Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Anyone ever make a Metal Gear mod?
Anyone ever make a Metal Gear mod?[message #269377] Wed, 05 January 2011 02:45 Go to next message
Saibot is currently offline Saibot

 
Messages:198
Registered:September 2009
I wanna see that:)

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Staff Sergeant
Re: Anyone ever make a Metal Gear mod?[message #269379] Wed, 05 January 2011 02:48 Go to previous messageGo to next message
Logisteric

 
Messages:3190
Registered:December 2008
Location: B
wtf is a metal gear mod supossed to be?

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Captain
Re: Anyone ever make a Metal Gear mod?[message #269381] Wed, 05 January 2011 03:00 Go to previous messageGo to next message
Guest
Metal Gear is a very cool console series that started on the NES. My personal favorite was Metal Gear Solid 3. A very nice story of the cold war.

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Re: Anyone ever make a Metal Gear mod?[message #269382] Wed, 05 January 2011 03:02 Go to previous messageGo to next message
Logisteric

 
Messages:3190
Registered:December 2008
Location: B
hey i had the cold war 40 km to the east - i don't need games about it - matter of fact where i live now used to be 'milit

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Captain
Re: Anyone ever make a Metal Gear mod?[message #269384] Wed, 05 January 2011 03:08 Go to previous messageGo to next message
Guest
This is roughly the story:

Metal Gear Solid 3 is set during the Cold War in 1964, where a CIA agent, codenamed "Naked Snake", is sent to the jungles of Tselinoyarsk, in the USSR. Aided over radio by Major Zero, Para-Medic, and his former mentor The Boss, his mission is to rescue a defecting Soviet scientist named Sokolov who is secretly developing an advanced nuclear-equipped tank called the "Shagohod". The mission goes smoothly until The Boss defects and provides her new benefactor, Colonel Volgin, with two Davy Crockett miniature nuclear shells. Sokolov is captured by Cobra Unit and Snake is heavily injured in combat by The Boss, allowing Volgin and his cohorts to escape with Sokolov. Volgin detonates one of the nuclear shells to cover up its theft, which is subsequently blamed on The Boss.

And also it is very very nice story full of unexpected twists and turns.

Easily my favorite game (even over JA2). I absolutely recommend it.

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Re: Anyone ever make a Metal Gear mod?[message #269385] Wed, 05 January 2011 03:10 Go to previous messageGo to next message
Logisteric

 
Messages:3190
Registered:December 2008
Location: B
yep fitting into a handbag two in one handbag and so easy to lay your hands on

... and btw, we were more afraid of it than them russkies

[Updated on: Wed, 05 January 2011 03:14] by Moderator

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Captain
Re: Anyone ever make a Metal Gear mod?[message #269386] Wed, 05 January 2011 03:24 Go to previous messageGo to next message
Guest
There was also a 4th game that was made.

]

...and many spin offs.

[Updated on: Tue, 29 May 2018 07:48] by Moderator

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Re: Anyone ever make a Metal Gear mod?[message #269387] Wed, 05 January 2011 03:25 Go to previous messageGo to next message
Logisteric

 
Messages:3190
Registered:December 2008
Location: B
lol, guns and asses

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Captain
Re: Anyone ever make a Metal Gear mod?[message #269388] Wed, 05 January 2011 03:33 Go to previous messageGo to next message
Guest
Did you watch it?

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Re: Anyone ever make a Metal Gear mod?[message #269389] Wed, 05 January 2011 03:35 Go to previous messageGo to next message
Logisteric

 
Messages:3190
Registered:December 2008
Location: B
how about the stand of your vid?

... now i watched it - looks like some kind of fascistoid ego shooter, why do you always see ass or tits when a lady is shown?

[Updated on: Wed, 05 January 2011 03:39] by Moderator

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Captain
Re: Anyone ever make a Metal Gear mod?[message #269390] Wed, 05 January 2011 03:44 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1403
Registered:July 2006
Location: People riding polar bears...
To answer the thread's question, no.

Calm down, Logisteric.

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Sergeant Major
Re: Anyone ever make a Metal Gear mod?[message #269391] Wed, 05 January 2011 03:47 Go to previous messageGo to next message
Logisteric

 
Messages:3190
Registered:December 2008
Location: B
i'm no way upset

would have liked a 'what do i need to make a metal-gear mod?'-thread more and obviously i has not been made - there would be threads about it

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Captain
Re: Anyone ever make a Metal Gear mod?[message #269392] Wed, 05 January 2011 03:48 Go to previous messageGo to next message
Guest
Not a shooter....well one could play it like a shooter if one desires.
Ass and tits are what young boys and men like. The targeted audience is men and young boys.


Ego shooter?

n MGS4, players assume the role of Solid Snake, utilizing stealth, CQC and traditional combat techniques. The overhead camera of earlier Metal Gear games has been replaced by a third person and over the shoulder camera for aiming a weapon, with an optional first person view.

A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking and reading an adult magazine.

Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units.[14] The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.

Metal Gear Mk.II, later substituted by Mk.III, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment. Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.

Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price.

The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.

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Re: Anyone ever make a Metal Gear mod?[message #269398] Wed, 05 January 2011 06:37 Go to previous messageGo to next message
Guest
@Saibot

Here is something that kind of reminds me of metal gear.

[Updated on: Tue, 29 May 2018 07:49] by Moderator

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Re: Anyone ever make a Metal Gear mod?[message #269416] Wed, 05 January 2011 12:58 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
taoteching
@Saibot

Here is something that kind of reminds me of metal gear.

Which AR is he using that gives that amount of 1-shot kills? He should've used the FAMAS if he wanted to stay true to the MGS-franchise Smile

[Updated on: Tue, 29 May 2018 07:50] by Moderator

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Sergeant
Re: Anyone ever make a Metal Gear mod?[message #269419] Wed, 05 January 2011 13:21 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
As it is quite short and shows reflex sight and fore grip on the pic, I'm pretty sure it's the FAL OSW.
Also note that the video is a classic kill-montage and he's usually going for the head. He might have upped gun damage a bit to ensure a kill, but with 7.62x51mm to the head, you should get enough one-hits for the video either way.

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Captain

Re: Anyone ever make a Metal Gear mod?[message #269558] Fri, 07 January 2011 19:23 Go to previous message
usrbid is currently offline usrbid

 
Messages:1502
Registered:December 2008
You can see that he is using up 7.62x51 NATO. How come the robot gun has an attachment? All attachments should get removed prior to the robot getting the gun installed? (Hence there are discussions about what weapons have built in, non detachable scopes so that the robot can use aim clicks.)

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Sergeant Major

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