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Attachment that enables other attachments?[message #241258]
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Tue, 05 January 2010 13:58
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ko5ma |
![](/images/ranks/private_1stclass.png) |
Messages:35
Registered:January 2010 Location: Poland |
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Looo(oooooo)ng time lurker, first time poster - hello everyone, thanks to the mod squad for making the best game ever even better, and happy new year .
Now, to the subject at hand: I've been working on a slightly different item mod, with high attention to tiny details - mainly for my own 'internal' use, as i really like micromanagement and JA2 (especially 1.13) is THE game for that. However, i have encountered a certain problem with attachments - in order to minimize the amount of repeated entries in the weapons.xml (and to make certain items easily reusable), i wanted to use attachments that either allow usage of other attachments, or that can take attachments of their own. In case i wasn't clear, here's an example of what i want to achieve:
Glock 17
- cannot take any muzzle devices by itself
- can take a compensated barrel + slide set, OR a threaded barrel
- if a threaded barrel is used, either the pistol or the barrel can have one of the muzzle devices (9mm sound suppressors, flash hiders, etc) attached
I did manage to get it sort of working, as in i can attach a suppressor to a threaded barrel and then attach the barrel to the pistol, but the weapon only gains a bonus from the barrel, and it is not possible to unattach the suppressor without dismantling the barrel first
I also know that it can be done by merging items (G17+comp barrel->G17C; G17+threaded barrel->G17SD) and having the result items work with certain attachments, but it's not a particularly tidy solution, and certainly not the best one for scope mounts and similar items that should be reusable, but do not (or at least should not) produce a replacement item during the merge process.
So, is that possible? If so, what am i doing wrong? Thanks in advance.
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Private 1st Class
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