1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250272]
|
Sun, 25 April 2010 14:22
|
|
KOKON |
|
Messages:20
Registered:April 2010 Location: Moscow |
|
|
I enchanced the source code. Now ini is changeble in this way
;------------------------------------------------------------------------------------------------------------------------------
; Drassen Counterattack
; If counter attack goes from capital then it can be up to 20% more numerous
; Can start from various locations of Meduna (35% chance), Almo 25%, Balime 20%, Grumm 12%, Cambria 8%
; Can not start from Balime or Cameria if Almo is not under the queen. Can not start from town which has a sector out of queens control
;------------------------------------------------------------------------------------------------------------------------------
; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...?
TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = TRUE
;Base total DCA soldier count (1-100)
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_NOVICE = 15;
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_EXPERIENCED = 20;
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_EXPERT = 50;
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_INSANE = 90;
;additional random soldier count added to base SOLDIER_COUNT measured in percents to base SOLDIER_COUNT for relevant difficulty (0-100)
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_RELATIVE_RANDOM = 20;
;persent of admins in every group
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_NOVICE = 25;
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_EXPERIENCED = 15;
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_EXPERT = 15;
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_INSANE = 10;
;persent of elites in every group
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_NOVICE = 15;
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_EXPERIENCED = 20;
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_EXPERT = 25;
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_INSANE = 25;
I made possible creation of different number of groups depending on the number of soldiers in counterattack.
Counter attack now can target some other town sectors then D13-mine (now chances are: 50% - mine 30% - airport 20% - town center).
Also counter attack now can go from different sectors (before it always went from a certain sector of Almo and this why it always reached drassen in 4 hrs) so it would be harder for player to plan actions. It would be impossible to exploit hiring a merc for a day exactly before counter attack because player won't know when enemy will reach him. DCA can not start from a town if it is not under a full controll of the Queen. Also DCA can not start from Balime or Cameria if Almo is not under the queen.
--------------------------------------------------------------------------------------
here are the beta builds of upcoming 1.13:
[26.04.2010] http://files.me.com/vetmax/yexffn - Grumm added as possible start location for counter attack + some other small changes
[25.04.2010] http://files.me.com/vetmax/kqx304
About latest build:
It must be stable and fine
I changed only things that concern DCA. I didnt touch any thing that may concern any other side of the game.
Used all new source files from developers svn. All changes the guys made after last exe release are self sufficient and are included in this build.
Compiled on VS 2008
My code by itself can not cause any instability i think
Fought DCA several times on experienced and expert. Everything worked as expected. First time was attacked more or less fastly. Second time was curious if DCA would happen at all. 2 days after i heve taken Drassen came a big gang and killed my test squad and green militia i trained.
One thing is there were no administrators in DCA on expert but if they are realy needed on that difficulty this is a big question. I added them to take some player fire but not to give any good weapon in turn.
Above Config are actual.
Propose some other default constant values or may be request some new things.
After all will include this code in 1.13 and make a new build.
--------------------------------------------------------------------------------------
Actual testing info:
Time before first DCA troops appear in front of Drassen varays between 4-30 hrs approximately
Seems to me that resulting admins quantity is a bit lower then defined in constants (looks like some of them are turned into troops)
P.S.: do we have a cheat to reveal whole strategic map? Just curious how exactly DCA groups are advancing
[Updated on: Mon, 26 April 2010 09:29] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250376]
|
Mon, 26 April 2010 12:44
|
|
Frog |
|
Messages:24
Registered:January 2010 Location: the country of frog eater |
|
|
or just to pre create some ini file in one folder ini and in this folder some named folder with different type of gameplay, just past the ini under the default
-just some exemple
JA2 vanilla style (no HAM, no counter attack to drassen, no weather ect)
JA2 hardcore style (experienced +expert difficult with unlimited pool of troops, agressive IA "on" ect, army to counter drassen event only from alma ect)
JA2 mixt (between vanilla and hardcore with ham suppression, only unlimited pool of troop to insane difficulties, drassen counter attack come from different town....)
JA2 fast (JA2 mixt or hardcore + game progress +20 or +30, just make chitzena and after drassen counter attack with big gun and moderne weapon, no need to take any other town after that just rush deidranna)
if someone love premade ini file go go go !!!!
Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #260846]
|
Sat, 28 August 2010 08:09
|
|
SharkD |
|
Messages:351
Registered:July 2003 |
|
|
Another thing that would I think would be an improvement is to add the demo maps "Demoville" to the game somewhere near the starting sector. This would help prepare you for the counterattack.
Report message to a moderator
|
Master Sergeant
|
|
|