| Civ groups[message #241516]
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Sun, 10 January 2010 11:25
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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There are two intriguing civ groups (factions) in Map Editor I can choose: beggars and couple 1.
I checked proedit, no one seems to belong to these groups.
Anyone has some ideas about it?
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Corporal
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| Re: Civ groups[message #241522]
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Sun, 10 January 2010 12:36 
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| the scorpion |
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Messages:1833
Registered:September 2004 Location: CH |
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some drassen npc's belong to the beggars faction. You can distinguish them from normal npc's because they use different lines when talking to them. there's a corresponding .edt file for them, too. Haven't come across couple 1 though. May be a placeholder/ unused/ unfinished faction.
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Sergeant Major
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| Re: Civ groups[message #241957]
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Fri, 15 January 2010 22:01 
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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I am interested, and here's the list.
civ00.edt - Beggars speech.
civ01.edt - Beggars' children speech. "Have a dollar, army?"
civ02.edt - Civilians complaining about bugs.
civ03.edt - Children complaining about bugs.
civ04.edt - Civilians happy after bugs are dead.
civ05.edt - Children happy after bugs are dead.
civ06.edt - Civilians complaining about mercs presence in Arulco.
civ07.edt - Children complaining about mercs presence in Arulco.
civ08.edt - Civilians happy about mercs presence in Arulco.
civ09.edt - Children happy about mercs presence in Arulco.
civ10.edt - Some pessimistic civ group, talking about better days. Might be rebels.
civ11.edt - Pessimistic children, I presume of the same group(rebels) as above. "This place sucks"
civ12.edt - Civilians or civ group praising our mercs.
civ13.edt - Euphoric children(civilian or of the same group as above).
civ14.edt - Civilians dissappointed with us(maybe because we lost town to army before), but optimistic about future.
civ15.edt - Hopeful children, so hopeful.
civ16.edt - Hicks friendly.
civ17.edt - Hicks hostile. "HeeHaw!"
civ18.edt - Kingpin goons friendly.
civ19.edt - Kingpin goons hostile.
civ20.edt - Members of rebel group speak.
civ21.edt - Children of rebels. "You play with us, soldier?"
civ22.edt - Green militia speech.
civ23.edt - Light blue militia speech.
civ24.edt - Dark blue militia speech. "It feels good to get hands dirty"
civ25.edt - Disappointed San Mona citizens, drunks, fighters?
civ26.edt - Seems like cries of betrayal, don't know for which group they belong."God will judge you for this", "My friends will deal with you"
civ27.edt - Exclamations of some kind of administrator of town. Unseen for my eyes.
civ28.edt - Enemy soldier taunts.
civ29.edt - Elite soldier taunts. I wonder if they ever show up?
civ30.edt - Civilians cry in the middle of fighting, I guess. "Bullets! Everywhere bullets."
civ31.edt - Scared children in a situation as above.
civ32.edt - Only two lines: "I cannot believe you guys did this to me!" "Just go away!" I have seen this, but cannot identify it. Anyone?
civ33.edt - Factory children enslaved.
civ34.edt - Factory children free.
civ35.edt - Miners not yet working for us.
civ36.edt - Miners working for us.
civ37.edt - Surrender taunts.
civ38.edt - Hicks caught you tresspassing in night. One line only.
civ39.edt - Civilian speech after you kill Deidranna, but no the monsters?
In general I'd say these civ group lines show fine writing skills.
[Updated on: Sat, 16 January 2010 18:02] by Moderator Report message to a moderator
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Corporal
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| Re: Civ groups[message #242069]
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Sun, 17 January 2010 12:04
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| the scorpion |
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Messages:1833
Registered:September 2004 Location: CH |
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Try to talking to admins (yellow shirts, not the whacky people reordering message boards so you can't locate nothing no more)
yes, they're hostile (the yellow shirts, i mean), but there might be an option to use forced speech on them even in combat. Maybe it's them? i don't know
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Sergeant Major
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