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iov multi-choice thread[message #266068] Mon, 01 November 2010 04:55 Go to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
Ok, the discussion so far:

Tbird94lx
the "multi-choice" thing should have its own thread as not to totally waylay the iov thread..so RRT next post create an iov multi-choice thread to keep them seperate and your better able to totally devote a discussion to your work please..thanks Smile


Original Thread / Source : http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=245384&page=13

[Updated on: Mon, 01 November 2010 04:57] by Moderator

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Corporal
Quality[message #266069] Mon, 01 November 2010 04:55 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
The up to 5 Kits are very nice, but who we are going to use them, I'll deliver you some interesting methods.

Method 1, the Quality uprise.


http://www.abload.de/img/qual_001_pmmenqt.jpg

The first Kit, will give the Merc only the Items of the very need, a Pistol and some magazines. This Kit can be used for the early games and when you are recruiting a merc for services behind the front. The Kits shouldn't cost more then 1000.


http://www.abload.de/img/qual_002_zsm4u4y.jpg

The second Kit will give you much more combat ability, Merc with the second Kit, will get a machinepistol, a early armor and maybe some camo. This Kit is for use in the early game, for player who prefers technical superior by manpower, in the middle of the game and for extra protection for service mercs.


http://www.abload.de/img/qual_003_akms6nqv.jpg

The third Kit contains a common soldier equipment. The mercs who's choice fells on this Kit, are getting an standard assaultrifle, a standard army type armor and an army common gear. This Kit is thought for the most time of the Game.


http://www.abload.de/img/qual_004_pkmc6v1.jpg

For the fourth Kit, it was taking a while to came to an acceptable theme, first, I want to turn it into a Shotgun Kit, but then all none Shotgun Merc would be disappointed, so tried out machine guns but its to not very fair against people who don't like them. So I turned to a generally support class Kit, the MG Guys get there MG's and the Sniper Guy's get their Sniper Kits. But hey, a moment please, when I'm already adjust my choices, my the Mercs Skills, why I don't set an totally Class Kit.

Ok, This ( 4 ) is the Class Kit, the items are forced by the mercs choise, Igor got the Automatic Skill witch gives a squad light machine gun to him, he also got a night skill witch let him get a nvg and finally he is a stealth guy witch brings him sub ammo and a silencer, here you got is a stealth night squad machine gunner, these russian and there special combat ideas.


http://www.abload.de/img/qual_004_svd76st.jpg

The last ( 5 ) Kit, used to be the sniper Kit but I decided to move the snipers into the Class / Skill Kit above, so this Kit becomes the DMR Kit. This Kit will give a DMR or scoped battlerifle to the merc, but a less well armor then the assault ( 3 ) Kit. This Kit will bring it's best benefits to day time players who can afford this kinda special firepower.

/edit

Sorry I just forgot the Scour code

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Corporal
Class[message #266070] Mon, 01 November 2010 04:56 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
Ok, up the the Next model, in this model every Kit represents a Class.


http://www.abload.de/img/grizzly_assault0fbv.jpg

1. The Assault Class, standard length assault rifle, middle class armor and nades


http://www.abload.de/img/grizzly_specopshhmf.jpg

2. The Spec-Ops Class, carbine with optic, light armor and c4


http://www.abload.de/img/grizzly_supportfggb.jpg

3. This class is trigged by the mercs skills, grizzly best special skill is explosives so he gets an antitank weapon, a shotgun and an heavy armor.


http://www.abload.de/img/grizzly_supplyniqt.jpg

4. The support class, a mg, heavy armor, many ammo and nades


http://www.abload.de/img/gizzly_sniperrhdc.jpg

5. The Sniper class, a sniper rifle, light armor and anti person mines.


Yes, I was highly inspired by Battlefield.


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Corporal
Era[message #266071] Mon, 01 November 2010 04:56 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
And up to the third idea, the Era method.

http://www.abload.de/img/ivan_mosin9ftq.jpg

1. World war Equipment


http://www.abload.de/img/ivan_ak47rgvb.jpg

2. '50 & '60 Equip.


http://www.abload.de/img/ivan_ak749h3g.jpg

3. '70 & '80 Equip.


http://www.abload.de/img/ivan_akm74fetk.jpg

4. 90' Equip


http://www.abload.de/img/ivan_ak200jcp3.jpg

5. Today Equip


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-

Ok, now the Question to you, wich model did you like best?

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Corporal
Re: Class[message #266073] Mon, 01 November 2010 05:04 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
The Class system brings one big problem, the most Items are to power full for the early game.

A Merc who realy starts with an M16, would crush the pistol wearing early redshirts to ground.

And its to expensive, you can't afford this kinda items in the early game.

A Tier 1 Merc ( Bull - Buns ) equipped with a full power assault rifle is game breaking in my opinion.

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Corporal
Re: Class[message #266074] Mon, 01 November 2010 05:57 Go to previous messageGo to next message
Kellomies

 
Messages:50
Registered:October 2010
Ergo, alter the enemy's equipement too. It's just as stupid for *them* to have nothing more than pistols after all...

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Corporal
Re: Class[message #266076] Mon, 01 November 2010 09:19 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Currently the item progression is done through range then speed (a little). If you give the enemies SMGs or MPs (or ARs) in the beginning, the "entry level" mercs (like Bull, MD, etc.) are not going to hit anything. With more enemies than soldiers on your side, you will get hit a lot.

Why do the kit choices not show how much a kit costs? Secondly now I need to click on every kit to see what is available, instead before I was able to quickly iterate through the AIMs to see what they have. And third the kits remove the need to achieve game progress as AIM become an alternative to BR and Tony (the later makes me sad).

But to answer your question RRT877, I agree on all your concerns. Also you will run out of ammo as the enemies will have pistol ammo and you need AR ammo early in the game. Another concern you haven't listed is, are the items of another kit available after I hired a merc with a different kit and sent him back again? If no, then there is no point to the kits as you don't have the money early in the game. If yes, then AIM becomes a shopping catalog, sometimes even better than BR, except you cannot repeat an order.

But here is a proposed solution. Setup the kits to match the game progress at which the player can hire the soldier. This means that Bull's kits won't have expensive gear while Magic's may have amazing attachments.

Another idea is to have a few "base" items (e.g. pistol, ammo, holster) and each kit adds utility items only.

Example 1 - expansion (previous items remain, new ones get added):

Kit 1: Beretta 92, 2 clips 9mm ball, small holster
Kit 2: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig
Kit 3: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig, pistol suppressor
Kit 4: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig, pistol suppressor, dusters
Kit 5: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig, pistol suppressor, dusters, laser sight

Example 2 - variation (swap only one old for new):

Kit 1: Beretta 92, 2 clips 9mm ball, small holster
Kit 2: Beretta 92, 2 clips 9mm ball, dusters
Kit 3: Beretta 92, 2 clips 9mm ball, tool box
Kit 4: Beretta 92, 4 clips 9mm HP (HP is cheaper)
Kit 5: Beretta 92, 2 clips 9mm ball, pistol leg rig

Personally I like the second example as I cannot have everything only because I have the money, I am constrained to making a choice, which is interesting. The first example feels more like a supermarket, if you have the money, you can get everything you see.

In the second example I (personally) would need to make a choice between kit 2 (good for stealing) and kit 4 (more ammo but limited to unarmored). Other people may get the tool box or go for a better LBE.

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Sergeant Major

Re: Class[message #266077] Mon, 01 November 2010 09:19 Go to previous messageGo to next message
Nickfighter is currently offline Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
As far as I know, RRT's first mod was altering enemy equipment choices to be more adequate Razz
About the Class system: Couldn't you give them a little bit worse equipment for that matter?
Or you could distribute it, so that mercs with higher marksmanship would get better weapons in every class, mercs with explosives could aquire more explodey things in every class, etc.

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Sergeant
Re: Class[message #266092] Mon, 01 November 2010 12:17 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
Yes, its the Era Mod to get here and here you can watch what is does to the game progress.

-

There is another problem, it's just logic that the lower Mercs are lesser good equiped then the hight ones, but were is the limit. I choose the 1 week payment as my limit for equip.

-

Here we go, the poor mans classes.


http://www.abload.de/img/barry_assaultyqpq.jpg

1. Assault, the lower assault guys should have weapons witch have lesser range then the spec ops but lessen, the the snipers. They can be half auto's if necessary or even be common pistols.


http://www.abload.de/img/barry_specopsut0g.jpg

2. Spec Ops, I changed the class a little bit more to stealth, the spec ops class should have smaller weapons ( then assault ) and full auto if possible. Thy are less protected then Assault, but should have better camo.


http://www.abload.de/img/barry_supportur5p.jpg

3. Support, the support class is a big struggle for the small budget of the tier one guys, but if you can't afford a real lmg you can suppress you enemies witch a common smg modified to use drum mags.


http://www.abload.de/img/barry_specialgo3i.jpg

4. Special, the special class is some witch we are still working on, it might became some kind of general cqb class witch are using shotguns and smgs, lates are not a gib question in the tier one area, because there assault guys use these things.


http://www.abload.de/img/barry_sniperrouz.jpg

5. Sniper, the lower class sniper are simply using rifles with cheaper optics or outdated wwii snipers. They are well camo'ed but less protected.

( by the way, why is a mosin rifle near as twice as expensive as an sks? )

-

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[Updated on: Mon, 01 November 2010 12:19] by Moderator

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Corporal
Re: Class[message #266093] Mon, 01 November 2010 13:02 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
mosin's are alot rarer and ALOT more precise..sks you can find inna dumpster..sure they last forever..but they are pray and pull trigger guns..bout as accurate as fox news ability to be honest in newscasting..you can find old sks even here in canada at collector shops for 40-60 bucks..mosin nagants go for many hundreds

[Updated on: Mon, 01 November 2010 13:03] by Moderator

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First Sergeant

Re: Class[message #266095] Mon, 01 November 2010 14:41 Go to previous messageGo to next message
schlappe89 is currently offline schlappe89

 
Messages:19
Registered:October 2010
Quote:
originally posted in the old thread
Hi,

I'm new here and I dont know how to install IoV 920.
I installed a fresh Jagged Alliance 2 Gold and then the newest 1.13.
I extracted 920 into the JA2 Folder but I dont know how to go on.

The how-to on page 1 doesn't help me at all.

Could anyone post some pics installing it?

Quote:

Beta 1.1 (override \data\tabledata) http://www.esnips.com/web/gwja

by the way, I can't download this for some reason.

BIG THX for your help

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Private
Re: Class[message #266144] Tue, 02 November 2010 02:30 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
I installed it in the following order:

Installed an old German 2 CD version.

SVN this address "https://81.169.133.124/source/ja2_v1.13_data/GameDir".

SVN this address "https://81.169.133.124/source/ja2/trunk/GameData/German_Version".

download this file "http://content.wuala.com/contents/kenkenkenken/ja2_113/ja2_1.13_mod_iov_920_beta1.7z?dl=1".

then this file "http://www.esnips.com/doc/86283955-4082-4285-a9b2-de51ad6cd306/Data-IoV_920_BETA_V8".

and this file "http://www.esnips.com/doc/9333e4f7-e2ce-4a54-96bf-d2c54ab2993b/Data-IoV_920_BETA_V1.1".

[Updated on: Tue, 02 November 2010 02:32] by Moderator

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Corporal
Re: Class[message #266168] Tue, 02 November 2010 17:19 Go to previous messageGo to next message
schlappe89 is currently offline schlappe89

 
Messages:19
Registered:October 2010
Hi RRT877,

so I need to download these three files, right?
Quote:

download this file "http://content.wuala.com/contents/kenkenkenken/ja2_113/ja2_1.13_mod_iov_920_beta1.7z?dl=1".

then this file "http://www.esnips.com/doc/86283955-4082-4285-a9b2-de51ad6cd306/Data-IoV_920_BETA_V8".

and this file "http://www.esnips.com/doc/9333e4f7-e2ce-4a54-96bf-d2c54ab2993b/Data-IoV_920_BETA_V1.1".


I do not know what to do with the SVN.

Another thing: Can you maybe rehost the two esnips files (for example Mediafire)? Esnips requires a downloader.exe to download the files and I don't really want to install it.

-schlappe89

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Private
Re: Class[message #266169] Tue, 02 November 2010 17:24 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
You need an SVN tool to download the files from the repositories, look here for instructions.

Concerning ESnips, click the file name, not the icon.

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Captain

Re: Class[message #266177] Tue, 02 November 2010 18:32 Go to previous messageGo to next message
schlappe89 is currently offline schlappe89

 
Messages:19
Registered:October 2010
Thanks, it is working now, I guess. But there is one more thing that's bothering me:
How can I get the old JA2 skin back? Right now for example the APs are raised to 90 or so and some styles are different. Is there a way to change that?

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Private
Re: Class[message #266179] Tue, 02 November 2010 18:37 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Changing styles would require replacing some specific files with files with the same dimensions and structure. It's not that easy and I don't know if there are suitable replacements for current versions.
As for the AP, there are some threads that explain how to revert to 25AP, but it's not advisable. You'll loose differentiation and there are some rounding errors. Best to get used to it, after a handful battles, it will seem normal.

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Captain

Re: Class[message #266180] Tue, 02 November 2010 18:39 Go to previous messageGo to next message
schlappe89 is currently offline schlappe89

 
Messages:19
Registered:October 2010
okay then I guess I have to get used to it Wink thanks again

and sry that my first posts int his forum are about how to solve my problems Wink

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Private
Re: Class[message #266222] Wed, 03 November 2010 05:19 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
schlappe89
[...]Another thing: Can you maybe rehost the two esnips files (for example Mediafire)? Esnips requires a downloader.exe to download the files and I don't really want to install it.

-schlappe89


http://www.abload.de/img/klickk64g.jpg

esnips, is a bit trike for people who don't know this service.

-

I made a big mistake, I think we should not change the "service" class but only the "weapon" class.

A medic should stay a medic and an engineer should stay an engineer, not matter witch weapon he gets.

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Corporal
Re: Class[message #266224] Wed, 03 November 2010 11:01 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi, hi, yah, one is the file you want, the other is advertisement.

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Sergeant Major

MD[message #266260] Thu, 04 November 2010 08:31 Go to previous messageGo to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
Hi, here is my reworked class solution.

here the mercs "service" class ( medic, engineer, demolisher ) don't change, a medic stays medic.

Only the class of weapon will cycle.

Ok, let's show this on the example of Doctor Michael Dawson, because he is one of the rare tier one merc who has a clear definated class.


Kit 1: Assault / Assaultrifle

http://www.abload.de/img/0md_assaulto9tu.jpg

This class has no big changes, since the last model. It's still the main combat class with an assault rifle or an stronger smg, if the merc can not afford one. This causes in a width range of possible weapons, from power full assault rifle / nadeluncher combos to simple SMG or even rifles. The armor should by middle class.


Kit 2: Spec Ops / Stealth / SMG

http://www.abload.de/img/0md_combat1lex.jpg

This class is now a less clear definated one, it's new focus lies on stealth and CQB. The merc gets a SMG or a carbine, if he can afford one, this weapon should be as silence as possible if not, we should give some other kind of silence to him. The range of weapons here is very large, it can be the carbine version of newest hight tech assaultrifel but also it can be a simple silenced pistol. The armor is not very important, but camo should be a must have.


Kit 3: Combat / Tank / Shotgun

http://www.abload.de/img/0md_quartero9og.jpg

This class is an new one, it equips the merc with a shotgun or another power full close combat weapon. The range of weapons, fitting in "Kit 3", starts by highly effective auto shotguns and ends with simple large caliber pistols. A good protection is here a question of survival.


Kit 4: Support / Sprayer / LMG

http://www.abload.de/img/0md_support7y5z.jpg

This class is just the same, as in the previous model. The merc gets a LMG or another weapon with is able to bring the same effect of suppression onto the enemy. The weapon in this kit can cycle from the heaviest mg in the game, to a simple pair of akimbo pistols with floor plates and a lot of extra magazines.


Kit 5: Sniper / DMR / Marksman

http://www.abload.de/img/0md_sniperxzbg.jpg

This classic class don't need to be changed. The merc gets a rifle with, or with out optics, the only constant in this class is, that this weapon should have a longer range, then the other weapon, in the other kits. A "Kit 5" can contain the biggest anti material rifles, but is also able to contain a scoped assault rifle, it its fir into the merc character. A great armor is not very necessary but camo should be good.


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[Updated on: Thu, 04 November 2010 09:20] by Moderator

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Corporal
Re: MD[message #266276] Thu, 04 November 2010 15:29 Go to previous message
Nickfighter is currently offline Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
You know, I think it should be nice to have 4 of the classes you mentioned, but replace some one with the merc's specialised equipment, IE: So that MD would get some special medical equipment, like 2 doctor bags, regeneration boosters etc.
Same goes for Snipers, or Heavy Weapons guys and others

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Sergeant
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