Metal Gear Solid 3 is set during the Cold War in 1964, where a CIA agent, codenamed "Naked Snake", is sent to the jungles of Tselinoyarsk, in the USSR. Aided over radio by Major Zero, Para-Medic, and his former mentor The Boss, his mission is to rescue a defecting Soviet scientist named Sokolov who is secretly developing an advanced nuclear-equipped tank called the "Shagohod". The mission goes smoothly until The Boss defects and provides her new benefactor, Colonel Volgin, with two Davy Crockett miniature nuclear shells. Sokolov is captured by Cobra Unit and Snake is heavily injured in combat by The Boss, allowing Volgin and his cohorts to escape with Sokolov. Volgin detonates one of the nuclear shells to cover up its theft, which is subsequently blamed on The Boss.
And also it is very very nice story full of unexpected twists and turns.
Easily my favorite game (even over JA2). I absolutely recommend it.
Not a shooter....well one could play it like a shooter if one desires.
Ass and tits are what young boys and men like. The targeted audience is men and young boys.
Ego shooter?
n MGS4, players assume the role of Solid Snake, utilizing stealth, CQC and traditional combat techniques. The overhead camera of earlier Metal Gear games has been replaced by a third person and over the shoulder camera for aiming a weapon, with an optional first person view.
A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking and reading an adult magazine.
Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units.[14] The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.
Metal Gear Mk.II, later substituted by Mk.III, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment. Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.
Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price.
The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.
As it is quite short and shows reflex sight and fore grip on the pic, I'm pretty sure it's the FAL OSW.
Also note that the video is a classic kill-montage and he's usually going for the head. He might have upped gun damage a bit to ensure a kill, but with 7.62x51mm to the head, you should get enough one-hits for the video either way.
You can see that he is using up 7.62x51 NATO. How come the robot gun has an attachment? All attachments should get removed prior to the robot getting the gun installed? (Hence there are discussions about what weapons have built in, non detachable scopes so that the robot can use aim clicks.)