.13




a shame imo


strac is better, altho some stuff needs a lot of work

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235638] Thu, 22 October 2009 01:32 Go to previous messageGo to next message
Kriplo is currently offline Kriplo

 
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Centurion

simply there are not that many people playing Straciatella on windows, I guess they prefer 1.13



Maybe because Stracciatella is Stone Age in compare to 1.13, although current 1.13 is full of bugs and quite unplayable.

Don't take me wrong, appreciate very much any coder (Tron) work, but Stracciatella == Vanilla, so if you prefer to play Vanilla, Straciatella is the best option.

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #235655] Thu, 22 October 2009 07:24 Go to previous messageGo to next message
quartercast is currently offline quartercast

 
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You lie! I have yet to encounter Fred Flintstone in 20-30 h+ gameplay Smile

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Corporal
Re: Test Drive Stracciatella for Windows[message #235680] Thu, 22 October 2009 17:10 Go to previous messageGo to next message
Centurion

 
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Registered:April 2009
Location: E.U.
I don't know... perhaps the straciatella project's purpose is more about tron developing his coding skills and trying to port the game to multiple platforms than it is about players etc... I don't think he cares if there's just 1 or a 1 million people playing it.


I prefer straciatella... I have my reasons. Working with hundreds of netbooks and low-end laptops made me appreciate the beauty of well written 'clean' code.

You should see my systems they are so small and optimized with boot times so fast people are impressed. By default windows is so bloated with so many services that you don't need and stuff you will never need that I guarantee you will see night and day difference from a optimized to a default windows install ... and that's kinda like how I view 1.13 and straciatella, and don't get me wrong I played the hell out of 1.13 (27xx to 30xx) at one point I was spending more time editing ini's and reading about features and trying to balance the game than playing the game itself.

Sometimes less is more, and in 1.13 case it's just more and more and more and it's too bloated and broken for me.


No point in prolonging this thread with unconsequential discussions.


Tron I have requests for straciatella:

- Fixing the missing bodies windows bug (I think this should be fast since strac v0.10 doesn't have this bug, if you want I'll see if 0.11 works like 0.10 or if if it makes the bodies dissapear like 0.12)

- Like in the Vanilla Ja2 make music.slf and speech.slf and npc_speech.slf not critical (the only thing that keeps me from installing ja2 on every netbook I work with is that some people might get mad at a 800meg game... for a 300 meg game they would probably enjoy it)


I know this is pushing it but since Mythrell already released a 800x600 straciatella 0.10 and the files are already there... do you think it would be possible for you to release a STAND ALONE patch for the next version?

Like you have the normal straciatella 0.13 that is just a ja2.exe and a sdl.dll but then if you want 800x600 resolution you apply the '0.13 800x600' patch. I think this would take like 2 minutes to make since all the 800x600 *.pcx and *.sti are already made.

[Updated on: Thu, 22 October 2009 17:11] by Moderator

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #235705] Thu, 22 October 2009 21:03 Go to previous messageGo to next message
Kriplo is currently offline Kriplo

 
Messages:256
Registered:February 2008
Location: Zagreb - Croatia
quartercast
You lie! I have yet to encounter Fred Flintstone in 20-30 h+ gameplay Smile


As remember there is one Fred in game, not sure about his surname :bluegrin:

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #235706] Thu, 22 October 2009 21:05 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
it's morris not flintstone, but he also digs for some kind of 'stones' - maybe it's mr. flintstone in disguise

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Captain
Re: Test Drive Stracciatella for Windows[message #235817] Sat, 24 October 2009 08:11 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
mgl
One of my mercs fired at Maddog by mistake in Cambria. Maddog instantly turned against the team and lost him camouflage !?

This is a vanilla bug: When a soldier changed team, he lost his camouflage. I just resolved it in r7055.

Quote:
The militia managed to make him lose consciousness and killed him. Then an orange message appeared in the message box saying something like the game couldn't blit from unconscious to dead because surface 16 was not loaded, and Maddog's body disappeared.

This seems like an error with a different cause and is not related to the problem Centurion encounters. I have to investigate this further.

Quote:
It happened to me as often as I saw enemies climb roofs in stracciatella: once.

Enemies climbing onto roofs is really normal. Here's the fastest way to reproduce it: Start a new game, hire a merc, right after the heli drop climb onto the roof of the house right next to the drop zone, lay down and hide up there. Wait for the enemies to reach the drop zone. Now make yourself seen shortly (e.g. fire at one enemy on the ground) and duck again. Now just wait for them to climb onto the roof.
As far as I understand, enemies climbing onto roofs was broken by some change in JA2-1.13 and only repaired recently. I am not aware of such a problem in JA2-Stracciatella.


Centurion
- Fixing the missing bodies windows bug (I think this should be fast since strac v0.10 doesn't have this bug, if you want I'll see if 0.11 works like 0.10 or if if it makes the bodies dissapear like 0.12)

First, sorry, I was slightly confused: Case does not matter on Windows, of course. The problem you encounter is solved already (r6373, in mid July). There just hasn't been a release which includes the correction, yet.

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Sergeant 1st Class
Re: Test Drive Stracciatella for Windows[message #235865] Sat, 24 October 2009 19:13 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.

Ok thanks, I just wish you had told me that before would have saved me 2 hours of installing and uninstalling Sad...


anyway plz don't miss



" - Like in the Vanilla Ja2 make music.slf and speech.slf and npc_speech.slf not critical (the only thing that keeps me from installing ja2 on every netbook I work with is that some people might get mad at a 800meg game... for a 300 meg game they would probably enjoy it)


I know this is pushing it but since Mythrell already released a 800x600 straciatella 0.10 and the files are already there... do you think it would be possible for you to release a STAND ALONE patch for the next version?

Like you have the normal straciatella 0.13 that is just a ja2.exe and a sdl.dll but then if you want 800x600 resolution you apply the '0.13 800x600' patch. I think this would take like 2 minutes to make since all the 800x600 *.pcx and *.sti are already made. "



I'll wait for the new version then I'll be sure to play it tru and tru

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Corporal 1st Class
Re: Test Drive Stracciatella for Windows[message #236031] Mon, 26 October 2009 22:26 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Tron
mgl
The militia managed to make him lose consciousness and killed him. Then an orange message appeared in the message box saying something like the game couldn't blit from unconscious to dead because surface 16 was not loaded, and Maddog's body disappeared.

This seems like an error with a different cause and is not related to the problem Centurion encounters. I have to investigate this further.


I think it's the log from 'debug.txt' for that:
Deduct Points (7 at 25601) 0 -4000
Deduct Points (8 at 25601) 0 -4000
Deduct Points (9 at 25601) 0 -3800
Deduct Points (10 at 25601) 0 -4000
Deduct Points (11 at 25601) 0 -4000
Deduct Points (14 at 25601) 0 -1989
Deduct Points (15 at 25601) 0 -4000
Audio Gap List Deleted
@@@@@@@ Releasesoldierattacker, code 497 = check for death
Soldier Ani: unconscious hit sequence needed for animation 66


Tron
Enemies climbing onto roofs is really normal. Here's the fastest way to reproduce it: Start a new game, hire a merc, right after the heli drop climb onto the roof of the house right next to the drop zone, lay down and hide up there. Wait for the enemies to reach the drop zone. Now make yourself seen shortly (e.g. fire at one enemy on the ground) and duck again. Now just wait for them to climb onto the roof.
As far as I understand, enemies climbing onto roofs was broken by some change in JA2-1.13 and only repaired recently. I am not aware of such a problem in JA2-Stracciatella.

I tried 12 times with different mercs from AIM and it was 100% failure.

Then I tried with a binary built with the BETAVERSION and TESTVERSION compile-time options on and it was a success for all my 4 tries.
All the enemies climbed each time.

Then I tried again the no BETAVERSION and no TESTVERSION program and it was 100% failure (2 tries).

Then with the BETAVERSION and TESTVERSION program and it was 100% success (2 tries).

And finally:
The BETAVERSION only option gave me one failure for one try
The TESTVERSION only option gave me one success for one try

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Master Sergeant
Re: Test Drive Stracciatella for Windows[message #236063] Tue, 27 October 2009 10:29 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
mgl
Tron
Enemies climbing onto roofs is really normal. Here's the fastest way to reproduce it: Start a new game, hire a merc, right after the heli drop climb onto the roof of the house right next to the drop zone, lay down and hide up there. Wait for the enemies to reach the drop zone. Now make yourself seen shortly (e.g. fire at one enemy on the ground) and duck again. Now just wait for them to climb onto the roof.
As far as I understand, enemies climbing onto roofs was broken by some change in JA2-1.13 and only repaired recently. I am not aware of such a problem in JA2-Stracciatella.

I tried 12 times with different mercs from AIM and it was 100% failure.

Then I tried with a binary built with the BETAVERSION and TESTVERSION compile-time options on and it was a success for all my 4 tries.
All the enemies climbed each time.

Then I tried again the no BETAVERSION and no TESTVERSION program and it was 100% failure (2 tries).

Then with the BETAVERSION and TESTVERSION program and it was 100% success (2 tries).

And finally:
The BETAVERSION only option gave me one failure for one try
The TESTVERSION only option gave me one success for one try

Good catch! I almost always use JA2TESTVERSION, so I never noticed this. A piece of code, which initialises information about buildings, was not run, if JA2TESTVERSION is not set. This is a vanilla bug, I corrected the problem in r7056.

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Sergeant 1st Class
Re: Test Drive Stracciatella for Windows[message #236324] Fri, 30 October 2009 10:00 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Tron
As far as I understand, enemies climbing onto roofs was broken by some change in JA2-1.13 and only repaired recently. I am not aware of such a problem in JA2-Stracciatella.

Not exactly. Enemies always climbed onto roofs in 1.13, but when pathing was switched back from AalaarDB's A*-pathing to the pathing we had before, /then/ did they no longer climb. That problem was fixed, so we can deactivate A* (which is not liked by many people) now and still have enemies climb onto roofs.

BTW, I never saw enemies climb onto roofs in vanilla JA2.

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First Sergeant

Re: Test Drive Stracciatella for Windows[message #237165] Mon, 09 November 2009 07:38 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
Starwalker
BTW, I never saw enemies climb onto roofs in vanilla JA2.

Probably for this reason:
Tron
A piece of code, which initialises information about buildings, was not run, if JA2TESTVERSION is not set. This is a vanilla bug, I corrected the problem in r7056.

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Lieutenant

Re: Test Drive Stracciatella for Windows[message #250500] Tue, 27 April 2010 23:26 Go to previous messageGo to next message
Ddass is currently offline Ddass

 
Messages:26
Registered:April 2010
Quote:
TileEngene\WolrdDef.c

BOOLEAN LoadWorld( UINT8 *puiFilename )
{

...

#ifdef JA2TESTVERSION

// ATE: Not while updating maps!
if ( guiCurrentScreen != MAPUTILITY_SCREEN )
{
GenerateBuildings(); // NEED RESTORE THIS LINE !!!
}

#endif

RenderProgressBar( 0, 100 );


DequeueAllKeyBoardEvents();


return( TRUE );
}


roof climbing is commented in vanilla ja2. Posted on russian forums 7-8 years ago... It is an interesting question whether enabling this can be considered a vanilla change or a modfix, as it is unknown why SirTech did comment it away.(although probably for stability issues)

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Private 1st Class
Re: Test Drive Stracciatella for Windows[message #250519] Wed, 28 April 2010 04:20 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
I have a feeling its because the AI can't determine whether its more beneficial to climb the roof than to continue on foot. I have seen them get stuck in a feedback loop where they continually climb then drop using all their AP's up and ending as a sitting target, and that's when the A* pathing method was used (for that section it did work better).

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Lieutenant

Re: Test Drive Stracciatella for Windows[message #250528] Wed, 28 April 2010 08:50 Go to previous message
Ddass is currently offline Ddass

 
Messages:26
Registered:April 2010
Some more research showed that roof climbing was enabled in the russian official 1.02 patch, and then got disabled later again. It seems to me that while this feature is great to have.. in a mod. But its rather strange to see it in a mod with a goal to provide a stable and unaltered gameplay, without knowing the exact reason why devs specifically disabled it.

[Updated on: Wed, 28 April 2010 08:56] by Moderator

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Private 1st Class
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