Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » some question about weapon and item choice
some question about weapon and item choice[message #249656]
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Mon, 19 April 2010 03:59
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Frog |
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Messages:24
Registered:January 2010 Location: the country of frog eater |
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i intend to completly rework the enemy gun choice, (and other xml after this one) of the dbb instrument of violence item mod.
i made some test and in fact have lots of question about JA2 determine how enemy choose gun from this xml file:
type of game:
-expert difficulty
-slow progresse for enemy item choice desactivate
-drop all (to see what item enemies have when i shoot or grenade them)
-can't change any of the progresse factor in the ini file
some things arrive during omerta just after arrival and win the first combat
-one red shirt have a spaz 12 shotgun, which is in the line of 20 progresse game ???? or the game is 0 progresse
-all ,expect 1, my enemy have remington m870, but for i just made 3 chance of 39 item to have this gun in the first line (progresse 0) ?????
where is the factor influence enemy gun choice?
- difficulty?
(novice and experienced doesn't made any modification, expert give a 10 progresse modification, insane a 20 progrsse modification ? i don't know)
- type of enemy ?
(novice: yellow shirt have no modification ? , veteran: red shirt have a 10 progress modification and choose gun from the line after the one should be used for the progresse level of the game ?, and elite : black enemi have a 20 progresse modification and choose gun from the second line after the one should be used for the progresse level of the game?)
- coolness ?
(the more you are near a next progresse level, the more the enemy can choose better coolness level?)
i have made the reflexion which is in parenthesis but i prefer to ask here how the code work to give an enemy a gun?
and if someone have the real code i could try to read it
[Updated on: Mon, 19 April 2010 12:18] by Moderator Report message to a moderator
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