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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #232286]
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Tue, 01 September 2009 12:28
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bismuthdrummer |
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Messages:18
Registered:August 2009 Location: North Dakota, USA |
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Hello everyone,
I felt like a fanatic of this game... until I saw these forums. Kept it bookmarked for a while, then recently reinstalled with 1.13 added for the first time. I can't write how impressed I am with the improvements. The NIV has me strategizing inventory with intense micromanagement, and the GUI supplements help greatly with understanding it. The ideas, while adding more to the game, are clear and concise, with the improvements themselves well-implemented. (the bugs are the original game's fault, mostly)
I feel like SMP is an outstanding idea, and I'd be thrilled to help out in any way I can. All this talk of Lua has my ears perked. I've done some interfacing and game mechanics for Dark Sun Online: the Age of Heroes, based off the cRPG's from the early 1990's. I've also taken a class in Java. You should regard me as a non-coder, but I understand programming and would like to help.
I think the best thing I could do for you would be to port the hardcoded logic that doesn't belong in the engine over to Lua. I'd also be very excited to take a crack at implementing AI. From what I've read, however, no (or very little) Lua functionality has been written.
On a side note, my brother is planning his Phd for AI, so between the military, school, and work he might be privy to helping us out. I can't promise anything, but I do know he was a pretty religious fan of the game as well.
I have a list of ideas for the game that I'll post elsewhere when I get the time. I will take a crack at Monk's Eclipse tutorial when I get the chance.
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Private
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237403]
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Wed, 11 November 2009 10:57
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Khor1255 |
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Messages:1817
Registered:August 2003 Location: Pleasantville, NJ |
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Get ahold of a pre scc version of the code and have at it. Otherwise it would be like pounding a beach full of sand up your ass that has already been pounded up someone else's.
[Updated on: Wed, 11 November 2009 10:58] by Moderator Report message to a moderator
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Sergeant Major
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240177]
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Wed, 16 December 2009 23:32
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Roadkill |
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Messages:155
Registered:May 2001 Location: Lords of the Bytes |
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Hi, sorry for the late response. Real-life work is getting hectic towards the end of the year and for some reason the airco in the office building is giving me a splitting headache at the end of every day
What's happening is that "behind the scenes" so to speak, there's a project management team (being) formed that is discussing the pro's and cons of several issues. The end result should be a more clear-set plan on what we're trying to accomplish, how are we going to get there and what the defining parameters are. A project draft or project plan is what managers would call it.
The reason for this is that we've had discussions here where everyone added their 2cts to the discussion and the end result was that the momentum sort of died. Assembling a project management team that gives SMP focus and direction and has the final say-so in the decisions is a way of (trying to) preventing that from happening again. Doing it this way also means we'll end up with more clearly formulated tasks and assignments for coders, testers and other team members.
As you probably found out allready, we don't have a version of SMP available to (beta)test or a working code-base to add upon other than Stracciatella.
That's all a long intro to: as it is, we don't have things people can just jump in and join in other than "add to the public discussions, test Stracciatella and wait a little while". And especially testing Stracciatella is the single most important thing people can do. The better Stracciatella is, the better our starting point will be when we get to the coding, externalizing and beta-testing stage of things
Right now, the very simple answer is: SMP is an idea, not something concrete people can test or add to. :dontknow2: But Stracciatella is!
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Staff Sergeant
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240282]
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Sat, 19 December 2009 16:39
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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RoadkillWhat's happening is that "behind the scenes" so to speak, there's a project management team (being) formed that is discussing the pro's and cons of several issues. The end result should be a more clear-set plan on what we're trying to accomplish, how are we going to get there and what the defining parameters are.
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:
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Sergeant Major
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240372]
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Mon, 21 December 2009 17:29
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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yeah, let the blame game start if we have no other points to make...
*gets himself some snacks and waits for the show to unfold*
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Sergeant Major
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240489]
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Thu, 24 December 2009 12:43
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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KaerarI have to do work :taskmaster:
new experiences bring you further in life
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Sergeant Major
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240564]
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Sat, 26 December 2009 02:06
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Roadkill |
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Messages:155
Registered:May 2001 Location: Lords of the Bytes |
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Keep this nice and friendly please
The last time we tried to get this going we got bogged down in public discussions about things.
I think we can make more progress by having a team giving direction to SMP, rather than having everyone pulling at it in the direction where they think might be a good direction at that time.
I'm not saying i'm the best guy to pull this cart, but nobody else was.
And i said before that this can't be a one man show. So i invited the people that have shown an active interest in SMP to join the Project Management Team to lead SMP. So far that team consists of Kearer, Mauser, The_Bob, BirdFlu, Shanga and myself.
Right now we're trying to get several things sorted out and establish a direction for SMP to get it moving again. The direction it'll be moving in is the direction it was always supposed to be moving in: towards a stable modding platform.
How we're going to get there is what we're trying to pin down. That means the code base (Stracciatella ), file-formats to use, what's to be externalized and so forth. And of course what additional features (if any) will be incorporated (what features will be in SMP "out-of-the-box" and obviously as an extention of that "what features are better off as mods") We're doing that away from public scrutiny so that hopefully we can get things decided and get SMP moving.
That all being said: nothing prevents any of you from posting suggestions. Make a list of additional features you want added. Write out goals you think SMP should ultimately accomplish. Send one of the current project management team members a PM explaining why you should be part of that team. Post that nifty new file-format we can use and tell us why it's the best. We may not agree but we will consider it.
But whatever you do, please don't come here telling you think SMP is dead without explaining why you think so.
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Staff Sergeant
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240590]
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Sat, 26 December 2009 14:55
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Roadkill
But whatever you do, please don't come here telling you think SMP is dead without explaining why you think so.
You have to admit that, exactly by doing that, i made you reveal the necessary information to sensibly keep my hopes up. Now that i see you have Birdflu on the team, i can keep up my dreams of SMP becoming a reality because i know he's great at what he does, he's innovative and gets things done.
It's a technique called provocation that is often neccessary to overcome people's notorious phlegm.
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Sergeant Major
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240615]
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Sun, 27 December 2009 01:01
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i don't know you at all, so i have to rely on statistics. And the statistics vastly favour provocation over asking nicely (at least within this forum and the past 5 years that is) in order to get information.
Having a few reasonable people on the formerly super-secret team is enough of a straw for me to grasp.
That said, it must be clear that i have interest and stakes in your success, (more than most people i'd wager... ) and while i see the use of working privately, some cornerstones better be communicated BEFORE someone has to make a fuzz about it. And to not reveal the super-secret team even though mentioning it in a posting was VERY shortsighted looking at it ex-post and it was clear that the question had to be asked. It would have spared us the fuzz if communicated better from the get go. Yes, we do care what is being done even if it sometimes doesn't appear so.
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Sergeant Major
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240838]
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Thu, 31 December 2009 13:38
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Centurion |
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Messages:80
Registered:April 2009 Location: E.U. |
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I'm looking forward to the day when 1.14 smp gets released because it will be the day when I'm made king of norway and angelina jolie softly kisses my nuts
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Corporal 1st Class
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