Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » Tao's Audible Oasis
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| Re: Tao's Audible Oasis[message #273593]
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Mon, 14 February 2011 23:52 
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The modification has been updated:
1)File size is down from over 400 MB to 19.7 MB
2)File is now hosted via Windows Live Sky Drive.
3)File has new batch file and executable file.
4)Read me is at version 1.2
Special Thanks:
To JMich for all of the hard work that he put into this modification making it more user friendly and functional.
TITLE PAGE
More to come soon!
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| Re: Tao's Audible Oasis[message #274037]
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Sun, 20 February 2011 23:45 
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So far I have received a lot of positive feedback on the modification via private messaging.
Just curious:
1)Regarding sounds and music for Jagged Alliance 2 1.12, what would you like to see changed?
2)What genre of music would you like to replace the initial music in my next T.A.O. installment?
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| Re: Tao's Audible Oasis[message #274156]
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Tue, 22 February 2011 03:50 
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@Slax
Would you be willing to post some of your work?
@Hawkeye
I explored these ideas during my work on T.A.O. Eastern Influence.
Regarding the specialized ambient noise:
At this moment, I do not know how to have more than the standard ambiance replacements.
Was there any progress with this?
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| Re: Tao's Audible Oasis[message #274213]
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Tue, 22 February 2011 17:43 
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@Slax
I like glass crack. It has a very nice sound. I also like metal hit, but it sounds like someone driving a nail into a tin roof.
Edit:
Is there indeed a site where we can get REAL sounds from REAL situations and not just sound effects?
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| Re: Tao's Audible Oasis[message #274613]
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Sun, 27 February 2011 03:15 
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daftHello, this old game JA2 has been brought back to life :cheers:, with the addition of this music. Thanks for the effort and time you put into this. I have been in a slag pit when it comes to MoDs for this game since my latest version of this game is on STEAM. Unfortunately their seems to have been some changes to the game making my 'steam' version poop. :whythis:
Anyways, this MoD works fine, even found myself surfing the net for the best deal, or I suppose take a pot shot and hit the local gaming stores..though the age of the game makes this rare.
Thank you Daft. I really appreciate it.
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| Re: Tao's Audible Oasis[message #274898]
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Wed, 02 March 2011 16:35 
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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SlaxDon't really know of any sites to recommend. Did you try the Freesound Project? I've found lots of interesting sounds there, ranging from noises over real life ambient sounds to techno beats. Don't know if they suit your needs. They're all free, but you'll have to give credit.
@taoteching:
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WOOAAHH!! I haven't tested these files in JA2 yet, but this music is amazing. Clicking through those waves is a pleasure. Yagshimash, great success! Is nice, I like. Thank you.
One question though. You're pointing out that this is for 1.12. Does 1.13 behave differently or do you just mean to calm people down who think it's a mod only kind of thing?
HawkeyeAmbient sounds would be a good addition but they'd have to be very subtle, so as not to annoy or appear repetitive. Exactly. I've had music turned off so far with a media player running in the background and those cut off bird chirping sounds are a pain in the arse. But this would evidently not only need a file replacement in order to become suitable; as Tao pointed out, you obviously can't simply increase the number of sounds, you'll have to change the engine first.
Uhmbytheway, this sounds familiar. Is there a thread about an audio engine overhaul or something? I'd want to get a rant on as usual, but this is not the place.
taoteching1)Regarding sounds and music for Jagged Alliance 2 1.12, what would you like to see changed? I'd generally vote for changing all of the sounds. I know this is not "make a wish", but you've asked for it, so I'll unleash the ranting beast.
Button clicks in the main menu and the strategic screen don't sound very elegant. I'd keep the scheme (mechanical clicks), but improve the quality by using different, more ambient-like sounds.
- The Laptop. I mean JA2's sounds are pretty distinctive, so I admit I have a bit of nostalgia in my head when hearing that "Woosh", but I've pretty much always thought something along the lines of "If you changed the sounds, how'd you do that?"
I'd simply replace the button beeps with pretty (ambient) sci-fi-ish ones. Agreed, it's a very old system, but even old systems have tried to advertise their stuff pretending they were the fffuture.
And the "Woosh", it's not annoying, but still pretty loud, especially when you close the laptop for the first time and everything has been quiet so far. I'd opt for sci-fi sounds as well, because artificial sounds can be very calm, yet distinctive and in spite of JA2's rusty old charm might add to style. An alternative would be a calm logon or logoff (not Windows), maybe even like a small electronic motor humming and some parts clicking, then a smooth beep once it is opened.
- Action sounds in JA2. Steps are okay, even jumps are, but opening and closing doors and lockers sounds bad. The problem is that repeating sounds (kicking a door until it's open, checking lots of potential item containers) really emphasize how ugly a sound can be. Doors with rusted door hinges being opened and slam shut again and again by civilians and soldiers alike make a stealth mission an auditive experience of the bad kind.
- The crows. Crows have to be somewhat annoying, but I used to be confused when I heard them play with a corpse. It doesn't sound anything like flesh being eaten by birds. So birds in general, including the ambient one, are not very subtle. As opposed to cows. Cows rule.
The occasional "some crow is making some eating sound" sound could be replaced with a (maybe longer?) sound of several birds arguing.
- Item sounds. I think gun sounds have to be obnoxiously loud (while not sounding too bad at the same time), but while gun shots sound cool, some sounds like cocking a rifle and especially pumpguns are not strong enough, which doesn't mean they have to be louder, but different. They're barely recognizable. I believe there are millions of projects on changing gun sounds, so I'll leave it to that.
- If that
Hawkeyebackground machining/pumping sound going on in Vengeance at mine/oil rig sites is possible and works for vehicles, I'd love to have the ice cream truck play a very quiet jingle on loop. =D
The problem about changing sounds is often getting the right balance between making sounds ambient and less obtrusive... and actually making them auditive triggers so you know what happens when you hear a sound. That's the point in changing door sounds to be weaker (by far), while making an actual shotgun cocking sound that doesn't sound like an open shoelace getting slowly dragged against an object. It's important not to be like "Did I just hear something?", neither "Wish I hadn't."
Dis be what me sayin. Again, you've asked for it, don't blame me! =D
Loody
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| Re: Tao's Audible Oasis[message #274913]
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Wed, 02 March 2011 19:36 
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@LootFragg
First off, thank you for your compliment.
I have a few questions of my own:
1)So the installer worked correctly and without problems?
2)Was there anything that was confusing?
3)Was everything intuitive?
4)Did you finally hear the music in game?
5)Did the music change the atmosphere and pacing of the game?
I like your ideas on the sound improvement and I personally have wanted to do the same things.
Whenever I find the time again, I will release new sound effect upgrades loosely based on and around the T.A.O. Eastern Influence music.
For the record:
For those who did not know, the music is indeed compatible with *virtually* all versions of Jagged Alliance 2 and it's modified counter parts. T.A.O. Eastern Influence is initially intended to be a Jagged Alliance 2 1.12 modification, but it should work absolutely fine with any other modifications with a few exceptions.
TITLE PAGE
More to come soon!
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| Re: Tao's Audible Oasis[message #274947]
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Thu, 03 March 2011 02:31 
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As of right now the modification is compatible to *virtually* all modifications as is.
If, in the future, a problem does arise, I will take the necessary steps to fix it.
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| Re: Tao's Audible Oasis[message #275070]
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Fri, 04 March 2011 02:40 
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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taoteching1)So the installer worked correctly and without problems?
2)Was there anything that was confusing?
3)Was everything intuitive?
4)Did you finally hear the music in game?
5)Did the music change the atmosphere and pacing of the game? Installing this was a piece of cake, I just followed the Readme. Nice idea of delivering compressed MP3s and decoding them into WAVs. Everything went fine.- Yes.
I wondered why there was no original music folder. It would indeed be somewhat interesting to know where the original files are / were. You could include information about how everything works in your Readme file, I'm always interested in that kind of stuff and sometimes I have a problem installing things that aren't clear to me. Your Readme, by the way, looks great.
[edit: Does the game already look for a "music" folder?]- The Readme says "Decode.exe", you've got a lame.exe and a decode.bat. I managed to figure out what was meant using my huge brains. You should change that, though. =D
- The batch can remove the original MP3 files. But what are they? You basically want to leave nothing but the WAV files in the folder and save some space, am I right? [edit: Exactly, the batch says "del *.mp3".] You should explain that and point out that the MP3 files which are about to be deleted are the ones that have just been decoded, the ones from the archive, and they don't serve any purpose except if the user wants to listen to them outside the game. Otherwise it sounds as if you're deleting the original game music if you press Yes.
- So describe what the decoder does and what it should look like in the end (lots of WAV files instead of MP3 files). This'll also make it easier for users to check if everything went like it should have. Even better if anybody doesn't get it to work for some reason.
- It was pretty intuitive, yes. Download a package, extract, follow installation. However, like mentioned before, the most intuitive way would just have been replacing existing files with new ones. Since that isn't possible due to file size and so on, you should explain that.
- I'm hearing the music, it sounds good. I haven't heard every track yet, I've only tried it for some minutes, but it's good.
- I don't want to answer that in detail. Yes, the atmosphere has changed and it feels better, I can imagine leaving the music on as opposed to the original music, which wasn't too bad, but I didn't really enjoy it. As for now, I don't even know if I will keep your music or if I'll resort to the media player again, that doesn't even depend only on the quality of the music but on my mood. I'd need to play the game for a while, but that isn't really possible for now.
It would, however, be cool if this music set was selectable in the upcoming official release. I like it, it's playful and somewhat comforting. It sounds less 8-bit-ish than the original music (which should never be replaced entirely though). Can you think of a way of making it compatible to other sound sets? Create a music folder and then drop folders with WAV files in it, all with a specific name that needs to be put into or uncommented in the JA2.ini or something? I don't think selecting it in the game will be possible without intensive work. I can, however, imagine wanting to select a music set of my choice, put it in some folder and some INI, start the game and enjoy it.
If this was achievable, you or anybody could upload music sets fitting taste and individual playstyle. Desert Storm kind of sounds for mass merc warfare using "western" weapons. Really loungy tracks. Pop songs for the hearing-impaired and the tasteless. Maybe even going one step further than Iwashiro's songs and listening to Asian plucking instruments that fit to a custom GUI.
Oh that reminds me. The GUIs I have seen so far didn't look very appealing to me. I can imagine it's pretty tough to make one that looks good, but if you find one, add it or recommend downloading it together with the music in order to really create a theme.
I'll have to cut off the thoughts, they're starting to multiply.
Loot
Edit: Ah yes, and add instructions for restoring the original music ("simply delete the folder" and so on). It's always best to know how you can undo something in advance. Makes you more eager to try out something new.
And mention, like I said, that it should be 1.13 compatible as there are no major changes to the way in-game music works.
Edit 2: And mention the space it's going to take up. ~250MB isn't going to prevent anybody from installing this, but it should be mentioned nonetheless as the WAV files are far bigger than the archive.
And you could mention that any files but the WAV files can be deleted in the end for people who like to keep it clean and know what everything does. Users without knowledge of the way the EXE and BAT work will likely keep them in the folder and think they're somehow necessary for the game or music to work properly.
[Updated on: Fri, 04 March 2011 03:11] by Moderator Report message to a moderator
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| Re: Tao's Audible Oasis[message #275076]
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Fri, 04 March 2011 03:52 
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First off, excellent constructive criticism. I will indeed take a look at fixing and adding every single one of your recommendations. Thank you Loot.
Also, I do plan on creating more projects in the T.A.O. series.
Edit:
Thank Jmich for the MP3 to WAV.
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| Re: Tao's Audible Oasis[message #275086]
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Fri, 04 March 2011 09:16 
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JMich |
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Messages:543
Registered:January 2011 Location: Greece |
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LootFraggCan you think of a way of making it compatible to other sound sets? Create a music folder and then drop folders with WAV files in it, all with a specific name that needs to be put into or uncommented in the JA2.ini or something? I don't think selecting it in the game will be possible without intensive work. I can, however, imagine wanting to select a music set of my choice, put it in some folder and some INI, start the game and enjoy it. Wonders of VFS
VFS Structure works by using a First In Last Out method, so if the vfs file of your current mod is - Data
- Data-1.13
- Data-UCNAS
- MyMusic
it will first check folder MyMusic\Music for any music files, then folder Data-UCNAS\Music, then Data-1.13\Music, Then Data\Music and finally Data\Music.slf (again, I'm not sure if it will look for a music.slf in each folder, or if it will look for one only after failing to find any folders).
There is also a way to combine ini files, so no matter what vfs file you are using, it will add at the end of the vfs structure the MyMusic as a location to look for, but I haven't looked that far into this method. Take a look though at Docs\VirtualFileSystem_Setup.txt part 4 (Extensions)
Hope this helps
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First Sergeant
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| Re: Tao's Audible Oasis[message #276471]
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Wed, 23 March 2011 19:41 
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The title track in the main menu was chosen to be the title track because of it's relatively short duration.
Yes, he does.
------------------------------------------------------------ ------------------------------------------------------------ -------
Due to lack of time and motivation,
Work on T.A.O. Eastern Influence will be postponed indefinitely.
[Updated on: Wed, 21 January 2015 01:45] by Moderator Report message to a moderator
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| Re: Tao's Audible Oasis[message #278627]
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Tue, 26 April 2011 10:26 
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I have been tinkering with T.A.O. Eastern Influence as of lately.
<font size="">(Experimental) Additions:</font>
*NEW Laptop WAVS
*NEW Glowclick WAV
*NEW Endturn WAV
*NEW Background for Laptop
Nothing is set in stone.
I will eventually upload a test version just to see opinions on what should stay or what should go.
For those of you who are interested in trying T.A.O. Eastern Influence, you can find it on the first post of this thread.
[Updated on: Wed, 21 January 2015 01:47] by Moderator Report message to a moderator
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| Re: Tao's Audible Oasis[message #282483]
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Mon, 06 June 2011 16:29 
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When I said beds, I meant the sleep icon that displays whether a mercenary is currently asleep or not.
The yin yang cursor is just cosmetic, but it seems to work fine. The red point cursor was not the only thing that correlates towards a selected mercenary. The text is highlighted and the mercenary's portrait is displayed in the upper left hand corner. Also, now instead of the fine point pointing at a particular selected mercenary we can clearly see that the new yin yang takes up a larger area so that the user can better see who he/she has selected.
I will alter the design when ever I get motivation. I seem to work in "spurts".
Once again,
Thank you for your constructive criticism. You are definitely one of the best when it comes down to sitting and thinking about ideas. You take the time. Thanks LootFragg.
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| Re: Tao's Audible Oasis[message #282505]
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Mon, 06 June 2011 18:55 
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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Ah, the beds. Actual beds, of course. Yeah, I forgot about the sleeping icons. Stupid me. I recommend coloring the beds in simple black. The font can't be changed as far as I can tell, but having black script and icons on a paper white background might look a slight bit like ink despite the font being devoid of any calligraphic touch. When I think of an Eastern influence, I always think of somebody handwriting symbols on paper using a brush and ink.
On the other hand, you might of course make differently colored bed icons as these symbolize an inactive merc - a negative status - and can thus be made clearly visible using one specific color like red, indeed. You might want to make sure there aren't many other colors aside from grey and dark red and such as having only one significant color adds to style. The bamboo not included.
Thanks for the compliment. I sure hope I can get some focus on Sandro's project as well. Motivation works the same way for me, especially at the moment.
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| Re: Tao's Audible Oasis[message #283404]
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Tue, 14 June 2011 02:19 
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@PasHancock
I am glad that you liked the music.
What was your favorite part about it?
What was your least favorite part about it?
I would really love to add an additional mercenary from Asia. The game does not have very many representatives from that continent other than China and Russia.
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