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Map editor?[message #240507] Thu, 24 December 2009 19:02 Go to next message
Gincan is currently offline Gincan

 
Messages:15
Registered:August 2005
I enjoy maping in ja2 but the map editor which i assume is avaiable since rev 4357 refuse to start for me? I have the editor.slf in the data folder but runing the -editor command simply refuse to start the program. Just running Ja2 works perfect so it's a bit odd that it doesn't even start when I add the -editor command, on the other hand the -fullscreen command work.

Build: v0.12.1
OS: Windows 7

[Updated on: Thu, 24 December 2009 19:55] by Moderator

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Private
Re: Map editor?[message #240518] Thu, 24 December 2009 22:59 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
use kriplo's

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Captain
Re: Map editor?[message #240521] Thu, 24 December 2009 23:16 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
The editor needs two compile-time flags to be built. That the "-editor" command line option exits on error tells me that Tron didn't include it in his official binary for Windows. It may be because those required flags make the game show a lot of debug messages on screen and in files. It spoils your game (tells where Gabby is, what Deidranna is doing etc) and slows it down.

I think you need to compile stracciatella from source if you want the editor (or use someone else's package as suggested). And you also probably won't want to play the game with a binary done to run the editor but keep two separate programs.




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Master Sergeant
Re: Map editor?[message #240548] Fri, 25 December 2009 17:18 Go to previous messageGo to next message
Gincan is currently offline Gincan

 
Messages:15
Registered:August 2005
Logisteric
use kriplo's


That editor is strictly for the 1.13 project, it is useless with Stracciatella.

mgl
The editor needs two compile-time flags to be built. That the "-editor" command line option exits on error tells me that Tron didn't include it in his official binary for Windows. It may be because those required flags make the game show a lot of debug messages on screen and in files. It spoils your game (tells where Gabby is, what Deidranna is doing etc) and slows it down.

I think you need to compile stracciatella from source if you want the editor (or use someone else's package as suggested). And you also probably won't want to play the game with a binary done to run the editor but keep two separate programs.


Thanks for the explanation, I'm totally useless when it comes to compiling source code so I'll use the UB map editor or the very buggy beta editor for now.

[Updated on: Fri, 25 December 2009 17:18] by Moderator

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Re: Map editor?[message #240557] Fri, 25 December 2009 19:46 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
sorry, wrong topic - as i'm one of those past-24-hours guys i sometimes post bullshit Embarrassed

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Captain
Re: Map editor?[message #240568] Sat, 26 December 2009 06:51 Go to previous message
cdudau
. . . sometimes? :headscratch:

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