Home » MODDING HQ 1.13 » v1.13 Coding Talk » Learning how the tactical AI works
Learning how the tactical AI works[message #274168] Tue, 22 February 2011 07:54 Go to previous message
MorgluM is currently offline MorgluM

 
Messages:24
Registered:March 2004
Location: Qu
Hey all,

Newbie here, I'm trying to play with the AI a bit.

I've found
\Jagged Alliance 2 v1.13 - Source code [1.0.0.2085]\Build\TacticalAI\DecideAction.cpp
, which returns actions for each soldiers such as "AI_ACTION_FLANK_LEFT", "AI_ACTION_SEEK_OPPONENT" and "AI_ACTION_TAKE_COVER".

However, I can't seem to find where these actions are defined. I've seen the actions names in "AIUtils.cpp" and "AI.h", but this is not where they are defined...


A pointer would be appreciated as my sanity is slowly fading Smile

Also, how does one build the exe to be able to see the "debugmsg" ?

Cheers!

[Updated on: Tue, 22 February 2011 19:02] by Moderator

Report message to a moderator

Private 1st Class
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Doubling image size
Next Topic: RII - Resolution Independent Interface [UPDATE :RII v4f]
Goto Forum:
  


Current Time: Tue Feb 11 17:17:20 GMT+2 2025

Total time taken to generate the page: 0.01816 seconds