Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Back-packs in 1.13 and other 1.13 stuff
Back-packs in 1.13 and other 1.13 stuff[message #239330] Fri, 04 December 2009 18:14 Go to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
alright moving ahead to the new inventory system is tricky for me, but eventually i got used to it. the only thing i cant figure out is why some( no wait actually most) mercs. cant carry any back-pack at all, some of them can carry a TT pack but space is really scarce... makes most of the dropped packs useless... while other mercs CAN carry back-packs but cant carry a TT back... how to define which mercs can carry what and what he/she cant.. also, scopes are hard to find a matching fit. can someone classify which scopes go into which gun classes? thx

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239332] Fri, 04 December 2009 18:52 Go to previous messageGo to next message
Folkewulf is currently offline Folkewulf

 
Messages:56
Registered:August 2003
Your mercs can wear a combat pack or a backpack, but not both. I think the only exception to this is the TIMS setup that your imp starts with. I try to get that for everyone. Go into battle with the backpack stored inside the combat pack. Then afterwards when you are cleaning up you wear them both for the extra room.

The scopes fall into 3 categories, NATO, Russian, and generic. The rail mounting systems are different so they are not interchangeable.

Russian - PSO-1, PSO-3
NATO - ACOG
Generic - 2X scope, 10X sniper scope

Read the descriptions and fill in the list.

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Corporal
Re: Back-packs in 1.13 and other 1.13 stuff[message #239351] Fri, 04 December 2009 23:46 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Folkewulf
Your mercs can wear a combat pack or a backpack, but not both. I think the only exception to this is the TIMS setup that your imp starts with. I try to get that for everyone. Go into battle with the backpack stored inside the combat pack. Then afterwards when you are cleaning up you wear them both for the extra room.

In Alpha Item Mod for WF 6.06, there are a few other backpack/combat pack combos - most notably, Blackhawk Backpack and Blackhawk Daypack (combat pack) can be both worn together, and a few gun carry bags can be combined with smaller backpacks. If you get to play it, test it out, or look up the XML file - the packs sharing the same combo number can be used in conjunction.

Folkewulf
The scopes fall into 3 categories, NATO, Russian, and generic. The rail mounting systems are different so they are not interchangeable.

Russian - PSO-1, PSO-3
NATO - ACOG
Generic - 2X scope, 10X sniper scope

Read the descriptions and fill in the list.

A few common sense guidelines:
- NATO scopes generally fit Western guns, while Russian scopes fit Russian guns
- WWII weapons usually only fit their dedicated scope
- generic scope usually fit most modern guns of either ilk
- some earlier HK weapons are the only ones that can fit the Old Aimpoint
- with generic scope, the more powerful they are, the longer-ranged weapons they fit:
* 2x scope fits some pistols, most SMGs, some rifles
* 4x scope fits some SMGs, most short-range rifles
* 7x scope fits some short-range and most long-range rifles
* 10x sniper scope fits almost exclusively sniper rifles.
Experiment away, or just browse the XML to see what rifle fits your favourite toy.

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Staff Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239374] Sat, 05 December 2009 07:15 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
cool. thanks again,playing would now be more efficient, 2nd question... im not sure whether anyone else has this problem, i recently tried 1.13 on sci-fi, when the crepitus came i packed up all my equipment and headed down there... problem is, at any time( i tried every 1/2 hr of game time) the crepitus wouldnt be there and the mine's income would be cut off, whats going on?

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239385] Sat, 05 December 2009 11:36 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
there are several threads regarding the dungeon-bug - just invest half an hour for manually searching the pit - the search engine is mofu


edith:

i had to correct that one - even if i had wanted to type refarding it would have been a typo, but 'refarting' comes pretty close to it :devilaugh:

[Updated on: Sat, 05 December 2009 14:15] by Moderator

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239399] Sat, 05 December 2009 14:10 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
alright, time to step away from the game and look up on the [it for severalhours first

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239401] Sat, 05 December 2009 15:22 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi Doggyboyboi, Sometimes the mines are completely empty of crepitus, just try again at another time of the day and you will have more luck.

I usually get lucky on my second try when I go at night, eh, crepitus hunting that is. Smile

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Sergeant Major

Re: Back-packs in 1.13 and other 1.13 stuff[message #239418] Sat, 05 December 2009 20:07 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
heh oh great i already restarted a new realistic game and already on my way to orta.. oh well no jelly for me Sad

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239435] Sun, 06 December 2009 12:01 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Crepitus.............. more like crapitus....... :wrysmiley:
Usually I turn sci-fi option off !

Now Stroggs , theres a worthy opponent... Very Happy

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Captain

Re: Back-packs in 1.13 and other 1.13 stuff[message #239440] Sun, 06 December 2009 14:33 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
Crapitus,lol good one lockie, what they shoot at your mercs just might be their crap haha

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239445] Sun, 06 December 2009 19:17 Go to previous messageGo to next message
cdudau
lockie
Crepitus.............. more like crapitus....... :wrysmiley:
Usually I turn sci-fi option off !

Now Stroggs , theres a worthy opponent... Very Happy
What is the fundamental differences between crepitus and stroggs Lock?

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239448] Sun, 06 December 2009 19:37 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Crapitus are few and easy to whup , I haven't fought Strogg yet , but after watching a few of their battles against reds , it was over all too easily... Surprised

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Captain

Re: Back-packs in 1.13 and other 1.13 stuff[message #239449] Sun, 06 December 2009 19:38 Go to previous messageGo to next message
cdudau
Have a link to some pictures or videos?

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239456] Sun, 06 December 2009 20:13 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Just d/l Demise of Man and play a little while , easy as that !

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Captain

Re: Back-packs in 1.13 and other 1.13 stuff[message #239463] Sun, 06 December 2009 21:38 Go to previous messageGo to next message
cdudau
Where can I find the link? Is it in Enlish?

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239472] Sun, 06 December 2009 23:15 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
http://forum.jaggedalliance.de/viewtopic.php?f=3&t=17571&p=517499#p517473

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Captain

Re: Back-packs in 1.13 and other 1.13 stuff[message #239473] Sun, 06 December 2009 23:22 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
latest all-in-one (containig an english readme) is linked here

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239477] Mon, 07 December 2009 00:04 Go to previous messageGo to next message
cdudau
Logisteric
latest all-in-one (containig an english readme) is linked here
Your link does not work right.

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239478] Mon, 07 December 2009 00:08 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
checked it 2 secs ago (callahan's link, that is) - i had no prob to get megaupload - is there some reason why it should not work in the us? some kind of a blacklist?

edith:

i'm asking 'cause oldnooob also had problems

[Updated on: Mon, 07 December 2009 00:11] by Moderator

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239479] Mon, 07 December 2009 00:12 Go to previous messageGo to next message
cdudau
invalid archive. The site was a medium threat to security. I had freezes of internet explorer.

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239480] Mon, 07 December 2009 00:14 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
do you have firefox (as backup) - ie is mofu - afaik mf spills out security warnings for their own schedule sometimes

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239481] Mon, 07 December 2009 00:19 Go to previous messageGo to next message
cdudau
I am trying with Fire Fox right now.

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239482] Mon, 07 December 2009 00:41 Go to previous messageGo to next message
cdudau
tried to run exe got runtime error..any suggestions?

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239484] Mon, 07 December 2009 00:44 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
what'ya mean with exe? dom-exe or the depacker

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239485] Mon, 07 December 2009 00:53 Go to previous messageGo to next message
cdudau
I can't get past intro movie. the screen goes black. Can someone help me who knows? I used a clean install of version 1.12.

[Updated on: Mon, 07 December 2009 01:01]

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239489] Mon, 07 December 2009 01:02 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
i skipped the intro, but then

http://ppwfpg.blu.livefilestore.com/y1pfiMsbSRy3FQ9bAlVspWT6Mmw1oTXnKDyAGbXe2CMW81oOB8Tjq5pyTTzzT9Skyaj021jWsDgM_t9G4P1y2zxkd3ch7sEKz7l/DoM%20001.jpg

i'll also post that in the DoM-thread - we should continue there

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239492] Mon, 07 December 2009 01:05 Go to previous messageGo to next message
cdudau
Even when I skip the intro it freezes up.

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Re: Back-packs in 1.13 and other 1.13 stuff[message #239590] Tue, 08 December 2009 10:24 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
3rd 1.13 question, i noticed lots of bullets types, mainly i figured out the bullet types, but not the bullet dimensions, there a whole lot of bullets to look in the inventory and most of my guns use a variety of bullets, once again, is there any classification of which bullet sizes goes into which type of guns? eg.5.56X45 goes to the M4A1... Also, sometimes halfway through a battle, something pops up i the background, hardly readable, saying run-time error or something like that, anyone knows what wrong?

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239591] Tue, 08 December 2009 13:00 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
they use different types of the same calibre (glaser, fmj, hp ezc. but all of them are 5.56xs45 for the m4) - have a look at the gun'd sescription

make a screensave and post it - those 'hardly readable' lines say a kot to those who understand it (i'm not one of those) - the one i posted above made scorpio able to tell me very fast (in the other thread) what's going on

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239613] Tue, 08 December 2009 16:49 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Every gun can accept ammo if it's the same calibre, but beware - the exact designation must match. No chance of firing 7,62x54R ammo from a 7,62x51 gun, for example.

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Staff Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239614] Tue, 08 December 2009 16:55 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
wrong in some respect (in real life) - how about .357 - .38 or .44 - .45 - of course not every gun allows that, afaik you may also use russian 7.62x39 in an m14, but none of that works ingame


*waiting for starwalker to call me 'elliot' for some reason i do not yet know*

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239617] Tue, 08 December 2009 17:06 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Logisteric
wrong in some respect (in real life) - how about .357 - .38 or .44 - .45 - of course not every gun allows that, afaik you may also use russian 7.62x39 in an m14, but none of that works ingame

Note the bold. I know that IRL some guns are compatible with more than one ammo type (on the token of same or very similar case size). But as you said, none of that works in JA2.

Logisteric
*waiting for starwalker to call me 'elliot' for some reason i do not yet know*

If you can take a bullet to your head and survive, I'll be the first to call you 'Elliot' Smile

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Staff Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239620] Tue, 08 December 2009 17:56 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
actually for me the REALLY confusing part is figuring out how a 15 mag 9mm can fit into a Calico 9mm rifle and when you eject the ammo, its a 50 rounds- large ammo, ahh the physics of the JA world, never fails to amaze me i mean sometimes the ammo pops up differently and it really makes me wonder what happened to the original ones i popped in

[Updated on: Tue, 08 December 2009 18:01] by Moderator

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239621] Tue, 08 December 2009 18:03 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
that's because we do not have magazines - otherwise you needed tons of items (g3- and m14-mags are afaik not interchangeable) and hours of micromanagement

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239678] Wed, 09 December 2009 11:14 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Indeed, the act of putting a 15rnd mag into a 50rnd capacity gun actually means taking the bullets from the 15rnd mag and putting them into a 50rnd mag and then put the 50rnd mag into the gun.
The effort is not felt during real-time, but if you load a gun from a differently sized magazine during turn-based, you should notice that this costs you more AP then using a correctly sized magazine.

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First Sergeant

Re: Back-packs in 1.13 and other 1.13 stuff[message #239684] Wed, 09 December 2009 14:26 Go to previous messageGo to next message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
cool, so its always good to carry the correct ammo, regardless of the weight...

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Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239690] Wed, 09 December 2009 15:11 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Exacto.
In 1.13, here's one good tip to ease the ammo micromanagement:
- drop all ammo into sector inventory (you can use SHIFT-E combo to drop all equipment except worn items).
- switch to tactical and hit the CTRL-SHIFT-A combo. This will merge all ammo items into crates - one for each calibre and ammo type (i.e. 9x19mm AET, 5,56x45mm HP, 7,62x39mm AP and so on). This is great simply because it lets you tell at a glance how many rounds of particular ammo you have.
- to distribute ammo from the crate to a merc, go to sector inventory, pick up the crate, and try to "load" a gun that your merc is carrying. If the gun's calibre matches the ammo in the crate, five mags of adequate capacity will be added to that merc's inventory, and their total bullet count shall be deducted from the crate. If there's not enough ammo in the crate, less mags shall be created accordingly.

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Staff Sergeant
Re: Back-packs in 1.13 and other 1.13 stuff[message #239722] Thu, 10 December 2009 01:53 Go to previous messageGo to next message
Ashtaron is currently offline Ashtaron
Messages:1
Registered:December 2007
I guess I'll ask my own question in this thread since I'm too lazy to make my own and search didn't help.

Is there a way to remove the roof climbing/AP/whatever other restrictions backpacks impose? I really want to try NIV out, but I don't have the patience to bother with added micromanagement. I'd like to stick to OIV's acceptable breaks from realism.

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Civilian
Re: Back-packs in 1.13 and other 1.13 stuff[message #239724] Thu, 10 December 2009 02:29 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
no

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Captain
Re: Back-packs in 1.13 and other 1.13 stuff[message #239725] Thu, 10 December 2009 04:43 Go to previous messageGo to previous message
Doggyboyboi is currently offline Doggyboyboi

 
Messages:113
Registered:November 2009
Location: Singapore
cool, i didnt really know much about 1.13 when starting it, 7 years of JA1 and 2 made me too used to them and not 1.13

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Sergeant
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