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800x600mod v0.04b[message #248640] Tue, 06 April 2010 22:26 Go to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Finally got to get my new server running and had a chance to upload v0.04 beta.

v0.04 Beta:
- Merged with latest stracciatella r7059
- Changed all datafiles to lowercase

Nothing special, maybe a fix or two regarding the 800x600 mode which I don't remember anymore.

In anycase, there was some bugs in debug version and with soldiers when someone was going to leave the team due to bad morale, I never got enough time to test it properly and thus it is an official beta.

Worked just fine most of the time.

http://www.datagnomes.info/index.php?p=ja2&c=mods

There's only datafiles folder (loadscreens are there, removing them caused some graphical glitches) and win32 executable. Remove your old 800x600 mod data folder, replace it with the new one and copy the .exe over the old one. Should be a smooth transition.

For source code use SVN:

username: 800x600mod
password: 800x600mod

http://svn.xp-dev.com/svn/Mythrell_JA2_Stracciatella_800x600Mod/

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Corporal
Re: 800x600mod v0.04b[message #248668] Wed, 07 April 2010 02:52 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello Mythrell,

Many thanks for your 800x600 Mod! It's my absolute favourite resolution for JA2 and I hope more people will test Tron's Stracciatella now.

Just two things:

Could you add the missing letter "s" to the loadscreen(s) folder of your "800x600mod-v0.04b-datafiles.zip" file please? I'm sure it would avoid potential error reports in advance.

The second is more a request than a question (and not entirely unselfish - I hope you pardon me that Wink). Is there any chance to get a German "ja2-800x600.exe" of your high resolution Mod?

Thank you for your great work! Smile


Best regards; Schein

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First Sergeant

Re: 800x600mod v0.04b[message #248671] Wed, 07 April 2010 07:20 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Good catch, renamed the folder now.

I'll have to see about the german version, there's going to be some datafile issues with that so it's not going to work by just compiling it.



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Corporal
Re: 800x600mod v0.04b[message #248679] Wed, 07 April 2010 12:47 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.

I want to compile this myself in a way that everything is cointained in c:\program files\ja2

is there a way to do this? I have to change prefix= right?

I really dislike having gamefiles in my documents

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Re: 800x600mod v0.04b[message #248690] Wed, 07 April 2010 16:06 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
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nvm, I think I had too much coffee today at work. Smile

In anycase, yes, adjusting prefix should do just that.

[Updated on: Wed, 07 April 2010 16:26] by Moderator

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Re: 800x600mod v0.04b[message #248696] Wed, 07 April 2010 16:40 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Thank you Mythrell for your quick reply!

Mythrell
I'll have to see about the german version, there's going to be some datafile issues with that so it's not going to work by just compiling it.


I've installed your 800x600mod on a German JA2 game install (v1.07 Gold) and I could play the first sector with my IMP without problems:

http://img160.imagevenue.com/loc683/th_45384_German_install_800x600mod_122_683lo.jpg

..., but when I try to open the A.I.M. page in the laptop screen I always get a CTD.

If I can help you with testing/translation of a potential German "ja2-800x600.exe" just give me a sign. Smile


Best regards; Schein

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First Sergeant

Re: 800x600mod v0.04b[message #248700] Wed, 07 April 2010 16:50 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Scheinworld, if you could try and test this german exe, it would help me to know how badly it fails.

To my understanding only thing you'd need to move is from "laptop"/desktop_800x600.pcx" to "german/desktop_german.pcx" inside the datafiles.

DL link.

Edit: I did not make any changes to the code, since you seem to be able compile it yourself, there's no need to dl it again. Smile

File stderr.txt in the .exe folder should report all load issues with datafiles.

http://www.datagnomes.info/files/ja2-800x600-ger.exe

[Updated on: Wed, 07 April 2010 17:05] by Moderator

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Corporal
Re: 800x600mod v0.04b[message #248705] Wed, 07 April 2010 17:55 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.
Mythrell
nvm, I think I had too much coffee today at work. Smile

In anycase, yes, adjusting prefix should do just that.




nah it's not me being anal it's just that I'm not the only one that uses the laptop and my documents is where everyone keeps pictures and music etc... we promised to keep stuff organized otherwise it wouldn't work

anyways:

Quote:
# Tunables for installation. The default values are shown
#PREFIX := /usr/local
#MANPREFIX := $(PREFIX)


so I should put

PREFIX := c:/program files/JA2 or program files\ja2 ??

and in manprefix what is it?

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Re: 800x600mod v0.04b[message #248707] Wed, 07 April 2010 17:57 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
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That's it!!

Mythrell
Scheinworld, if you could try and test this german exe, it would help me to know how badly it fails.


Works like a charm! A German 800x600 Stracciatella EXE. Just "Great!" :drool:

http://img161.imagevenue.com/loc39/th_50842_ja2_800x600_ger_122_39lo.jpg

Mythrell
To my understanding only thing you'd need to move is from "laptop"/desktop_800x600.pcx" to "german/desktop_german.pcx" inside the datafiles.


The "SPLASH_GERMAN.sti" in the \Data\German folder could be converted to 800x600 too, but that's just a cosmetic change.

/EDIT:

Mythrell
Edit: I did not make any changes to the code, since you seem to be able compile it yourself, there's no need to dl it again. Smile


Whew! I have to admit it: I have absolutely no idea about compiling, coding and so on and computer science was even in the school a nightmare for me and there we just had PCs with a 486 processor Wink


Many thanks for that Mythrell! Smile

[Updated on: Wed, 07 April 2010 19:02] by Moderator

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First Sergeant

Re: 800x600mod v0.04b[message #248752] Thu, 08 April 2010 00:57 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
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Great work, Mythrell.

I was wondering if this is pure 7059 with the 800x600 mod... or does it include other patches/modifications?

I'm asking, since I want to merge this to my own branch (based on 7059).

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Corporal
Re: 800x600mod v0.04b[message #248767] Thu, 08 April 2010 07:22 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
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It's pretty much pure 7059 with resolution stuff. There's only some minor fixes related to the previous 800x600 mod.

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Re: 800x600mod v0.04b[message #248779] Thu, 08 April 2010 14:36 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.

I'd like to attempt to ask this in the most politely way possible


1. I would like to use miguels code to change clothes. Do I put the command lines in the msys console or do I edit the JAScreens.h and JAscreens.cc and the other files with a text editor and put the lines there ??????????

[clothes_change.diff:
Index: Build/JAScreens.h
===================================================================
--- Build/JAScreens.h	(revision 7056)
+++ Build/JAScreens.h	(working copy)
@@ -4,7 +4,13 @@
 #include "ScreenIDs.h"
 #include "Types.h"
 
+/* mgl: Clothes change
+ * SOLDIERTYPE, resp PaletteRepID defined there
+ */
+#include "Soldier_Control.h"
+#include "Overhead_Types.h"
 
+
 ScreenID ErrorScreenHandle(void);
 
 ScreenID InitScreenHandle(void);
@@ -38,4 +44,10 @@
 ScreenID DemoExitScreenHandle(void);
 #endif
 
+/* mgl: Clothes change
+ * Exported function.
+ * It was a local function called by "PalEditScreenHandle()".
+ */
+void CyclePaletteReplacement(SOLDIERTYPE& s, PaletteRepID pal);
+
 #endif
Index: Build/JAScreens.cc
===================================================================
--- Build/JAScreens.cc	(revision 7056)
+++ Build/JAScreens.cc	(working copy)
@@ -285,7 +285,10 @@
 }
 
 
-static void CyclePaletteReplacement(SOLDIERTYPE& s, PaletteRepID pal)
+/* mgl: Clothes change
+ * Exported function.
+ */
+void CyclePaletteReplacement(SOLDIERTYPE& s, PaletteRepID pal)
 {
 	UINT8 ubPaletteRep = GetPaletteRepIndexFromID(pal);
 	const UINT8 ubType = gpPalRep[ubPaletteRep].ubType;
Index: Build/Tactical/Turn_Based_Input.cc
===================================================================
--- Build/Tactical/Turn_Based_Input.cc	(revision 7056)
+++ Build/Tactical/Turn_Based_Input.cc	(working copy)
@@ -1354,6 +1354,39 @@
 		case 'g': HandlePlayerTogglingLightEffects(TRUE);                      break;
 		case 'h': ShouldTheHelpScreenComeUp(HELP_SCREEN_TACTICAL, TRUE);       break;
 		case 'i': ToggleItemGlow(!gGameSettings.fOptions[TOPTION_GLOW_ITEMS]); break;
+		/* mgl: kbd shortcut 'j' = climb roof. From JA2 v1.13 */
+		case 'j':
+			{
+			SOLDIERTYPE* const s = GetSelectedMan();
+			if (!s) { break; }
+			
+			// Prevent the robot, Maria, Joey etc from climbing
+			if (!IsValidStance(s, ANIM_CROUCH)) { break; }
+				
+			// Make sure the merc is not collapsed!
+			if (s->bCollapsed && s->bBreath < OKBREATH)
+			{
+				// Merc can't change stance message
+				ScreenMsg(FONT_MCOLOR_LTYELLOW,
+				          MSG_UI_FEEDBACK,
+				          gzLateLocalizedString[3],
+				          s->name);
+				break;
+			}
+
+			if (FindHigherLevel(s))
+			{	 BeginSoldierClimbUpRoof(s);
+			}
+			else if (FindLowerLevel(s))
+			{ 	BeginSoldierClimbDownRoof(s);
+			}
+			else if (FindFenceJumpDirection(s))
+			{	 BeginSoldierClimbFence(s);
+			}
+
+			break;
+			} /* case 'j' */
+
 		case 'k': BeginKeyPanelFromKeyShortcut();                              break;
 
 		case 'l':
@@ -1561,6 +1594,18 @@
 			}
 			break;
 
+		/* mgl: Clothes change */
+		case 'v':
+		{
+		SOLDIERTYPE* const s = GetSelectedMan();
+		if (!s) { break; }
+		// Anyone except the robot can change clothes
+		if (AM_A_ROBOT(s)) { break; }
+		CyclePaletteReplacement(*s, s->VestPal);
+		break;
+		}
+
+
 #ifdef JA2BETAVERSION
 		case 'l':
 		{
@@ -1573,6 +1618,17 @@
 		}
 #endif
 
+		/* mgl: Clothes change */
+		case 'p':
+		{
+		SOLDIERTYPE* const s = GetSelectedMan();
+		if (!s) { break; }
+		// Anyone except the robot can change clothes
+		if (AM_A_ROBOT(s)) { break; }
+		CyclePaletteReplacement(*s, s->PantsPal);
+		break;
+		}
+		
 		case SDLK_F1:
 		case SDLK_F2:
 		case SDLK_F3:


any other patches like this I could use to improve gameplay?






2 - Trying to compile it in a way it satys in program files/ja2 but it always keeps creating a ja2 folder in my documents ... is this possible??? what do I put in manprefix????


# Tunables for installation. The default values are shown
#PREFIX := /usr/local
#MANPREFIX := $(PREFIX)

[Updated on: Thu, 08 April 2010 18:06] by Moderator

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Re: 800x600mod v0.04b[message #248789] Thu, 08 April 2010 16:43 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

Centurion
I know you people don't like to help but I just have 2 quick questions and I would be set and won't need to post any more, so if anyone could help:


@ Centurion: How can you write that after you get "your" long-awaited 800x600 resolution update by Mythrell?!? That seems a little bit inappropriate (and ungrateful!) to me.

Btw in what kind of way can a clothes change improve the "gameplay" and why you don't ask your question in the relevant thread by mgl?


@ Mythrell: Nearly the whole night I've played your 800x600mod (and the German "ja2-800x600-ger.exe") with "Iron Man" mode and I had no single game crash during six hours. Simple a great game and a great mod! Smile


Best regards; Schein

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First Sergeant

Re: 800x600mod v0.04b[message #248795] Thu, 08 April 2010 17:19 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Centurion

I know you people don't like to help but I just have 2 quick questions and I would be set and won't need to post any more, so if anyone could help:




I work as IT support so I get enough of these quick questions at work. Atleast they ask nicely and I get paid.

Nice that the mod works, the bugs might just be debug / test version issues. Atleast the one with hourly crash was. Smile



[Updated on: Thu, 08 April 2010 17:21] by Moderator

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Re: 800x600mod v0.04b[message #248803] Thu, 08 April 2010 17:48 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.

"I work as IT support so I get enough of these quick questions at work. Atleast they ask nicely and I get paid."

ok, got it


schein 'mine'? don't act like I'm the only one who is going to use this, you even made a german version so don't be hypocritical. I'm happy that the mod got updated and I'm going to even ask ppl at lib to make a 1024 resolution BUT it's for me and other players who play strac so don't accuse me of being selfish.


...and actually I only asked since I had to install mingw and msys and all this crap to compile the mod and I might as well do some changes in the source code, as you can see when I compiled 7059 I made it available as a windows *.exe, not everyone works in IT or knows stuff like this and I see no problem in making shit simple, why do you think 1.13 has a million players and strac players can be counted with fingers?

[Updated on: Thu, 08 April 2010 17:50] by Moderator

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Re: 800x600mod v0.04b[message #248807] Thu, 08 April 2010 17:58 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
I know you people don't like to help but I just have 2 quick questions and I would be set and won't need to post any more, so if anyone could help:


We dont need this whiny crap ! Either ask politely or figure it out for yourself .

Quote:
schein 'mine'? don't act like I'm the only one who is going to use this, you even made a german version so don't be hypocritical. I'm happy that the mod got updated and I'm going to even ask ppl at lib to make a 1024 resolution BUT it's for me and other players who play strac so don't accuse me of being selfish.


Sheinworld has been a great help to many people in this forum , far more than than most , so please treat members with a little respect or find another forum to post in .

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Captain

Re: 800x600mod v0.04b[message #248826] Thu, 08 April 2010 20:57 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Centurion

...and actually I only asked since I had to install mingw and msys and all this crap to compile the mod and I might as well do some changes in the source code, as you can see when I compiled 7059 I made it available as a windows *.exe, not everyone works in IT or knows stuff like this and I see no problem in making shit simple, why do you think 1.13 has a million players and strac players can be counted with fingers?


Only reason people are modding any game is because the original doesn't give you something you want and nobody else does it.

When you're finished with the streamlined JA2 (or what ever you plan), maybe you'll get million downloads. Who knows, only reason v0.04b is out is because it was asked kindly. I myself don't play it or any JA2 related game right now and thus I choose to do something else with my time.

Why your little question isn't so little is because I don't really know what's in there. copy and compile it, maybe it works right away.

If you haven't looked it yet, you can remove loadscreens from load_screen.cc. Just delete everything from line 147 -> line 191

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Re: 800x600mod v0.04b[message #248837] Thu, 08 April 2010 23:10 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Rather Off topic post.
800x600 and the "Dress your mercs patch"
--------

Centurion
1. I would like to use miguels code to change clothes. Do I put the command lines in the msys console or do I edit the JAScreens.h and JAscreens.cc and the other files with a text editor and put the lines there ??????????

".diff" files (here 'clothes_change.diff') are the output of the "diff" program. Although they are human-readable, they are intended to be used as the input of the "patch" program (probably "patch.exe" on Windows).

You need the "patch" program. "diff" and "patch" are standard coding tools (you don't need "diff" here). I think (hope) you had them when you installed mingw/MSYS (congratulations for that).

All you should have to do is to put the 'clothes_changes.diff' file at the top of your source code tree (above 'Build/') and type:
patch -p0 < clothes_changes.diff
and your source code files will be updated.

Then you compile stracciatella.

The patch should work with Mythrell's 800x600 mod because it doesn't update the same files as Mythrell.

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Master Sergeant
Re: 800x600mod v0.04b[message #248899] Fri, 09 April 2010 21:08 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.
Thanks miguel I will definately try to apply the patch as I have a patch.exe on my msys. I will use notepad++ to make the clotheschange.diff (windows notepad doesn't work with unix shit) and then I will let you know how it goes.


Mythrel you should definately play 7059 it is the best strac so far and it's quite stable etc and your mod makes it 100 times better and playable and more people will definately play strac thanks to your mod so yes in my view I appreciate your work more than schein thinks it was just that the svn was available since february so I waited for a *.exe and then waited and then a month later decided I would have to compile it myself.. so I installed all this msys+mingw 7zip sdl notepad++ and unix things and then had to learn how to use them = around 3 hours to learn how to compile ... and then 1 day later you released the *.exe jejejejeje but now I'll make the best of it by learning unix shit and making the 1024x768 resolution but I appreciate it and I'm gonna give your mod + streamed build to lots of people around here so thanks and I'll buy you a beer if you are ever in es or pt.

and lockie my bad jejeje, yesterday was freaking out day because of the dogs.. 3 porca miseria, my gf bought another one home

http://i145.photobucket.com/albums/r224/othershores/th_IMG_1877.jpg

[Updated on: Fri, 09 April 2010 21:42] by Moderator

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Re: 800x600mod v0.04b[message #248961] Sat, 10 April 2010 22:36 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
Great work mythrell. This merged flawlessly into my own code!

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Re: 800x600mod v0.04b[message #250281] Sun, 25 April 2010 16:44 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
If anyone needs to merge this into his own code, this is how I did it (assuming you use SVN or another versioning system):

1. Check our your own repository, at revision 1 (which should be the initial commit of stracciatella 7059).

2. Copy all of Mythrell's files into this codebase.

3. Simply update the codebase to your latest revision; everything should merge flawlessly.

4. Commit to your own repository as '800x600 mod'.

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Re: 800x600mod v0.04b[message #252107] Mon, 24 May 2010 00:21 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
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So, now that we are at r7065 (and going), I guess the 800x600mod code gets outdated since it's distributed as a full-source-code package?

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Re: 800x600mod v0.04b[message #252344] Wed, 26 May 2010 23:59 Go to previous messageGo to next message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
Precompiled OSX binary available here:
http://ja2.monkeyphysics.com/home/osx800x600

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Re: 800x600mod v0.04b[message #252371] Thu, 27 May 2010 06:45 Go to previous messageGo to next message
olol is currently offline olol

 
Messages:28
Registered:March 2009
bbun
Precompiled OSX binary available here:
http://ja2.monkeyphysics.com/home/osx800x600



hi,bbun

can you compile win32 binary(r7065 or high) with 800x600 mod

i tried ,but failed



this time ,i made it.

[Updated on: Thu, 27 May 2010 21:39] by Moderator

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Re: 800x600mod v0.04b[message #252621] Sat, 29 May 2010 17:34 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010
olol
bbun
Precompiled OSX binary available here:
http://ja2.monkeyphysics.com/home/osx800x600



hi,bbun

can you compile win32 binary(r7065 or high) with 800x600 mod

i tried ,but failed



this time ,i made it.




I don't think you can unless the *.cc files changed aren't the ones in the 800x600 mod


bbun check your messages -unrelated

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Re: 800x600mod v0.04b[message #253045] Fri, 04 June 2010 21:31 Go to previous messageGo to next message
LovingWolf is currently offline LovingWolf

 
Messages:6
Registered:May 2010
Location: Russia
Thank you Mythrell for your work!

I tried run compiled build and I have some problem.
Make compile 800x600 svn sources without errors:
make LNG=ENGLISH PREFIX=~/g/installed/ja2sdl/800x600 SGPDATADIR=~/g/ja2.data/en


Then I had edited ~/.ja/ja2.ini to set data dir (english JA2 version).
Then I had launched ja2-800x600 from SVN folder and got:
ERROR: caught unhandled exception:
Opening file failed


How can I find this missed file?
Can I enable some log or debug info with make or any other way?
Thanks!

Ubuntu 10.4, amd64.

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Re: 800x600mod v0.04b[message #253047] Fri, 04 June 2010 21:53 Go to previous messageGo to next message
ronsen is currently offline ronsen
Messages:3
Registered:June 2010
here we go:

http://www.datagnomes.info/files/800x600mod-v0.04b-datafiles.zip

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Civilian
Re: 800x600mod v0.04b[message #253049] Fri, 04 June 2010 22:05 Go to previous messageGo to next message
LovingWolf is currently offline LovingWolf

 
Messages:6
Registered:May 2010
Location: Russia
Well, you're right, SVN trunk has 800x600 data, I copied it into main data folder, all works now. Thanks!
Unbelievable... JA2 in 800x600 under Gnome... after 10 years after release... and still rocks... as always! Smile
I'm happy, really!

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Re: 800x600mod v0.04b[message #253289] Mon, 07 June 2010 19:33 Go to previous messageGo to next message
bojo42 is currently offline bojo42

 
Messages:8
Registered:June 2010
@Mythrell: First thanks for your mod. After checking out SVN and comparing it to plain Stracciatella i noticed that some files have Windows end-of-line characters, while they all should have Unix line break. In Rev 46 the following files are affected:

Build/Res/ja2.rc
Build/Directories.h
Build/MercPortrait.h
Build/Tactical/LoadSaveBasicSoldierCreateStruct.cc
Build/Tactical/LoadSaveBasicSoldierCreateStruct.h
sgp/AutoPtr.h
ja2-stracciatella.desktop
ja2.6

Would be great if you could fix this, as it could make patches for Stracciatella unapplyable to your mod.

Cheers
bojo42

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Re: 800x600mod v0.04b[message #253336] Tue, 08 June 2010 09:56 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Ah, I'll try to do something about that. It's one of those really annoying things (other is making file names lower / upper case.. you really have to rename them twice and commit etc) I've run into with this mod with SVN.

On other news I'm currently looking into changing the mod more resolutions friendly, for those who would really like to run it 1680x1050 and so on ("GUI" resolution will still be 800x600, only advantage you get is bigger tactical view and no more aspect ration sillyness in fullscreen). Don't hold your breath though, it might take another two years at this rate, it still has lots of defines to change.. Smile

P.S. Yes, this time the 800x600 loading screens will be gone for good. It's a promise.

[Updated on: Tue, 08 June 2010 10:03] by Moderator

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Corporal
Re: 800x600mod v0.04b[message #253363] Tue, 08 June 2010 22:26 Go to previous messageGo to next message
LovingWolf is currently offline LovingWolf

 
Messages:6
Registered:May 2010
Location: Russia
Vote for 1680x1050! Smile)) It will be great! Maybe I can help this autumn it's good try to learn C++ Smile
As for removing Mustdie EOL, you can try:
tr -d '\15\32' < winfile.txt > unixfile.txt

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Private
Re: 800x600mod v0.04b[message #253710] Fri, 11 June 2010 21:15 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010

since I haven't been paying attn to the SVN I might as well ask here


have there been major changes from 7059 to now or just bug fix?

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Private 1st Class
Re: 800x600mod v0.04b[message #255979] Sun, 11 July 2010 23:22 Go to previous messageGo to next message
dnyarri is currently offline dnyarri
Messages:4
Registered:January 2010
Location: Russia
While using this mod, all civilians disappeared after some time (yes, crows too). Is there a cure for such a glitch?

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Civilian
Re: 800x600mod v0.04b[message #256037] Mon, 12 July 2010 22:11 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Helios
have there been major changes from 7059 to now or just bug fix?

I hadn't noticed your post.
Roughly, it fixes 2 bugs and make Microsoft's compiler work.


Dnyarri
While using this mod, all civilians disappeared after some time (yes, crows too). Is there a cure for such a glitch?

Mythrell tried to increase the number of hired mercs in his mod ?

There is a segment of memory dedicated to the people present in the world, the world being the currently loaded sector. There are slots for 16 mercs and 2 road vehicles followed by several groups of 24 (32?) slots for the army, town militia, civilians (don't remember if it's the exact order), and a final group of 8 slots for "planned mercs", something never implemented in the game. It may be that the pointer to the "civilians" group is not correct anymore.

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Master Sergeant
Re: 800x600mod v0.04b[message #256135] Tue, 13 July 2010 18:08 Go to previous messageGo to next message
dnyarri is currently offline dnyarri
Messages:4
Registered:January 2010
Location: Russia
There are civilians in the hideout and in Drassen, but none are in Cambria and Alma.

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Civilian
Re: 800x600mod v0.04b[message #261394] Thu, 02 September 2010 20:25 Go to previous message
bojo42 is currently offline bojo42

 
Messages:8
Registered:June 2010
in the course of updating the ubuntu package i "diffed out" the 800x600 changes against revision 7059 into a patch. this patch applies and works flawlessly on top of the latest main revision 7072. in case anybody is interested just head to https://launchpad.net/~bojo42/+archive/ja2-stracciatella/+packages and fetch the *.debian.tar.gz for the ja2-stracciatella-800x600 package. the patch is under debian/patches. i also corrected the mixed end-of-line-characters within it, so happy patching Smile

BTW i am very eager on more resolutions or to be precise damn those LCDs Wink Wink Wink

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