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Re: Learning how the AI works[message #274364] Wed, 23 February 2011 21:57 Go to previous messageGo to previous message
MorgluM is currently offline MorgluM

 
Messages:24
Registered:March 2004
Location: Qu
Just to make my current objectives clear. At this stage, I'd be very happy if I could just get the following to work:

1) Decisions are written to aidebug.txt
2) Create a decision where the unit moves 1 square right then stop for the rest of the turn. If it cannot go right, then go left/north/south...
This would probably require using "Schedule" which I am very glad was mentionned above




edit: Also, is anyone aware oh how the "pSoldiers" are chosen? Are they simply played one after the other, always in the same order (say, by increasing ID#?)

edit2 : Running debugging mode using F5 doesnt work because
"\Build\ext\vfs\build\...... \lib\vs2010\debug\VFS.lib is an unrecognized or unsupported binary format"

[Updated on: Wed, 23 February 2011 22:42] by Moderator

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