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Re: the most stupid ai-tactics[message #257214]
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Thu, 22 July 2010 22:45
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DepressivesBrot |
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Messages:3651
Registered:July 2009 |
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Happens to me all the time when there's a alarm switch on the map, sometimes I think "how the hell did he even get there" until I find some tiny hole in my overlapping firing arcs or remember that one of them managed to run past them, a bullet in his head, but still running.
However, I wonder if it's worth deactivating the 'push the button' routine altogether (or at least moving it way down the priority queue) and see what happens. Sure it would take away the time pressure on some maps (alma military base and warehouses for example). But seeing as it's most of the time a disadvantage for the enemies if they keep running to that switch like lemmings, it might be worth considering, for testing purposes of course.
Same happens with those light installations around military installations. They light up the area and then run out in the (now well lit) perimeter to be shot by your mercs (who are safely hidden in the darkness).
Which is a stupid tactic all of itself. Those SAM sites and bases are literally fortresses when using wildfire maps. But instead of crouching behind sandbags and giving you a hard time, enemies and militia alike will run out and greet you personally, until a tracer greets them. (except some specifically placed campers, hmm, perhaps more enemy slots on those maps should be set to 'camping'?)
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Re: the most stupid ai-tactics[message #257835]
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Thu, 29 July 2010 02:32
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P.Val |
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Messages:70
Registered:May 2010 |
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smeagolExactly my point. Had a discussion with headrock about this and it seems it could be rather difficult to teach the AI not to do it, as the enemies basically don't know what offense and defense are. So an easy solution, where the AI only tries to reach buttons on defense is not likely.
The enemies don't know it (I mean, don't have different strategies for it), but the game itself should. Enrico sends complaining mails if you don't attack for a few days, and the possibility to autoresolve is reserved for battles where you are defending... so it seems it should not be too hard to hack a solution without altering anything significantly.. the AI code is, however, the hardest to work with in the whole game, and nobody dares to touch it.
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Corporal
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