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| Re: Alpha_Item_Mod_for_WF6.06 Part 4[message #257169]
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Thu, 22 July 2010 17:03 
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K0ukku |
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Messages:188
Registered:December 2009 |
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About M202A2 Flash. Well, overkill and overkill. You can have now the swedish Gustaf with Napalm rockets, what prevents you buying that and keeping four rockets with ya? M202A2 is just way cooler. And if you dont like to use it, it isn't mandatory to use it.
I know many ppl who play the end-game with almost only sniper weapons, which is pretty efficient, but boring in my opinion. I like to use all kinds of weapons for different purposes. M202A2 would just add some color to the weapon selection. I'm most excited about the CheyTac Intervention of the recent weapon additions.
Five new 5,56mmx45mm assault rifles? Cool!
A new, special rocket launcher? Awesome!
edit: And it would add some roleplaying element, if you wanna react Commando when you breach into the Deidranna's Lair ...
[Updated on: Thu, 22 July 2010 17:15] by Moderator Report message to a moderator
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Staff Sergeant
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| Re: Alpha_Item_Mod_for_WF6.06 Part 4[message #257178]
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Thu, 22 July 2010 18:05 
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Jinxed |
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Messages:238
Registered:October 2008 Location: Land of Skanks and Cottag... |
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@logi
The jeep.zip I used before just didn't work. There was nothing in that garage. I just tried the zip you posted now and there is a crazy multicolored guy where the jeep is supposed to be.
This is weird. Played around with the dat xlm options in the ini and now there is nothing there anymore.
[Updated on: Thu, 22 July 2010 18:24] by Moderator Report message to a moderator
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Sergeant 1st Class
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