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Benefit of walking during a combat?[message #262080] Fri, 10 September 2010 02:44 Go to next message
Bouben is currently offline Bouben

 
Messages:13
Registered:November 2009
What does code say about a benefit of walking during a combat?

Is it completely useless or is there actually some hidden bonus when you walk? Walking costs more AP than running and while I understand that walking is somehow more stealthy, are there any others advantages of walking in a combat?

I hope I am clear enough and you will understand my point. Sorry for my English.

Thank you in advance and have a good time!

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Re: Benefit of walking during a combat?[message #262081] Fri, 10 September 2010 02:50 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
I can't answer your question since I'm a n00b, but I myself have wondered the same thing. I remember that when I first played JA2 and discovered sidestepping, I intuitively assumed that sidestepping would decrease the chance of being interrupted vs. blindly running around the corner. Unfortunately, that doesn't seem to be the case. It would be an AWESOME addition, but I'm sure it would be really difficult to code, etc. etc...

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Sergeant 1st Class
Re: Benefit of walking during a combat?[message #262086] Fri, 10 September 2010 03:18 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Bouben
Walking costs more AP than running and while I understand that walking is somehow more stealthy, are there any others advantages of walking in a combat?

It is less exhausting than running.

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Sergeant 1st Class
Re: Benefit of walking during a combat?[message #262106] Fri, 10 September 2010 13:54 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Actually, walking is the most energy-efficient movement mode (you cover the longest distance and lose the least breath), and a tad quieter (you can sneak when running - which is ridiculous IMHO - but tend to get heard over longer distances than when walking).

Since this comes up in the Combat Academy, here's some remarks on how I usually govern mercs movement:
1. Walking is normally used outside combat mode, to explore the sector and talk to people - energy is conserved, and there's no immediate danger that would necessitate other movement modes. Rarely used in combat
2. Running is used primarily in combat mode, for rapid tactical maneuvers (i.e. running up to help the pinned buddy, or getting one's a$$ out of a hotspot). Sometimes used outside combat mode if I need a particular merc in a particular spot, pronto.
3. Crouching (often sneaked) is my primary combat movement mode, providing a good compromise between mobility, breath loss, and profile presented towards enemy. Almost never used outside combat, for the same reasons.
4. Crawling prone is used under heavy fire or in concealed position for minute position adjustments or keeping your a$$ under cover. If I have to move more than two-three tiles, I use crouching instead, unless bullets start zipping all around.

All the above are just guidelines, and common sense must be used at all times when assessing situation.

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Staff Sergeant
Re: Benefit of walking during a combat?[message #262188] Sat, 11 September 2010 10:29 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
As an addition to that:
I sometimes have my mercs crouch even in real-time mode, when there are no more enemies in the sector. Sounds silly - but the really silly thing is that you can save some time this way because the crouched movement animation is faster than the walking one.
So as long as there are still enemies in the sector, crouch-sneaking is simply a no-brainer. Faster, safer and more silent.

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Staff Sergeant
Re: Benefit of walking during a combat?[message #262223] Sat, 11 September 2010 17:07 Go to previous message
Bouben is currently offline Bouben

 
Messages:13
Registered:November 2009
Thanks very much, guys!

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