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Ja2 crash bug[message #260671] Thu, 26 August 2010 23:24 Go to next message
arnie is currently offline arnie
Messages:2
Registered:August 2010
Found a bug, version svn trunk rev 7072 (latest).

Backtrace:

^Z
Program received signal SIGTSTP, Stopped (user).
0x0012d422 in __kernel_vsyscall ()
(gdb) catch throw
Catchpoint 1 (throw)
(gdb) signal 0
Continuing with no signal.
Catchpoint 1 (exception thrown), 0x00279575 in __cxa_throw () from /usr/lib/libstdc++.so.6
(gdb) bt
#0 0x00279575 in __cxa_throw () from /usr/lib/libstdc++.so.6
#1 0x0827d4bd in SGPVObject::SubregionProperties (this=0x9503200, idx=21) at sgp/VObject.cc:126
#2 0x08246153 in Blt8BPPDataTo16BPPBufferTransZTransShadowIncClip (pBuffer=0xb7b4b008, uiDestPitchBYTES=1280, pZBuffer=0xb6ab2008,
usZValue=5080, hSrcVObject=0x9503200, iX=220, iY=190, usIndex=21, clipregion=0x833b748, sZIndex=0, p16BPPPalette=0x9503700)
at Build/TileEngine/RenderWorld.cc:4716
#3 0x082411f7 in RenderTiles (uiFlags=TILES_NONE, iStartPointX_M=17, iStartPointY_M=96, iStartPointX_S=-120, iStartPointY_S=-210,
iEndXS=760, iEndYS=560, ubNumLevels=4 '\004', psLevelIDs=0xbfffc75c) at Build/TileEngine/RenderWorld.cc:1299
#4 0x08242ff7 in RenderStaticWorld () at Build/TileEngine/RenderWorld.cc:1869
#5 0x08242695 in RenderWorld () at Build/TileEngine/RenderWorld.cc:1710
#6 0x0804e236 in MainGameScreenHandle () at Build/GameScreen.cc:552
#7 0x0804d6ae in GameLoop () at Build/GameLoop.cc:302
#8 0x08279b92 in MainLoop () at sgp/SGP.cc:250
#9 0x08279c4d in main (argc=1, argv=0xbffff1f4) at sgp/SGP.cc:298

I'll attach the error.sav as soon as I figure out how. I'm not a forum guy.
Happened when shooting dead an enemy on the roof. Enemy fell to the ground, died.
In the process, the inner rooms of the building became visible.
Map was Cambria Hospital.

- Arnie

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Civilian
Re: Ja2 crash bug[message #260676] Thu, 26 August 2010 23:44 Go to previous messageGo to next message
arnie is currently offline arnie
Messages:2
Registered:August 2010
Well, didn't figure it out.
Most likely the forum software doesn't let new members upload files or whatever.
+1 for a bugtracker. Maybe use sourceforge/savannah/github or something?

File is here:
Error save game

If needed, I can supply a savegame a little before the crash.

- Arnie

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Civilian
Re: Ja2 crash bug[message #260764] Fri, 27 August 2010 21:37 Go to previous message
bbun is currently offline bbun

 
Messages:74
Registered:April 2004
Location: Amsterdam
hmmm now you mention this; my game crashes regularly too when an enemy dies on the roof and falls off the roof.... really annoying when playing on iron man!

never tried to debug and fix this though. ill keep an eye

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