VFS-Enabled XML Editor?[message #245310]
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Thu, 25 February 2010 16:02
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Minty |
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Messages:110
Registered:July 2009 Location: UK |
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Okay, I may easily have missed this, but from looking at the XML Editor's init.xml, it seems that it's NOT VFS-aware.. If this is the case, it's going to be a major pain in the posterior to edit Possum'd rather excellent mod to give a few more MOLLE pouches, and other such tweaks.
Does anyone have any tips on getting the XML Editor working with VFS without simply copying over the ENTIRE data-1.13 directory AND my data-Possum directory into a new one? Kinda defeats the object of having separate folders for mods, really..
Edit: Added the question-mark in the title, to make it not look like I've MADE one..
[Updated on: Thu, 25 February 2010 16:29] by Moderator Report message to a moderator
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Sergeant
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Re: VFS-Enabled XML Editor?[message #245525]
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Sat, 27 February 2010 22:05
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TheShodan |
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Messages:23
Registered:May 2007 |
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No idea, I tried setting the folder it looked through to the folder i was editting and it ended up crashing.
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Private 1st Class
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Re: VFS-Enabled XML Editor?[message #245722]
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Mon, 01 March 2010 19:09
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Minty |
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Messages:110
Registered:July 2009 Location: UK |
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Aye, that's because it expects ALL XMLs and ALL Itempics to be in that one folder. Whereas, if I have, say, base 1.13 in one mod-folder, Possum's Mod in another, and my own modified versions of Possum's XMLs in yet another mod-folder, that breaks the editor.
Because the one shipped via SVN isn't VFS-aware. Hence my question. Ah well. Looks like I'm going to have to mash all my mod-folders together with a separate install, then port out my modded XMLs to my normal game install.
One HELL of a faff, but hey.
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Sergeant
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