muzzle flash, tracer rounds, flashlights[message #239209]
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Thu, 03 December 2009 05:33
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Folkewulf |
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Messages:56
Registered:August 2003 |
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Hey Jagged Alliance family
I have a stupid question. In another post I answered a question and three brain cells rubbed against each other. Searched the terms in the title and didn't find what I was looking for so I'll ask.
What does the enemy notice at night? flash supressor - good ; AR silencer - good ; tracer rounds - bad ; flashlight attached to the barrel - bad
Just wanted to test my understanding before I sell every flashlight in my inventory.
thanks all
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Corporal
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Re: muzzle flash, tracer rounds, flashlights[message #239210]
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Thu, 03 December 2009 06:11
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usrbid |
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Messages:1506
Registered:December 2008 |
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Enemies (much like your own soldiers) see muzzle flashes. Flash suppressors and all silencers eliminate that muzzle flash.
However the enemy may still be able to hear the general direction from where you discharged your weapon system. Of all the silencer type attachments, the pistol suppressor has the most noise reduction, however the enemy will still be able to hear that from about ten or less tiles away.
Some weapons have build in suppression systems, which can be even better than the pistol suppressor, the two weapons with the least amount of noise are the FAMAE SAF Silenciada and the HK MP5SD5 (both have an effective attack volume of 5, knives have an attack volume of 2).
I am pretty sure that flashlights (as well as lasers) don't give away your position. These attachments give you a vision bonus (much like sun goggles do) but don't actually create an in game light effect.
The way I understand tracers is that if the ammunition has the tracer effect property, it gives away your position much like a muzzle flash does. However with some mods (such as possibly HAM), tracer ammunition may work differently and not have the tracer effect property set.
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