Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 3.6 Full - RELEASED
Re: HAM 3.6 Alpha v7 - RELEASED[message #244243] Mon, 15 February 2010 17:10 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
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One question. Has the a star pathing been disabled in the newer versions? Someone just said it was and I was wondering because this is potentially a very important development.

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Sergeant Major
Re: HAM 3.6 Alpha v7 - RELEASED[message #244244] Mon, 15 February 2010 17:23 Go to previous messageGo to next message
Headrock

 
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A while ago, apparently. All "vanilla" 1.13 versions today are running basic pathfinding. Since HAM isn't up to date with those versions, it still runs A*. I'm not sure about STOMP.

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244248] Mon, 15 February 2010 17:40 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
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Very cool. I wonder if people (well, mainly modders) are having any weirdo npc or other placement problems without the astar?

Hell, I might actually have to download a newer version.

Thanks man, believe it or not, I'm really quite glad you are working on these things. I always think it is better to have two or more builds going in case of a fundamental problem not immediately apparent. It is the way I have been modding the 1.13 since it's start.

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Sergeant Major
Re: HAM 3.6 Alpha v7 - RELEASED[message #244250] Mon, 15 February 2010 17:43 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Yeah it was just after the HAM 3.6 Alpha based exe that it was disabled. Since SVN rev1196 (exe v.3274) it has been disabled as the prior released exe was 3111. The other revisions are only available in the coders section of SVN.

I am so glad Miguel actually walks to the right spot now Smile
That has pissed me off for years and I would have happily knocked ADB's teeth out for causing it then pissing off. A* gone = Me happy bunny Wink

HR personally I would like option 2 to the boxing fix as it seems to be the all encompassing option. I can't see how it would effect anything else in the game and may actually solve other issues that are currently unsolved (though I can't think what...).

If you do want the latest one Dan then you know where you can get it Wink

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Lieutenant

Re: HAM 3.6 Alpha v7 - RELEASED[message #244253] Mon, 15 February 2010 18:02 Go to previous messageGo to next message
Headrock

 
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Registered:March 2006
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Quote:
Very cool. I wonder if people (well, mainly modders) are having any weirdo npc or other placement problems without the astar?


That is a good question. As always, if a problem disappears, you're less likely to hear about it, making it harder to ascertain whether it has really disappeared. That's why I'm pushing so hard to discover whether HAM 3.6a v7 has solved the NPC movement problem or not.

Quote:
Thanks man, believe it or not, I'm really quite glad you are working on these things.


I know you are. But as Kaerar said, there's really no help in generalized comments, for good or bad. I can only deal with specifics. Also you need to remember that I have no commitment nor authority with 1.13, lack of skills to solve anything major, and no wish (or access) to edit the main branch.

Quote:
personally I would like option 2 to the boxing fix


I tried it out - epic fail. At the point where the fix is supposed to go, the program seems to be in a quantum state where the game is in real-time but the turn-based flag is still up. In other words, I can't solve it that way even though I want to. Perhaps RoWa will come up with a way to do this.

Quote:
I can't see how it would effect anything else in the game and may actually solve other issues that are currently unsolved


Or create new ones. In the meanwhile, the #1 fix works fine, and it's self-adjusting based on the AP_MAXIMUM constant.

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244263] Mon, 15 February 2010 18:27 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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As there is a discussion going in General 1.13 at the moment can you shed light on exactly whats needed to replicate 25AP setup for current 1.13 as there are a few peculiarities at the moment (especially with movement related to backpack encumbrance).

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Lieutenant

Re: HAM 3.6 Alpha v7 - RELEASED[message #244269] Mon, 15 February 2010 18:41 Go to previous messageGo to next message
Headrock

 
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Sure, I'll try. No promises though, I don't really understand what Chris did to begin with.

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244284] Mon, 15 February 2010 19:52 Go to previous messageGo to next message
Inukshuk

 
Messages:85
Registered:September 2009
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That was it Headrock. I was editing in the Data-1.13 directory, not DATA-HAM. Both the games I was running are fine now wrt edits of starting cash, MERC and the animation speeds

Thanks to you too Kustom.

Intercontinental embarrassment.







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Corporal 1st Class
Re: HAM 3.6 Alpha v7 - RELEASED[message #244288] Mon, 15 February 2010 20:12 Go to previous messageGo to next message
Headrock

 
Messages:1757
Registered:March 2006
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Excellent. That's good to hear.

FEEDBACK REQUEST

I've just received a disturbing report about rooftop combat in HAM. A user reported constant crashes when firing at enemies from a rooftop.

I can't seem to replicate this bug, and it MAY have something to do with that user switching to 25AP system.

If any of you encounter crashes associated with shooting from rooftops, please report them. Also remember to include which AP system you are using.
Also, if you are using the 25AP system and everything is peachy, please also report that.

Thanks.

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244301] Mon, 15 February 2010 21:34 Go to previous messageGo to next message
BirdFlu is currently offline BirdFlu

 
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Was that user able to reproduce the crash with the 100AP system?

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Master Sergeant
Re: HAM 3.6 Alpha v7 - RELEASED[message #244302] Mon, 15 February 2010 21:43 Go to previous messageGo to next message
Headrock

 
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Registered:March 2006
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No reply as yet. He had some trouble with his installation, which led to strange errors in APBPConstants.INI (as read here). The crash may or may not have anything to do with his installation, 25AP use, or HAM itself.

Since I cannot reproduce the bug, I can only hope that it doesn't hit anyone else. Unfortunately, as you can see, HAM v7 downloads are sluggish at best, so I'm not getting a good volume of feedback on any issue, really.

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244312] Mon, 15 February 2010 23:19 Go to previous messageGo to next message
Faithless is currently offline Faithless

 
Messages:438
Registered:October 2009
Location: The safe end of the barre...
I found the finance bug. As you suspected the data was indeed correctly saved.
The uiId is falsely pointing to the last record when it should be pointing to the first.
All that's needed is to comment out "uiId = ReadInLastElementOfFinanceListAndReturnIdNumber( );" in the ELSE tag we mentioned.

in finances.cpp
else
{
	// alloc space
	//uiId = ReadInLastElementOfFinanceListAndReturnIdNumber( );
	pFinance = (FinanceUnitPtr) MemAlloc(sizeof(FinanceUnit));


As always it should be tested of course.

P.S.
Debugger is the greatest invention since sweaty feet!

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Master Sergeant
Re: HAM 3.6 Alpha v7 - RELEASED[message #244314] Mon, 15 February 2010 23:23 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Quote:
Debugger is the greatest invention since sweaty feet!


Hmmm , not too sure about that one Smile

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Captain

Re: HAM 3.6 Alpha v7 - RELEASED[message #244316] Mon, 15 February 2010 23:56 Go to previous messageGo to next message
Headrock

 
Messages:1757
Registered:March 2006
Location: Jerusalem
Quote:
I found the finance bug.


Haha! Marvelous work!

I wonder how on earth it got there, and when. I mean, the finance sheet used to work just fine, so what/who changed that? Very odd, but I'm glad that one's done with.

I'll put your fix in HAM 3.6 (that rhymes!) in the next release (v8). And yeah I'll do my best to test it beforehand.

Quote:
Debugger is the greatest invention since sweaty feet!


You can say that again!

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244329] Tue, 16 February 2010 03:40 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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HR are you going to use the more recent exe for v8 as it has a few notably good fixes (like A* removal).

I'm installing v7 but I would rather wait for a version without A* as I hate and have always hated it!!!

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Lieutenant

Re: HAM 3.6 Alpha v7 - RELEASED[message #244333] Tue, 16 February 2010 04:20 Go to previous messageGo to next message
Headrock

 
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Quote:
HR are you going to use the more recent exe for v8 as it has a few notably good fixes (like A* removal).


That's one of the main reasons why I find the newer EXEs attractive. IIRC it's a very simple change (just a single line needs to be edited), but I'll first need to make sure that it doesn't depend on other changes elsewhere.

BTW I'm skipping v8, the next version will be HAM 3.6 Beta. But it could take a while until I get that up to speed.

[EDIT: Hmmm, apart from the cover system, the main branch seems relatively devoid of fixes. The A* issues were all corrected in three files which haven't been modified by HAM. In basis that means I can simply add replace those files in HAM and recompile, and voila, HAM minus a*. I'll get on it tomorrow.]

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244360] Tue, 16 February 2010 15:48 Go to previous messageGo to next message
Headrock

 
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Registered:March 2006
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I've just finished compiling a HAM version based on 1.13 build 3318. As such it includes non-A* pathing and the new cover system.

I'll finish merging the INI files later tonight, and then release HAM 3.6 Beta. It's about friggin' time. Razz

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Sergeant Major

Re: HAM 3.6 Alpha v7 - RELEASED[message #244361] Tue, 16 February 2010 16:16 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
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You're telling me Wink

Looking forward to it Very Happy

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Lieutenant

Re: HAM 3.6 Alpha v7 - RELEASED[message #244369] Tue, 16 February 2010 18:54 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
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I have two questions which are somewhat off topic but can be useful for general knowledge.

1) Very briefly, what was the nature of the npc bugs that have been with us since the 2085? They seem to me all pathing/placement related but I wonder if there was another element as well.

2) In your tracking/fixing of these bugs did you come across any new parameters or clues to some of the mysteries about npc actions that are unknown in the old npc editors? Since the pre 1.13 days there have been many areas in the npc scripts that noone has figured out. These are actions that have a profound effect on quests and gameplay. If these actions are figured out, we might finally be able to make fully functional storylines without months or years of extremely aggravating trial and error crap.

Not being able to make even seemingly simple quest changes is the main reason I dropped out of modding one or two years ago. I always suspected some change in the 2085 version as being the reason quests were even harder to work out because previously I was able to change a minor quest into a very important element in a major early quest and with the 2085 and on was never able to do this. Also, some map placement type quest triggers seemed to act intermittently with the 2085 where before once you changed them successfully they always stayed changed.


Sorry, that leads me to question
3) Have you figured out anything new about map dependent quest interactions (i.e. some quests only work in some sectors or on another note Hamous only appears in certain sectors).
The fact that some quests only work in some sectors is the big problem for story driven mods because you - for instance - must always be escorted to A10 by Ira or more simply some sectors are 'tagged' as airports and various other story related items.
Being able to control which sectors @0 npcs may appear in will also be a huge help in creating truly new and unique maps.

Now that the astar is gone I'm going to try working with a newer version (as soon as I can get another power supply for my laptop) and I think I'll even fix me a plate of HAM for shits and giggles. But both of these would be the alternate version with the 687 as the denominator so to speak.

I'll move this to a new thread and delete my entries so as not to clutter this one up if it produces good results. Thanx man.

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Sergeant Major
Re: HAM 3.6 Alpha v7 - RELEASED[message #244371] Tue, 16 February 2010 19:25 Go to previous messageGo to next message
dzeller is currently offline dzeller

 
Messages:84
Registered:February 2003
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Headrock
No reply as yet. He had some trouble with his installation, which led to strange errors in APBPConstants.INI (as read here). The crash may or may not have anything to do with his installation, 25AP use, or HAM itself.

Since I cannot reproduce the bug, I can only hope that it doesn't hit anyone else. Unfortunately, as you can see, HAM v7 downloads are sluggish at best, so I'm not getting a good volume of feedback on any issue, really.


Hey Headrock, with your annoucement of the upcoming HAM 3.6 Beta, do you still want to me to test Alpha v7 with the 1205 SVN?

[Updated on: Tue, 16 February 2010 19:27] by Moderator

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Corporal 1st Class
Re: HAM 3.6 Alpha v7 - RELEASED[message #244378] Tue, 16 February 2010 21:20 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
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Headrock, what's this 1.13 build 3318? Even Google doesn't know about that.
The newest one is 3287 to download as far as I could learn.
http://wmwiki.com/hosted/ja2/JA2%20Single%20Click%20Install/

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Staff Sergeant
Re: HAM 3.6 Alpha v7 - RELEASED[message #244379] Tue, 16 February 2010 21:27 Go to previous messageGo to next message
Faithless is currently offline Faithless

 
Messages:438
Registered:October 2009
Location: The safe end of the barre...
The single click installers aren't the newest.
They're the newest stable versions someone bothered to make a single click installer of ^^
The newest versions can only be gotten from the SVN servers.

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Master Sergeant
Re: HAM 3.6 Alpha v7 - RELEASED[message #244381] Tue, 16 February 2010 21:55 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
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I see, thanks.

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Staff Sergeant
Re: HAM 3.6 Alpha v7 - RELEASED[message #244382] Tue, 16 February 2010 22:14 Go to previous messageGo to next message
Headrock

 
Messages:1757
Registered:March 2006
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Quote:
Very briefly, what was the nature of the npc bugs that have been with us since the 2085? They seem to me all pathing/placement related but I wonder if there was another element as well.


After two years of playing since version 2085, the only NPC problems I know are the one I solved here and the one where Hans and Tony open fire for no reason. So I'm not sure what other NPC problems you're referring to - I've never seen them.
As to placement, I know that sometimes there are problems placing PCs on the sector edge for an attack, but no idea what might cause this - it's not really my field of expertise.

Quote:
In your tracking/fixing of these bugs did you come across any new parameters or clues to some of the mysteries about npc actions that are unknown in the old npc editors? Since the pre 1.13 days there have been many areas in the npc scripts that noone has figured out.


.NPC file reading is a complex affair - I had plans to examine the values that are read from these files, but it proved too complex for me at the time. I still have some interest in decyphering (and possibly externalizing) the NPC files, but that may be a long way away. Also, as I said, I haven't noticed any scripting problems, so I have nothing specific to deal with.

Quote:
Have you figured out anything new about map dependent quest interactions (i.e. some quests only work in some sectors or on another note Hamous only appears in certain sectors).


Again, I have had very little of anything to do with the scripting system. I had to tangle with it to try and figure out why Hans and Spike refused to move, but as you know both problems weren't related to scripting at all. Since I don't have any modding experience, it's hard to give an opinion at all about this subject, I'm afraid.

Quote:
Now that the astar is gone I'm going to try working with a newer version


Glad to hear it. I hope A* was in fact the source of your troubles.

Personally I love having A* off, because it was seriously slowing the game down in Debug mode. I don't know what the major complaints about A* were when it was active, but I think we're all better off now that it's gone.

Quote:
Hey Headrock, with your annoucement of the upcoming HAM 3.6 Beta, do you still want to me to test Alpha v7 with the 1205 SVN?


You can always wait for the beta and install it on top of your Alpha-v7, it's a simple procedure and doesn't even require starting a new campaign. Since I haven't done anything about rooftop firing (I can't even cause the error to happen), there's no difference between A7 and Beta as far as this issue is concerned. So it doesn't matter which version you test - feel free to upgrade as you go.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244396] Wed, 17 February 2010 01:11 Go to previous messageGo to next message
Headrock

 
Messages:1757
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HAM 3.6 Beta has been RELEASED

Information and download can be found on the top post in this thread.

Some notes:
  • HAM 3.6 is now based on build 3318. It includes the New Cover System and disabled A* pathing.
  • You can upgrade any previous HAM 3.6 version to Beta very easily. Make sure to merge your JA2_Options.INI file with the new one. The only additions to the file are settings belonging to the New Cover System - HAM 3.6 beta does not have any new INI settings of its own (no new features either).
  • The HAM 3.6 Beta source code will be released shortly. This will be the first publicly available HAM 3.6 source code.
  • HAM 3.6 features are briefly documented on the HAM Wiki. More detailed information will become available over the next few weeks.
  • The HAM 3.6 package only contains "Full-HAM" settings and XMLs. Only the "Full" release will contain JA2 Default INI/XML files.

Have fun and give feedback, that's all I ask.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244402] Wed, 17 February 2010 01:46 Go to previous messageGo to next message
Headrock

 
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ANNOUNCEMENT #2

HAM 3.6 Beta source has been released. It is NOT intended for merge with any other code!! The HAM source has only been released for reference. Please use it as such.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244405] Wed, 17 February 2010 03:06 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
WarmSteel
The single click installers aren't the newest.
They're the newest stable versions someone bothered to make a single click installer of ^^
The newest versions can only be gotten from the SVN servers.

Headrock has access to the development SVN branches, I only have access to the public ones hence latest actual release is 3287 whereas dev is up to 3318. SVN rev 1205 was the latest available to me when I released it a few days ago.

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Lieutenant

Re: HAM 3.6 Beta - RELEASED[message #244406] Wed, 17 February 2010 03:12 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
Headrock
Glad to hear it. I hope A* was in fact the source of your troubles.

Personally I love having A* off, because it was seriously slowing the game down in Debug mode. I don't know what the major complaints about A* were when it was active, but I think we're all better off now that it's gone.

A* was causing many of the characters to walk the wrong way to a scripted location leaving them facing the wrong way etc...
It was caused by ADB changing the default movement characteristics of the pathing code so it chose a different tile as first from a direction. Hence Miguel and a few others ended up in the wrong places etc...

Not only that it could cause your mercs to go to the wrong places and other thing through the course of battles Wink

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Lieutenant

Re: HAM 3.6 Beta - RELEASED[message #244408] Wed, 17 February 2010 03:28 Go to previous messageGo to next message
Headrock

 
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Quote:
Headrock has access to the development SVN branches


Eh? No I don't. I'm logged in as anonymous, AFAIK.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244411] Wed, 17 February 2010 03:33 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
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Well I only get the normal SVN stuff, but then I don't look into the branches much, just the checked out stuff Wink

Last SVN update I can see in the log was 16 Dec 09 by Starwalker changing revision to 1205 with a few minor fixes. There has been no activity since then on the available download SVN.

[Updated on: Wed, 17 February 2010 03:37] by Moderator

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Lieutenant

Re: HAM 3.6 Beta - RELEASED[message #244416] Wed, 17 February 2010 03:46 Go to previous messageGo to next message
Headrock

 
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Ah, I get the confusion now. 3318 is only currently available as SOURCE CODE - there's no compiled EXE available on the SVN for that revision. It's accessible to everyone, but of course you have to compile it to use it.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244418] Wed, 17 February 2010 03:58 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
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Yeah that's the definition I forgot Wink
I don't access the SVN Source, just the compiled revisions Smile

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Lieutenant

Re: HAM 3.6 Beta - RELEASED[message #244426] Wed, 17 February 2010 11:14 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
Messages:166
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3.6b (or this 3318 source) uses again the 25AP system or have I messed something up during the reinstallation of the mods?
(Trying out something newly developed always gives me the insecurity about what is a feature and what is a bug, sorry.)

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Staff Sergeant
Re: HAM 3.6 Beta - RELEASED[message #244434] Wed, 17 February 2010 13:07 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
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Nah the HAM 3.6beta has an altered default for the APBP Constants which resets it to 25AP. To change back to 100AP you need to change that value in the DATA-HAM>APBPConstants.ini file. It's the first entry. No other entries need changing.

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Lieutenant

Re: HAM 3.6 Beta - RELEASED[message #244436] Wed, 17 February 2010 13:38 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
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Great, thanks.

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Staff Sergeant
Re: HAM 3.6 Alpha v7 - RELEASED[message #244439] Wed, 17 February 2010 15:35 Go to previous messageGo to next message
dzeller is currently offline dzeller

 
Messages:84
Registered:February 2003
Location: USA
Headrock

You can always wait for the beta and install it on top of your Alpha-v7, it's a simple procedure and doesn't even require starting a new campaign. Since I haven't done anything about rooftop firing (I can't even cause the error to happen), there's no difference between A7 and Beta as far as this issue is concerned. So it doesn't matter which version you test - feel free to upgrade as you go.


Did that, started a new game and wasn't able to reproduce the crash. So good news I guess!


Unrelated to HAM (I think), but I've done some testing on the first Omerta map with Grizzly and the AI is behaving exactly as decribed here. Now I know the guy was pretty rude in his criticism but as others have pointed out, he has a point on the AI behavior, which now seems to be "too smart to fire". Any idea about how to correct that?

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Corporal 1st Class
Re: HAM 3.6 Beta - RELEASED[message #244444] Wed, 17 February 2010 16:53 Go to previous messageGo to next message
Headrock

 
Messages:1757
Registered:March 2006
Location: Jerusalem
Quote:
3.6b (or this 3318 source) uses again the 25AP system


LOL I switched to 25 to test dzeller's problem but forgot to switch back. It wasn't intentional.

To fix, edit DATA-HAM\APBPConstants.INI and change the first line to "AP_MAXIMUM=100".

I'll change that in the download package as well.

Quote:
Did that, started a new game and wasn't able to reproduce the crash.


Good, good. Let me know if that changes.

Quote:
Unrelated to HAM (I think), but I've done some testing on the first Omerta map with Grizzly and the AI is behaving exactly as decribed here.


I have no idea why it happens, and unfortunately not enough expertise to fix it.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244457] Wed, 17 February 2010 21:34 Go to previous messageGo to next message
dzeller is currently offline dzeller

 
Messages:84
Registered:February 2003
Location: USA
Headrock

Quote:
Unrelated to HAM (I think), but I've done some testing on the first Omerta map with Grizzly and the AI is behaving exactly as decribed here.


I have no idea why it happens, and unfortunately not enough expertise to fix it.


Ok, I've done some testing and as I thought, the "overcautious AI which causes soldiers not to fire very often" problem started to occur since somewhere between build 2445 and build 2561.

Steps:

1. Installing JA2 Gold
2. Downloading old 2651exe SVN@1104 from here
3. Starting in Omerta with Grizzly and fighting the soldiers

Results:

1. Using the 2651 exe, I have the same problem than with most recent exes (i.e overcautious AI)
2. BUT using the 2445 exe (which also comes packaged with the SCI I downloaded), the problem does not occur anymore and the AI fires much more often.

Note: All the testing was done using the 100 APs system. I haven't tried with the 25 APs system but there shouldn't be any difference.


So, the AI problem MIGHT be linked to HAM, since HAM B2.8 was integrated in the main code in the 2651 exe. But I'm no techie, and I certainly haven't done enough testing to prove that.

Unfortunately, that means that as far as I'm concerned, I'm gonna play with the old 2445 exe (which means no HAM).


PS: By the way, I'm sorry to hijack your HAM thread with that. If you'd rather that I open up a new thread about that issue, please tell me. Just trying to help here..

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Corporal 1st Class
Re: HAM 3.6 Beta - RELEASED[message #244460] Wed, 17 February 2010 23:09 Go to previous messageGo to next message
Headrock

 
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Registered:March 2006
Location: Jerusalem
Given that in those 150 versions, several mods were incorporated into 1.13, that would be one hell of an assumption. Esp. given that HAM's only edit in the AI files is an option to increase their will to fire, even when they can't see you.

ManyMercs was introduced in 2498, with several AI modifications. I'll start there and work my way up to 2651, hopefully I can figure out what's changed.

If you're already into all that testing, see what happens in 2508.

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Sergeant Major

Re: HAM 3.6 Beta - RELEASED[message #244461] Wed, 17 February 2010 23:16 Go to previous messageGo to previous message
dzeller is currently offline dzeller

 
Messages:84
Registered:February 2003
Location: USA
Headrock
Given that in those 150 versions, several mods were incorporated into 1.13, that would be one hell of an assumption. Esp. given that HAM's only edit in the AI files is an option to increase their will to fire, even when they can't see you.


Most definitely, that's why I used capitals for when I said it "MIGHT" be HAM. Wink

Headrock
ManyMercs was introduced in 2498, with several AI modifications. I'll start there and work my way up to 2651, hopefully I can figure out what's changed.


Yea, I was browsing through the release notes posted by Rowa21 and saw all that. So it definitely could be a lot of things.

Headrock
If you're already into all that testing, see what happens in 2485.


An idea where I might get ahold of these?

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Corporal 1st Class
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