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Re: Stracciatella resolutions mods..[message #243638] Tue, 09 February 2010 18:49 Go to previous messageGo to previous message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
There is "Sprig" too but ...

Most of the time, scaling sprites gives awful results, especially with human bodies: they have no eyes, no mouth, no hands, only pixelated shades which suggest them and your brain does the work to acknowledge the sprite of Biff as a human figure. If you scale up the sprites too much, it will show. They also use a palette of a number of levels of shade to make the characters look good and the pixel interpolation method used to scale the sprites may break that.

Anyway, you can try. I'm curious to see the time it would take to scale up the hundreds of tiles and sprites of a tactical screen.

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