Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Addicted to high AG!
| Addicted to high AG![message #244433]
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Wed, 17 February 2010 12:54
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TeeWee |
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Messages:26
Registered:February 2010 |
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I've recently rediscovered JA2, now with 113 and HAM installed. I'm impressed.
One thing I've noticed though is that I keep using the same Mercs. And I think I've figured it out: I'm addicted to high Agility. I'm willing to compromise om most abilities, but not on AG. I'll hesitate to hire any Merc < 80 and any Merc < 70 is a knockout criterium. And AG doesn't grow in a natural fashion.
Marksmanship grows quickly in a natural way and can be mitigated through auto-weapons and attachments. Wisdom is only useful in a secondary manner (increases learning rate), but does nothing for me in battle. I don't rate DX as a high import stat, nor is strength and health (up to a certain bare minimum limit of course). Mech, Med, Expl, Leadership, well, I only need one specialist per team max (though more is nice).
Agility on the other hand... It's not the hit percentage that matters, but the amount of bullets you can unleash!
So far, Raven gets hired a lot due to her being a special case, Buns I'm barely comfortable hiring due to "low" agility and Barry is the lowest I've willingly hired at all (as a starting lockpicker).
I'm going to have to force myself to use other Mercs with lower AG. But in the meantime, am I overvaluing AG?
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Private 1st Class
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| Re: Addicted to high AG![message #244435]
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Wed, 17 February 2010 13:26 
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| systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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I think it depends on play style, agility is also one of the most important stats to me. But on the other hand, so is strength. For example I usually have one merc using an HK21E (that's the 7.62 variant) and that thing plus ammunition is heavy. Bull currently does that job, and it is an important one, while Buzz couldn't do that. He doesn't have to move a lot though.
Best thing to have is both high strength and high agility, but I see it as a trade off. Strong mercs go with heavier hitting weapons and most important, heavy weapons. I never saw low agility as a real drawback if a merc is strong.
Wisdom also depends on play style, if you train your mercs a lot, it surely helps. For combat mercs I don't care, I just let them run and shoot.
Dexterity and mechanics come with repairing stuff, and it can be pretty bad if a gun jams on a merc and he can't unjam it due to his low mech skill. With all that autofire in HAM, I cursed Buzz more than once for not being able to unjam her gun. When push comes to shove I noticed that every skill can be important.
In the end, it's also a matter of how many mercs you are using and what for. I've maxed out to 32, a few died along my way and so I have to find specific roles for my guys to be useful.
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Sergeant
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