Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Modding in ACR into 1.13, pre-planning
| Modding in ACR into 1.13, pre-planning[message #250363]
|
Mon, 26 April 2010 09:40
|
|
tb87670 |
 |
Messages:23
Registered:April 2010 |
|
|
So I am planning on making a mod, got some general ideas down after some research on ballistics tables and whatnot. I attempted to balance it out and will post planned statistics below but up here I'll give general overview:
Standard gun is a slightly above average stat 5.56 rifle with an extra pricetag added to it, making it ineffective price-wise compared to similar guns. The price is compensated for in the mods. When modded the gun can be changed for multiple jobs and situations on the fly, though doing so in the field would require one to carry the extra mods. This can be good, as one can switch to the 7.62x39 mod for night-time and then back to 5.56 during daytime. If expected to run into a long distance fight then one can put in the 6.5 mod at cost of clip size. If you need to drop someone with the power of a short-barreled 7.62NATO (like the HK417) then one can put in 6.8SPC mod. The catch for the 6.8 and 6.5 for being so strong is you will never find them in the field, whereas 5.56 you will never run out of mid-game.
Keep in mind I play where enemies drop all items so ammo is common at times and I consider this normal for enemies to drop ammo, personal choice since it don't make sense for stuff to disappear and I enjoy seeing what a guy has if he kicks my a$$ with it. I also would like to know how to, if made, get this mod into the official 1.13 mod-patch. All comments welcome and thanks for the feedback ahead of time.
-----------------------------------------------------------------------------------------------------
Main description:
Bushmaster's new Adaptive Combat Rifle developed by Magpul is a modular weapon with many handy features like polymer construction, interchangeable parts, ambidextrous operation, the short-stroke gas system from the AR-18, M16 type trigger pack, and forward charging handle from the Scar. Watch out for that charging handle by the front grip, it's a knuckle grinder.
Mods for the ACR and quick notes on each:
ACR-WP 12.5"
Ammo: 7.62x39mm WP
Weight: 3.4Kg
Accuracy: 5
Range: 320m
Damage: 32
Mag: 30
Silenced CQC mod using common ammo, fairly quick to aim and does slightly more damage than standard mod with less range. Great for night ops where distance shots are not taken as often.
ACR-556 16"
Ammo:5.56mm NATO
Weight: 3.6Kg
Accuracy: 6
Range: 360m
Damage: 30
Mag: 30
Standard ACR mod. Similar stats to a 416 16" or Scar-L, more accurate and goes further than WCR-WP but least damaging of mods.
ACR-68 16"
Ammo: 6.8mm SPC
Weight:3.7Kg
Accuracy: 6
Range: 450m
Damage: 35
Mag: 25
Similar stats to Barrett 6.8 rifle. Does the most damage of ACR weapons with more range than 556 and WP variants.
ACR-DM 18"
Ammo: 6.5mm Grendel
Weight: 3.8KG
Accuracy: 7
Range: 620m
Damage: 33
Mag: 16
An accurate ACR mod using the 6.5mm Grendel round that combines effective ballistic coeffecient, flat trajectory, sub-MOA accuracy past 600m and packs more punch than standard 5.56 ammo. Not as powerful as 6.8 SPC but more accurate and goes further. This takes the power of a larger round and puts it in a smaller package for use in AR format weapons. Only downside is this round is more rare than 6.8 and you will be hard pressed to find any in the field. Uses 16-rd mag with same exact dimensions of a 20rd STANAG magazine so the gun can be fired prone without clip getting in the way, comes with bi-pod.
[Updated on: Mon, 26 April 2010 09:47] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Modding in ACR into 1.13, pre-planning[message #250708]
|
Fri, 30 April 2010 03:14 
|
|
tb87670 |
 |
Messages:23
Registered:April 2010 |
|
|
Alright this is harder than I anticipated, so to start off I'm making a simple mod-kit for the 870 like I used on my real life 870. I am going to call this the "Warhammer" mod as it will turn the 870 into a worthy competitor to the Saiga12k in the game, as with the 12k there's no real reason to buy any other shotgun at the moment really. The gun in the game appears to have the 7rd mag extension already on it.
Real life parts I will use:
http://www.cheaperthandirt.com/SHT120-34.html
http://www.cheaperthandirt.com/55030-1.html
What this will do is the stock will make the gun a slight bit faster and more accurate since you can now hold it like a sniper rifle. The picatinny rails will basically be like the EBR stock for the M14's, it will allow you to mount flashlights and red dots, whatever you want. With enhanced accuracy that will make this a decent slug-gun. Price for the kits will be around $500 in-game.
Stats planned:
Accuracy: 4
Damage: 38
Mag: 7
Range: 16
Otherwise identical to 870
After I get this done I will begin work on the ACR project.
EDIT: OK so I suck hard at drawing on PC. It will look a little rougher than some of the better guns but I'd say my modded 870 looks par so far.
[Updated on: Sat, 01 May 2010 00:35] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
| Re: Modding in ACR into 1.13, pre-planning[message #250808]
|
Sat, 01 May 2010 19:57 
|
|
tb87670 |
 |
Messages:23
Registered:April 2010 |
|
|
PM'd my pic I made last night some time, but here it is for anyone else:
http://yfrog.com/j9m870whg
In my previous post source parts are here:
http://www.cheaperthandirt.com/SHT120-34.html
http://www.cheaperthandirt.com/55030-1.html
I'll likely call this the "Warhammer" parts kit. It would sell in-game for maybe $300-$500 and make the modded 870 the most preferable shotgun for distance. My reasoning is the Saiga is only shotgun anyone would buy stats-wise, all others don't stack up since it's semi-auto and has +2 accuracy with 15 range. Make the modded 870 mount up to an Acog-combo and 16 range with +4 accuracy, you still have a shotgun but it's one that's decent slug shooting and has tactical flexibility.
EDIT: I'm still slowly working, but real life is getting to me and delaying this project. Sorry if anyone is holding their breath for this, just post here if you are and I'll dedicate more spare-time into this.
[Updated on: Thu, 06 May 2010 07:58] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
Goto Forum:
Current Time: Thu Jun 11 00:54:24 GMT+3 2026
Total time taken to generate the page: 0.00938 seconds
|