Home » MODDING HQ 1.13 » v1.13 General Development Talk » BBB mod, anyone know of it?
BBB mod, anyone know of it?[message #245041] Tue, 23 February 2010 10:45 Go to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
i heard about certain russian mod (BBB, i think that's the name) that allows aim clicks before initiating burst and auto fire (which makes sense)

cant seem to find any information (i give u easily i know)

if you know anything about it please enlight me.

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Sergeant 1st Class
Re: BBB mod, anyone know of it?[message #245044] Tue, 23 February 2010 12:00 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
never mind i found it, i just got the name wrong that's all....it's the Ddd mod-_-d

any idea some if its functions might be integraded into 1.13 anytime soon?

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Sergeant 1st Class
Re: BBB mod, anyone know of it?[message #245045] Tue, 23 February 2010 12:19 Go to previous messageGo to next message
Sot is currently offline Sot

 
Messages:85
Registered:April 2009
here you can read about the mod itself
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=ja2v113;action=display;num=1256750883
then
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=212327#Post212327

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Corporal 1st Class
Re: BBB mod, anyone know of it?[message #245105] Tue, 23 February 2010 20:14 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
thx. now i just wonder when will 1.13 assimilate this mod, at least the aimed burst function

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Sergeant 1st Class
Re: BBB mod, anyone know of it?[message #245266] Thu, 25 February 2010 08:20 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1502
Registered:December 2008
Hi HLTV, Don't know BBB mod, but DOM has the same functionality (I assume this is the case from your description of BBB), and allegedly the Germans intend to give us their source code when DOM is finished.

The most interesting feature (around auto fire) in DOM is that the soldier stops (!) shooting once the target is dead, meaning you can put 20 AP into auto but if you kill the target with the first shot, you don't waste APs, you get them credited back.

The second most interesting thing is that DOM allows to carry over auto fire to another target after the first target has been eliminated, this works just like targeting the next target manually, but the in game effect is truly awesome e.g. 20 AP auto fire "mows" down three unarmored enemies who all go into their death animation and sound effects simultaneously.

The third most important feature is aimed burst / auto, although I found that with the above two features it makes more sense to use guns without scopes, which means that aiming is not as important as it is in 1.13. You get an occasionally boost if there is some grass and your gun can compensate for the cover penalty, which rarely happens.

What I don't like about the DOM implementation of the aimed auto / burst is that you only pay for aiming once. I never really thought much about this (even now), but I always thought you would pay the aim clicks *for each shot*?

For example you do a 5 round auto with the Ares M4 Shrike with no aiming and pay 15 AP incl. ready cost. If you use two aim clicks, each shot would cost two additional APs when using aimed auto fire (I guess this is 25 AP system no HAM).

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Sergeant Major

Re: BBB mod, anyone know of it?[message #245463] Sat, 27 February 2010 00:18 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
interesting, but i believe otherwise

I was a machinegunner and i shot various automatic weapons when i was in the military

and i can say shooters are unlikely to stop right when your enemy's dead----first it's hard to determine if they're hit or killed, especially at greater distance, which is like impossible to tell, the gunner only cease fire when the observer says so, other situations, when enemy stops shooting back or cannot be seen; secondly the gunner will be shooting short and long bursts, the best he can do is not adding another burst if he believes the enemy drops dead.

but the idea is still very interesting, imho it should be tuned down to stop only after a certain amount, to "give-in" for gameplay purposes.

as for aim burst, most shooter would aim first then shoot a short burst, during the burst they would stablize the weapon instead of keep aiming (too little time for aiming); when the short burst stops they would aim again (called follow-up) for the next burst.

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Sergeant 1st Class
Re: BBB mod, anyone know of it?[message #245467] Sat, 27 February 2010 00:45 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
Dieter

The second most interesting thing is that DOM allows to carry over auto fire to another target after the first target has been eliminated, this works just like targeting the next target manually, but the in game effect is truly awesome e.g. 20 AP auto fire "mows" down three unarmored enemies who all go into their death animation and sound effects simultaneously.


Yeah. that is the single most interesting feature of tactical combat in ja2 since the implementation of autofire as a feature in early 1.13. It's what gives autofire finally a reason for existance rather than being just a beefed-up burst fire mode.


What callahan's plans regarding the DoM code are, i don't know though. There's a lot more inn DoM of which we'd better adopt the code to 1.13 as well. Like its prof.dat externalisation that is kick-ass Smile

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Sergeant Major
Re: BBB mod, anyone know of it?[message #247307] Fri, 19 March 2010 00:13 Go to previous messageGo to next message
razer is currently offline razer

 
Messages:26
Registered:April 2007
Location: Germany
Wouldn't is make more sense to determine the targets BEFORE the burst? I mean while holding down the trigger you can only move the barrel from starting to end position. So I would give the player the chance to set a starting angle, how many rounds in total and, if there are any other targets within a certain angle(let's say 20

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Private 1st Class
Re: BBB mod, anyone know of it?[message #247738] Thu, 25 March 2010 06:24 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1502
Registered:December 2008
Yo scorpion, I know you have been banned, I feel sorry about that, must have been a bad day.

I still feel DOM has many awesome features and was wondering how we can keep the relationship going with Callahan?

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Sergeant Major

Re: BBB mod, anyone know of it?[message #247751] Thu, 25 March 2010 08:57 Go to previous message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Perhaps he'll write you a letter ? Scorpion unfortunately had many bad days........
Other than that , Callahan can post here as he , of course , is a member .
Or , why don't you contact Callahan via pm and start a new and fruitful relationship Smile

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Captain

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