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Bus Error @ Tactical screen[message #247786] Thu, 25 March 2010 16:07 Go to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
Yesterday I compiled 0.12.1 on my macbook pro, running with game data from 1.10.

Everything works fine: Laptop, Sector view, AIM, IMP, Saving/Loading.

The first sector I come across patrolling enemies (between Omerta and Drassen) however, I go into tactical view. Works well. The first enemy I spot: crash. I get the first bit of the 'enemy-spotted-sample', i get the red dot. But that's the end. Never saw the enemy on screen, and my feeling is that rendering the enemy causes the crash, because my view moves into its direction, but crashes just before.

Error message: Bus Error.

I recompiled as test-version: crashes with assertion failure on line 277 of sgp/vobject.cc

Afterwards, I tried playing with the precompiled version from DiscoBoy (available at http://members.multimania.co.uk/eribr), which I think is 0.8 (lemon). This works without problems, and also doesnt display the loading screens with messed up palette, as my own compiled 0.12.x does.

Any ideas?

[Updated on: Thu, 25 March 2010 23:49] by Moderator

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Re: Bus Error @ Tactical screen[message #247834] Fri, 26 March 2010 10:32 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
My Bad.

I compiled the latest revision, but the loading screen still said 0.12. I therefore manually updated to revision r6011 which is the latest listed on tron's changelist. As it turned out, this actually set me back in time.

After figuring this out, I updated to the real latest revision r7059, which didn't give me the crash anymore. However, I am now stuck with the "enemies-disappeared-from-sector-after-loading-bug".

I saw this mentioned in the forum, but apparently, the fix was not (yet?) committed to SVN?

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Re: Bus Error @ Tactical screen[message #247919] Fri, 26 March 2010 23:08 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
for topic's completion, a quick update.

mgl's fix solves this:

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243528#Post243563

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Re: Bus Error @ Tactical screen[message #247947] Sat, 27 March 2010 17:00 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
Well, I'm back where I started now.

Tactical screen crashes on me with latest build 0.12.1 with a "Bus Error" or "Segmentation Fault". It is consistent, and happens when I spot the first enemy. New game, starting from a previously saved game, sector, all make no difference.

Additionally, the palets of the loading screens and popup portraits (during dialogs) seem f*cked, since I show bright purples and greens everywhere. Don't know if its related.

I can play the Lemon (0.Cool release without problems.

OSX Leopard, MacBook Pro.

Any ideas... anyone?

[Updated on: Sat, 27 March 2010 17:01] by Moderator

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Re: Bus Error @ Tactical screen[message #247952] Sat, 27 March 2010 17:57 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
Well, no wonder I was so confused.

Tracked this down to a bug in the windowed/fullscreen toggle. Starting the game in fullscreen solved everything, no more messed up colors and crashes.

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Re: Bus Error @ Tactical screen[message #250951] Tue, 04 May 2010 13:42 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
This bug still occurs. Whenever I go from fullscreen <-> windowed mode, my palette's are messed up (bright greens and purples everywhere), and the game will crash sometime soon in tactical screen.

I assume it doesn't happen on Windows, as I am the only one who had this happen?

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Re: Bus Error @ Tactical screen[message #250952] Tue, 04 May 2010 13:56 Go to previous message
Ddass is currently offline Ddass

 
Messages:26
Registered:April 2010
id suspect palette issues are rather OS and videocard specific. I was positively surprised but palette isnt messed up at all in Windows version. Ati radeon x1600pro here. (it doesnt crash either, and i switch quite frequently)

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