Home » MODDING HQ 1.13 » v1.13 Coding Talk » 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)
1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250272] Sun, 25 April 2010 14:22 Go to next message
KOKON is currently offline KOKON

 
Messages:20
Registered:April 2010
Location: Moscow
I enchanced the source code. Now ini is changeble in this way


;------------------------------------------------------------------------------------------------------------------------------
; Drassen Counterattack
; If counter attack goes from capital then it can be up to 20% more numerous
; Can start from various locations of Meduna (35% chance), Almo 25%, Balime 20%, Grumm 12%, Cambria 8%
; Can not start from Balime or Cameria if Almo is not under the queen. Can not start from town which has a sector out of queens control
;------------------------------------------------------------------------------------------------------------------------------

; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...?
TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = TRUE

;Base total DCA soldier count (1-100)
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_NOVICE = 15;
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_EXPERIENCED = 20;
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_EXPERT = 50;
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_INSANE = 90;

;additional random soldier count added to base SOLDIER_COUNT measured in percents to base SOLDIER_COUNT for relevant difficulty (0-100)
SEND_TROOPS_TO_DRASSEN_SOLDIER_COUNT_RELATIVE_RANDOM = 20;

;persent of admins in every group
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_NOVICE = 25;
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_EXPERIENCED = 15;
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_EXPERT = 15;
SEND_TROOPS_TO_DRASSEN_ADMINS_PERCENT_INSANE = 10;

;persent of elites in every group
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_NOVICE = 15;
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_EXPERIENCED = 20;
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_EXPERT = 25;
SEND_TROOPS_TO_DRASSEN_ELITES_PERCENT_INSANE = 25;

I made possible creation of different number of groups depending on the number of soldiers in counterattack.
Counter attack now can target some other town sectors then D13-mine (now chances are: 50% - mine 30% - airport 20% - town center).

Also counter attack now can go from different sectors (before it always went from a certain sector of Almo and this why it always reached drassen in 4 hrs) so it would be harder for player to plan actions. It would be impossible to exploit hiring a merc for a day exactly before counter attack because player won't know when enemy will reach him. DCA can not start from a town if it is not under a full controll of the Queen. Also DCA can not start from Balime or Cameria if Almo is not under the queen.

--------------------------------------------------------------------------------------
here are the beta builds of upcoming 1.13:
[26.04.2010] http://files.me.com/vetmax/yexffn - Grumm added as possible start location for counter attack + some other small changes
[25.04.2010] http://files.me.com/vetmax/kqx304

About latest build:
It must be stable and fine
I changed only things that concern DCA. I didnt touch any thing that may concern any other side of the game.
Used all new source files from developers svn. All changes the guys made after last exe release are self sufficient and are included in this build.
Compiled on VS 2008
My code by itself can not cause any instability i think

Fought DCA several times on experienced and expert. Everything worked as expected. First time was attacked more or less fastly. Second time was curious if DCA would happen at all. 2 days after i heve taken Drassen came a big gang and killed my test squad and green militia i trained.
One thing is there were no administrators in DCA on expert but if they are realy needed on that difficulty this is a big question. I added them to take some player fire but not to give any good weapon in turn.

Above Config are actual.
Propose some other default constant values or may be request some new things.
After all will include this code in 1.13 and make a new build.


--------------------------------------------------------------------------------------
Actual testing info:
Time before first DCA troops appear in front of Drassen varays between 4-30 hrs approximately
Seems to me that resulting admins quantity is a bit lower then defined in constants (looks like some of them are turned into troops)


P.S.: do we have a cheat to reveal whole strategic map? Just curious how exactly DCA groups are advancing

[Updated on: Mon, 26 April 2010 09:29] by Moderator

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Private 1st Class
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250364] Mon, 26 April 2010 10:24 Go to previous messageGo to next message
Faithless is currently offline Faithless

 
Messages:438
Registered:October 2009
Location: The safe end of the barre...
In my opinion it's way too many new options to include in 1.13.
We don't want the ini to get cluttered too much do we Smile
Should probably tone it down to *at most* 4 options. But that's just my humble opinion.

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Master Sergeant
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250367] Mon, 26 April 2010 11:20 Go to previous messageGo to next message
KOKON is currently offline KOKON

 
Messages:20
Registered:April 2010
Location: Moscow
I think after ini editor would be upgraded a little bit it won't do any mess. Variables would be in a hierarchy. If you don't want to look at drassen counter attack params then you just wont have to open a list that concerns DCA.

more variables in ini/XML = easier to tweak the game

[Updated on: Mon, 26 April 2010 11:24] by Moderator

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Private 1st Class
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250369] Mon, 26 April 2010 11:23 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
there are lots of people who don't use the ini-editor, but i guess we are accustommed to messy inis already

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Captain
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250370] Mon, 26 April 2010 11:26 Go to previous messageGo to next message
KOKON is currently offline KOKON

 
Messages:20
Registered:April 2010
Location: Moscow
I think may be it is reasanoble to create a group of additional variables in the very bottom of ini or smth

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Private 1st Class
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250374] Mon, 26 April 2010 12:11 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
I think 'add everything to the bottom' would only mess up the ini. Assuming you based your modifications on the recent source with the restructured ini, it would be most reasonable to either include the settings under [Strategic events] (where DCA setting is right now) or create a [Strategic - DCA] section of its own somewhere between/below the other strategic settings (would be justified, there are sections for less settings).
Seeing as the current ini has a bit over 2k lines (well, mostly comments) it wouldn't matter that much.

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Captain

Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250375] Mon, 26 April 2010 12:15 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
that was what i wanted to say - those who don't use the editor know how to scrol, lol

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Captain
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250376] Mon, 26 April 2010 12:44 Go to previous messageGo to next message
Frog is currently offline Frog

 
Messages:24
Registered:January 2010
Location: the country of frog eater
or just to pre create some ini file in one folder ini and in this folder some named folder with different type of gameplay, just past the ini under the default

-just some exemple

JA2 vanilla style (no HAM, no counter attack to drassen, no weather ect)
JA2 hardcore style (experienced +expert difficult with unlimited pool of troops, agressive IA "on" ect, army to counter drassen event only from alma ect)
JA2 mixt (between vanilla and hardcore with ham suppression, only unlimited pool of troop to insane difficulties, drassen counter attack come from different town....)
JA2 fast (JA2 mixt or hardcore + game progress +20 or +30, just make chitzena and after drassen counter attack with big gun and moderne weapon, no need to take any other town after that just rush deidranna)

if someone love premade ini file go go go !!!!

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Private 1st Class
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250379] Mon, 26 April 2010 13:58 Go to previous messageGo to next message
KOKON is currently offline KOKON

 
Messages:20
Registered:April 2010
Location: Moscow
I like an idea to incorporate different inis and switch between them.

May be some general game switches could be udjusted in game start menu. I.e. you choose your difficulty, realism settings and choose between 2-4 inis. But this is offtopic.

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Private 1st Class
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #250380] Mon, 26 April 2010 14:00 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
"computer activate program 'barclay 7'" :scan:

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Captain
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #251018] Thu, 06 May 2010 14:01 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi KOKON, I haven't seen you on the pit for a few days, maybe you have been playing.

I was wondering if you are interested in working on JA2 1.14, the new Stable Modding Platform (SMP) project?

We started the project just 3 weeks ago, got already 12 members on our Zoho project, and we meet once a week on a Skype voice conference call.

If you are interested, our next meeting is this coming Saturday 5/8 at 1100 GMT. You can get in touch with us here, over IRC or Skype, my Skype ID is usrbid.

I will also send you a private message with the same content in case you don't see this post.

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Sergeant Major

Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #251053] Fri, 07 May 2010 05:45 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
He was on skype last week Dieter Wink

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Lieutenant

Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #251061] Fri, 07 May 2010 08:55 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Uh, I talked to KOKON over voice? Dang! Sorry, I am stupid, everyone knows that... Very Happy

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Sergeant Major

Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #251076] Fri, 07 May 2010 11:55 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
EVERYONE

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Captain
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #257473] Sun, 25 July 2010 18:45 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:351
Registered:July 2003
Sounds really interesting. Was the fix committed?

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Master Sergeant
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #257475] Sun, 25 July 2010 18:50 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
Good point will try to get in touch with KOKON again, or he could reply here Smile

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Lieutenant

Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #257480] Sun, 25 July 2010 19:35 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
It's not in the latest development code. At least not in this form.

I think these are way too many options. There already is an option for the additional number of elites and now we make another one *another four actually* just for the counter attack?

[Updated on: Sun, 25 July 2010 19:36] by Moderator

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Lieutenant
Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #257562] Mon, 26 July 2010 14:06 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
Well the configurable counter attacks would make cities a flashpoint of fighting. I think even more configuration would be better like having road blocks and other strategic locations create a reaction rather than just accept as a loss. If you want to keep the position then you have a hard fight (Orta...) but if you just wanted to complete a mission of some kind, then great however you will have a patrol covering the area you just left...

Currently I am very disappointed that the only big fights of the game are Drassen and Meduna. The others are too easy and too short. For instance Cambria only becomes a 2 zone fight with reinforcements enabled making it the same as Drassen. Whereas with counter-attacks you have to prep and repair/heal/train in time for an enemy attack force that responds to your actions. To me that is a far more interesting scenario.

The CA's should scale on importance too. For instance Orta is key to D's plans so a force at least as strong as that that attacks Drassen should be released to find you, whereas Chitzena would only get one maybe two patrols headed in it's direction. SAM's again would get a bit more of a reaction the more of them you hold. Makes the game more involving and dynamic, also gives you more purpose for taking an area as you must make a commitment to do so rather than just mow everyone down and move on leaving Biff to oversee the joint.

EDITH: Should have the counter-attacks use the difficulty troop percentages though rather than separate ones (get what ya mean about the troop types now Wink )

[Updated on: Mon, 26 July 2010 14:08] by Moderator

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Lieutenant

Re: 1.13 Drassen counter attack improvement is going to happen (download pre-official stable build)[message #260846] Sat, 28 August 2010 08:09 Go to previous message
SharkD is currently offline SharkD

 
Messages:351
Registered:July 2003
Another thing that would I think would be an improvement is to add the demo maps "Demoville" to the game somewhere near the starting sector. This would help prepare you for the counterattack.

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Master Sergeant
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