Home » PLAYER'S HQ 1.13 » v1.13 Multiplayer » Reworked / Simplified HOST Screen
Reworked / Simplified HOST Screen[message #269100] Wed, 29 December 2010 19:23 Go to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
Do you like it? Should be much easier to use now.

http://ja2.h758491.serverkompetenz.net/Wanne/MP_NEW_HOST_SCREEN.png

[Updated on: Wed, 29 December 2010 19:24] by Moderator

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Sergeant Major

Re: Reworked / Simplified HOST Screen[message #269104] Wed, 29 December 2010 20:00 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Me like, me like a lot

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First Sergeant

Re: Reworked / Simplified HOST Screen[message #269105] Wed, 29 December 2010 20:03 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:332
Registered:March 2004
I also like it.

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Master Sergeant
Re: Reworked / Simplified HOST Screen[message #269146] Thu, 30 December 2010 17:52 Go to previous messageGo to next message
Guest
I like everything, however; the starting time option seems to limit players now. It used to be that one could choose starting time. This comes into play when deciding on what equipment to buy. I can remember a few games where I had to decide whether to buy night time equipment, day time equipment, or a combination of the two because of the time either being dusk or dawn.

[Updated on: Thu, 30 December 2010 17:53]

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Re: Reworked / Simplified HOST Screen[message #269150] Thu, 30 December 2010 18:24 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
In the starting time you can choose now:

- Morning -> 07:00
- Afternoon -> 14:00
- Night -> 02:00

Of course I can add more time zones. I wanted to keep the screen as user friendly and easy to use as possible.

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Sergeant Major

Re: Reworked / Simplified HOST Screen[message #269153] Thu, 30 December 2010 18:26 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
In the starting time you can choose now:

- Morning -> 07:00
- Afternoon -> 14:00
- Night -> 02:00

Of course I can add more time zones. I wanted to keep the screen as user friendly and easy to use as possible.

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Sergeant Major

Re: Added Multiplayer Help text[message #269325] Tue, 04 January 2011 13:00 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
I added a help text for Hosting/Joining to the multiplayer main screen.

http://ja2.h758491.serverkompetenz.net/Wanne/MP_Help.png

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Sergeant Major

Re: Added Multiplayer Help text[message #269343] Tue, 04 January 2011 17:29 Go to previous messageGo to next message
Guest
Cool,

Good work man.

When is 1.6 going to be available and what are the new features?

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Re: Added Multiplayer Help text[message #269412] Wed, 05 January 2011 11:49 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
Thanks,

There will be no separate v1.6 multiplayer EXE. Version 1.6 will be included in the closed beta 2011, which will be available next week.

There are no new features, only a rework and bugfix
- Reworked HOST and JOIN screen
- Hopefully fixed the AI interrupt bug in a CO-OP game (only ALT + E worked)

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Sergeant Major

Re: Added Multiplayer Help text[message #270629] Tue, 18 January 2011 19:21 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
First of all many thanks for this great mod!
Im still playing coop rounds with a friend of mine regularly.

Anyways, is it be possible to fix the issue that each player sees different items which are dropped by the AI?
Also, will there be further investigation by you to make the campaign playable completely in coop?

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Private 1st Class
Re: Added Multiplayer Help text[message #270630] Tue, 18 January 2011 19:41 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
Synchronizing Inventory (Merc and Enemy) is on the TODO list. I think a full campaing like in a single player game is very hard to realize. But I could think about playing a handful of sectors in a CO-OP game instead of only 1 sector.

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Sergeant Major

Re: Added Multiplayer Help text[message #270785] Thu, 20 January 2011 17:21 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
Sounds good!
Pls keep us updated on any date estimation when there may come a new version for this great mod!
Im pretty sure if there was some kind of option enabling you to play a sequence of sectors this
would take this mod to the next level.

When I first played JA2 I already dreamed of a coop possibility for the game and especially for the campaign...
I do appreciate your effort with this mod pretty much. I do know how hard it really is to
include such a feature into ja2. Again great great work!

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Private 1st Class
Re: Added Multiplayer Help text[message #270805] Thu, 20 January 2011 19:46 Go to previous message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
Thanks wickedinsane, of course I will keep you all up to date.

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Sergeant Major

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