Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP v1.1 Release
STOMP v1.1 Release[message #241482] Sat, 09 January 2010 20:57 Go to previous message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
S.T.O.M.P. (Sandro's Traits and Other Modifications Project)
Version 1.1 on Source Code revision 3548 (game revision 1225)

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[color:#990000]Download:[/color]

Release v1.1: http://www.mediafire.com/?mgtwmejynytzz1j

Release v1.0A: http://www.mediafire.com/?4vze2dtmtxm

For installing STOMP1.0 + HAM3.5 + Wildfire + AIM check the following link:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=240116&page=1

Source Code v1.1: http://www.mediafire.com/?djtlmlwm3oinzgz

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Basic Info: This mod is mostly about changing skill traits and personalities of mercs. The focus and intention was to create a balanced trait system to give the player more attractive choices for his mercs.

Installation v1.1: Get freshest SVN version of game. Unzip the STOMP into your JA2 directory. Play using included exe.

Installation v1.0A: Just unzip the STOMP into your JA2 directory. None of your files will be rewritten. Play using included exe.

Notes to the source code: It's based on latest development version of the 1.13 code. This version is ahead of the original SC provided and contains certain unfinished features. Use this at your own risk (you may miss important code updates).

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IMPORTANT NOTE TO THE 1.1 VERSION

This version is released ahead of the future 1.13 SVN version. Because so many people wished to see the STOMP altogether with HAM3.6 and latest SVN 1.13 release, I am making this version public before it will be accessable through the SVN. But it is (hopefully still) planned to be added to the 1.13 SVN main branch soon.
Enjoy.


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--- TRAITS ---
Summary: The system for traits have been changed. From now, if you choose "New Traits" on the beginning of new campaign, all mercs (and enemies/militia) can have up to three skill traits. Up to two major traits and one minor trait or three minor traits or one major trait and two minor traits.
On IMP creation, when reached attributes settings for your merc, there are now minimal attributes you have to have for certain chosen traits. These minimums are listed in the brackets after the trait names. Major traits usually set the basic attributes needed, while minor traits can add more on top of it or set the minimum themself(the second number).
Also I should say: All values of these new skill traits are externilized in "Traits_Settings.INI".

Here is the default trait list:
Traits Descriptions


You should know, that for many actions - like shooting with certain weapon types, doctoring, repairing, close combat, throwing knives/grenades, many skill checks, which are covered with these new traits - were added some small penalties. For example.. All sniper rifles have penalty to chance to hit -5%. This penalty is in fact 'deleted' if you have one "Marksman" skill trait. So having (doubled Marksman) "Sniper" trait, you just have +5% CtH (than with old traits) for a price of taking both your major trait choices. These penalties represent the 'lack of knowledge' without proper trait. So without being at least paramedic, your doctoring ability willbe much less effective (than in the original game). Same for repairing things without technician etc.
All these penalties only applies if you have chosen "New Traits" on the new campaign start. Also take into account that all these modifiers are externilized, so if you want to see all of them and their default settings, look into "Traits_Settings.INI" under section "Generic Traits Settings".


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--- PERSONALITY ---
Summary: If you choose New Traits on the beginning of game, you will also have the original "attitudes" and "personalities" changed. These were renamed to "Character Traits" and "Disabilities". Character traits were made to consist some advantage and some disadvantage, disabilities are always negative features of merc, but if you pick one, you'll gain a good bonus to attribute points on IMP creation. Most of Disabilities remained the same, I just made Heat Intolerant working (penalties in desert/tropical sectors if not raining), slightly changed Fear of Insects (those are distracted in tropical sectors and have lower performance there), and repaired the Psycho (no insane CtH bonus like before, and they can loose morale if using a gun uncapable of auto/burst fire).
The bonuses of character traits are small, about 5-10%, it is not meant to boost your mercs, but just to diversify them more.

Here is the character traits list:
Character Types
Master Sergeant

 
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