Camouflaged enemies in Map Editor[message #241733]
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Wed, 13 January 2010 15:49
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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Simple question:
Is it possible to assign intentionally enemies to map with camouflage?
I get two enemies with camouflage in random order and with random camo type if I place 32 enemies.
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Corporal
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Re: Camouflaged enemies in Map Editor[message #241749]
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Wed, 13 January 2010 19:34 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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don't know about 1.13, but in normal ja2, if you give camouflage to a soldier in the map editor, he'll be camouflaged in the game. Of course he needs to show up (priority placements)
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Sergeant Major
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Re: Camouflaged enemies in Map Editor[message #241753]
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Wed, 13 January 2010 20:24 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i understand. i kinda feared it would be broken for 1.13, as the camo system was changed. But camo clothing only working for mercs but not for the soldiers that wear them is kinda weird, too.
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Sergeant Major
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Re: Camouflaged enemies in Map Editor[message #241757]
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Wed, 13 January 2010 20:38 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i don't know. i always use f5 to get to the strategic view and load maps from there. But i think some of kriplo's new editors go to this view autmatically (or, rather, they stay there instead of loading a9)
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Sergeant Major
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Re: Camouflaged enemies in Map Editor[message #241758]
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Wed, 13 January 2010 20:53 
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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Good news (everyone)! Or rather, not so.
Seems that evidence point to Kriplo's editor, which I was using. If I give, as you said, camo kit to soldiers inventory while using Kriplo's editor, nothing happens afterwards. Though if I do that with default map editor, provided with 1.13, soldiers are wearing camo.
More - if I do above mentioned changes with Kriplo's editor, and then open that map with default editor and do nothing, but save it - enemies wear camouflage in-game.
So I think I'll do necessary changes with Kriplo's editor, which is much finer than previous ones, and then re-save map with default one.
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Corporal
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Re: Camouflaged enemies in Map Editor[message #241820]
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Thu, 14 January 2010 20:56
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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profoundOk, after extensive testing I should say that I am still confused 
For sure, you won't get camo with Kriplo's editor, but not necesseraly you will if you use old editor! Seems completely random, sometimes enemies wear it, sometimes not.
I'll refer to Kriplo.
sadly, this fits the picture of editor placements being overridden by 1.13's choices files. There's many such issues and this makes certain design choices impossible. For example, for grenade testing in MP we wanted a map full of enemies that don't have rifles but grenades only. This was possible in ja2 and UB, but not in 1.13 anymore, or at least it has become much more difficult to achieve.
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Sergeant Major
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