Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Best Gun ingame.Oppinions please :)
Re: Best Gun ingame.Oppinions please :)[message #27709] Mon, 26 April 2004 19:03 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
FN P90! I see nobody else agrees with me on the P90.Who the hell said it was a pistol, anyway? Just put an extender on, rod&spring, laser sight and SILENCER! The range is 32, ap.5. Plant 8-10 bullets with a pair of them in a rushing red/grey shirt at night. Never had to use burst. The firepower is enormous: 30+30=60 per double shot.Biggest of the game,man!And silent!
It's a gun for specialists, ideal for an ambidextrous guy. Firing more you get to 100 in MRK faster.
The FN Minimi is the greatest gun for an auto-weapons specialist:6 rounds burst, 12 bullets in an unlucky opponent.
The FN-FAL only plants a maximum of 9 (3.3)In my experience there's often not enough to kill a fully armored elite. Frigging try it on you with coated armor(118)!Neat damage: -40!
It's a gun for non-specialists, only relatively powerfull, the 4 ap when equipped with a rod&spring recommands it for shooting 6 times at a red skirt coming from the same spot you've shot another opponent. ALL THE FN ROCK! OK?
They are only beaten by the auto rocket rifle in power: one burst fire finishes a tank when loaded with HEAP ammo! Used it while defending the queen's garden, hidden after the entrance from the south in the labirinth. Goes like this: 25 points.Done;interrupt a sucker-headshot from 4 squares: -111; done-another interrupt: head blows; still have 10 points, 9 of which are used for another headshot,this time in turning.
And don't forget the AKM's fastest repairing and greatest reliability, doubled by great sound and 4 action points.

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27710] Mon, 26 April 2004 23:07 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
There is a game who has the M9 weapons stash for download at the JA-GALAXY site, yo, Maddog.
You'll find a P90 and a HK G11(Mike's weapon). Mind they all have 50 clips!They're there from day one, I recommand hitting it with Magic or Linx,but any lockpiking guy will do.Unless you want to use the TNT in A10.
Killing Darryl on the way by emptying a 9 mm clip shot in the square behind him, for the Ruger mini he carries helps too...Sniper& laser also available in F10 if you want to pick the fight with the Hicks. Good luck and remember ambidextrous is worth having for this game, maybe with night ops. By the way, hope you know how to duplicate them.
The game is on expert-realistic setting.
Try it, man! It's worth it!

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27711] Sun, 02 May 2004 07:31 Go to previous messageGo to next message
Akbar Al-Ruianed is currently offline Akbar Al-Ruianed
Messages:2
Registered:May 2004
RPK-74, good ammo and with a skilled atuo-weapons merc you can really slice through enemies at the later stages in the game, good weight also, try it with raven

laser, talon, sniper,

Report message to a moderator

Civilian
Re: Best Gun ingame.Oppinions please :)[message #27712] Wed, 05 May 2004 17:35 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
About the FNP90... BLAH! It can be counted as a pistol. Not good. At all. [/QB][/QUOTE]
If you want to make an idea about that weapon's capabilities, watch STARGATE! There's nothing exagerated there about "la P quatre-vingt-dix". Now, I have no idea if it actually has teflon bullets as standard, but range 32 and damage 30+30 in the game,for only 5ap, make this my favorite.
The best combination of weapons in a team is:
1)ambidextrous: 2X FN P 90(laser,silencer,rod&spring,extender)
2)auto weapons: FN-Minimi(laser,sniper,rod&spring,bipod) + FA-MAS(extender,rod&spring,laser,sniper)
3)pointman: FN-FAL(sniper,laser,rod&spring,extender)
4)heavy weapons: Auto Rocket Rifle, 2 loaded mortars
My standerd team carries those things. The fifth man is always the expert lockpicker(Dynamo or Maddog),he has the SKS(sniper,laser,rod&spring,extender)The sixth is the expert pitcher(FAL with underslung), tones of minigrenades.
Guess the best weapon is this team.
Or... the QUICKSAVE!

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27713] Thu, 13 May 2004 02:42 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Quote:
Originally posted by DaCheetah:
Ohh, ok... in that case... it was a sad, sad day when I gave up my MP53 and AKSU's for the longer range of the AR. Can anyone tell me why the hell you would take the Steyr over the C-7 or FNFAL???
Try this one: psychos in your team. The short burst of this beautiful looking baby, and the large magasine, plus the range and reliability make this a great choice for Maddog and Dynamo. The penalty for the 3 bullets burst is smaller, enough for it to be effective, and their psycho erruption does't leave the gun "feeling light". The FAL has smaller mag and range, the C7 has a long burst, so the Steyr should make the ideal choice.
Usually, I give them a modified SKS, but I just changed my mind about uncontrolled trigger-happy guys - only in the game.

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27714] Thu, 13 May 2004 03:34 Go to previous messageGo to next message
North Park is currently offline North Park
Messages:2
Registered:May 2004
Location: Toronto
Anderson with M14
Cougar with RPK-74

Report message to a moderator

Civilian
Re: Best Gun ingame.Oppinions please :)[message #27715] Thu, 01 July 2004 06:27 Go to previous messageGo to next message
fosty is currently offline fosty
Messages:3
Registered:June 2004
Location: Canada
For my night ops folks, i use a CAWS (w/slugs) with r&s and extender, which makes heads crack like pop rocks.

my AW specialists also use the FA-MAS: the range isn't a problem at night, and after r&s the burst is 5 bullets for 7 (i think) AP. holy crap.

of course, mercs without AW get the trusted FN-FAL.

still, i just can't get rid of my dart gun and combat knife. combat knifes are awesome- against sleeping baddies.

Report message to a moderator

Civilian
Re: Best Gun ingame.Oppinions please :)[message #27716] Thu, 01 July 2004 08:39 Go to previous messageGo to next message
yellow is currently offline yellow

 
Messages:11
Registered:June 2004
HK21 . I love bursting with it at close range. A very close second would be the FAL. Another favorite is the pump shotgun w/buckshot in the early game.

Report message to a moderator

Private
Re: Best Gun ingame.Oppinions please :)[message #27717] Wed, 11 August 2004 12:24 Go to previous messageGo to next message
Freakin' is currently offline Freakin'

 
Messages:28
Registered:July 2004
Location: Holland
Hit and run with the LAW one-shot-gun.
LAW does count as a gun with this nice rhyme..yes? :naughty:

Report message to a moderator

Private 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27718] Thu, 12 August 2004 03:21 Go to previous messageGo to next message
Doc Croc is currently offline Doc Croc

 
Messages:91
Registered:September 2003
Location: VT
My guns of choice are the G-11 and Caws. Usually have one NO/AW guy who carries both while the rest of the team carries a Famas or M-14.

Report message to a moderator

Corporal 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27719] Thu, 12 August 2004 18:43 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
CAWS?
Not my favorite weapon,(don't like shotguns) I'd rather have a 9 millie,silenced,like the Beretta 92F for that (start)range.
But great in the night,with rod&spring,gun barrel extender,sniper and laser scopes(eventually AP ammo):headshot=(over)kill!

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27720] Fri, 13 August 2004 00:41 Go to previous messageGo to next message
Seabee is currently offline Seabee

 
Messages:51
Registered:February 2004
Location: USA
AZAZEL, Have you received the stuff I sent you via Air Mail Fri. July 23 ??? Why do you think the 9mm is better than the Caws ? I know you can silence the 9mm, any other reason for choosing this weapon over the Caws other then you just don't like shotguns ?

Seabee

Report message to a moderator

Corporal
Re: Best Gun ingame.Oppinions please :)[message #27721] Fri, 13 August 2004 01:09 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Let's say I like a weapon to be fast firing,accurate,silent if possible and light.Not spread lead all over the place,or make a terrifying noise.
Even if it has one of the best damages of the game and is rather "good looking",plus it takes A LOT of energy,the CAWS is used by my teams only in the night,at close range(indoors),and only modified.But then again,that might be the way I play...Gave up putting a duckbill on it,and using it as a support(cover fire) weapon, a long time ago.
Great weapon,though.
Putting 3 bullets in a redskirt per turn with a Beretta or Colt 45(extender,laser scope,silencer) works better for me.

Your mercs never have wounded any team mate with a shotgun,trying to finish an ennemy he/she has knifed?

And no,I have not received the disk.Nothing yet.Getting worried...

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27722] Fri, 13 August 2004 01:37 Go to previous messageGo to next message
Seabee is currently offline Seabee

 
Messages:51
Registered:February 2004
Location: USA
It made it into Romania and must be sitting at the Post Office there. That's all they could tell me from this end. You should check and see if they are holding it for some reason. It is new and unopened.

Seabee

Report message to a moderator

Corporal
Re: Best Gun ingame.Oppinions please :)[message #27723] Fri, 13 August 2004 03:58 Go to previous messageGo to next message
fosty is currently offline fosty
Messages:3
Registered:June 2004
Location: Canada
Yeah, I'm all about the CAWS, too. It rocks when you stick an extender and r/s on it. its really good for night ops (when you're okay with waking everybody up, that is) and urban combat. makes heads pop like zits. sweet. :bandit:

Report message to a moderator

Civilian
Re: Best Gun ingame.Oppinions please :)[message #27724] Wed, 22 September 2004 21:59 Go to previous messageGo to next message
blackmac is currently offline blackmac

 
Messages:91
Registered:July 2002
Location: MNL
FN-FAL (with rod and spring)

Report message to a moderator

Corporal 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27725] Tue, 05 October 2004 07:02 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
OMG Azazel, you were sooo right about the P90's Very Happy
I was thinking "sure, they probably kick butt", but I had no idea that they were THAT deadly.

I shot the enemies in the torso. It does an average damage of 35 for the first bullet, and 75 for the second bullet, when you weild two at once. Don't ask me how it calculates the damage.

I was using Dr. Q and Bull to test these weapons. Both are at level 6, 85+ marksmanship, and they're wearing UV goggles. The P90's were fully modified, and I was attacking at nighttime. The enemies never saw or heard them coming.

MD and Stephan had FN-FALs. Ivan and Igor had CAWs. They were just sitting there. Dr. Q and Bull were doing all of the work.

Because of you, Azazel, I'm not as intrested in the .38 Special anymore. Wink

The Auto Rocket Rifle (with HEAP ammo) is also lovely, in its own way. If you shoot an enemy in the chest at close range, you'll get to see a nice animation. This gun leaves really large exit wounds. And burst fire is great for overkill.

I haven't tested the ARR weapon on Tanks yet, but I plan to soon.

Report message to a moderator

Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27726] Tue, 05 October 2004 14:26 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
In a normal game, the ARR is found too late to be much use. Similarily, you cannot depend on finding P90s in every game either.

As many people have said before, there is no "best" weapon in the game. All have their advantages and disadvantages. A better question might be which weapon is "best" for a particular role.

For the close range role, some might say the C-7 due to it's superb accuracy (long range = high accuracy, even at short range) while others prefer the FAMAS for its low AP cost. For long range support, some may prefer the FN-FAL while others go for the M-14. But at least you won't find people proposing the FAMAS for long range support or the Dragunov for close range firefights.

Report message to a moderator

Sergeant 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27727] Tue, 05 October 2004 17:55 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Dunno if that has been said this before,but if I had to choose just one weapon for the whole length of the game,for the entire team,that would certainly be the FA-MAS,not the FAL.Gets the job done,even at long range.Visual range limited,in the game.Range 35 is enough,even for 3 bullets to the head,at range 30.Great marksman required,though.Oh,and also good mechanic(s).

Report message to a moderator

First Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27728] Wed, 06 October 2004 01:50 Go to previous messageGo to next message
Di^^^ is currently offline Di^^^

 
Messages:38
Registered:June 2003
Location: Grass Valley, CA
I ignore the "big" versions... HK21, RPK, and the like. Too many AP's needed, although they are indeed long-ranged and powerful.

I prefer a hopped-up C-7 for my auto-weapons mercs, and a FN-FAL for everyone else. If I had to make a choice between them, I guess I'd take the FN-FAL... with only 4-5 AP's required for a shot, the sheer joy of firing 3/4 times outweighs those extra burst bullets.

Both are magnificent weapons. I giggle like a schoolgirl whenever I find one!

Report message to a moderator

Private 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27729] Wed, 06 October 2004 15:11 Go to previous messageGo to next message
blackmac is currently offline blackmac

 
Messages:91
Registered:July 2002
Location: MNL
Quote:
Originally posted by Di^^^:
... I prefer a hopped-up C-7 for my auto-weapons mercs, and a FN-FAL for everyone else ....
Both are magnificent weapons. I giggle like a schoolgirl whenever I find one!
:professor: A bit of a history: JA2 faced some criticism the same way WF is facing now. It seems that the Russian weapons are getting the same treatment the C7 used to get back then. Some gamers who actually had the experience of firing the C7 said that it doesn't deserve such a high status in the game.

So Canadians then, Russians now. Makes me wonder if a German fellow comes up with a new version - then how more can you improve the already very impressive line of German weapons? ... hmmmm ... :headscratch:

Report message to a moderator

Corporal 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27730] Wed, 06 October 2004 16:25 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
Well, both the C-7 and the FN-FAL were adopted by the Canadian military and Sir-Tech, which developed this game, is a Canadian company. Just a bit of developer bias I suspect.

Similarily, WF was developed by a russian so I suppose that he followed precedent and beefed up his national weapons a bit. Still, in WF the russian weapons are not totally dominant. The AN94 is awesome but is limited in number. The RPK is great but suffers at long range because it cannot mount a scope. The AK74 is excellent and particularly fast when equipped with a collimator but it's burst is rather small. The silent sniper weapons (VAL and VSS) are unparallelled but like the AN94, are limited in number.

My troops are mainly equipped with M4 and G36. When I find them, I will use the AN94, the VSS and the VAL but so far, I only have a single VSS. For LMGs, I split between RPKs and Minimi. Later on, if the elites prove too heavily armoured, I might replace the Minimi with HK21s.

I also use a lot of german weapons. The above mentioned G36 of course but also a number of silenced SMGs. The UMP, the MP5A3 and the MP7. I use far more german weapons than russian....

Report message to a moderator

Sergeant 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27731] Thu, 07 October 2004 00:01 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
@ Bane, you said it again hehe: "there is no "best" weapon in the game. All have their advantages and disadvantages."

Ammo is a major (dis-)advantage factor, though.

Report message to a moderator

Master Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27732] Thu, 07 October 2004 01:11 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
I'm sure that every soldier and wannnabe gunslinger in the world wished that they had infinite ammo. Wink

5.56 Ammo seems very common, compared to other types of ammo. Many types of rifles use it. So, if you want a mighty weapon that you can find a lot of ammo for, the FAMAS and C-7 are very useful.

I can definitely understand the bias. I mean, who wouldn't wanna show their countries weapons\soldiers looking sexy and kicking butt?


How can you tell which weapon is "best"? Highest damage? Most "useful"? How well it penetrates armor?

The LAW seems to have the highest single shot damage. If you shot it into a group of 20 enemy soldiers, it would kill or severely wound at least half of them. Of course, that'll never happen Wink .

All shotguns seem to bypass armor. The hicks hurt me no matter how well protected I am. However, shotguns seem to make a poor general use weapon.


Did anyone think that the Barret in UB is a bit "overpowered". In the daytime, one shot kills an enemy from all the way across the sector. I stopped using it because I was feeling sorry for the enemies. I mean, I wasn't even giving them a chance!


I do like the VAL Silent Sniper rifle, however.

Crowbars and Machetes can be super deadly. But, you would need a H2H or Knifing expert in order to use them well, perferably an IMP character. You would have to be close to the enemy, but its worth it.

I enjoy close range combat the most. The closer, the better.

Report message to a moderator

Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27733] Thu, 07 October 2004 06:47 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
Quote:
Originally posted by LegacyOfApathy:
If you shot it into a group of 20 enemy soldiers, it would kill or severely wound at least half of them. Of course, that'll never happen Wink .
Why not? I've gotten 20 crepitus in one place. I've also gotten 15+ bloodcats packed together.

For the Crepitus, use elixor to make yourself invisible to them, then shoot one and run away. All the crepitus in the area will congregate on the position where you took the shot. While most sectors of the underground lair will yield only a dozen crepitus at most, the final sector (containing the queen) has around 20 mobile crepitus.

For the Bloodcats, invade their lair and make your way to a position where they cannot touch you (find a location with a tree or rock to the NSEW but not diagonals). Fire a shot from just outside this position, then move back in. The 'cats will collect right in front of you and you can punch them to death without getting attacked in return.

Enemy troops share similar AI to these creatures. Fire a shot then run away and all nearby troops who are mobile will congregate on that spot. Mind you, enemy troop AI is a bit more complex it seems and after awhile, many of the troops who came will return to their patrol route, but they will do so in big clumps. In certain sectors (Balime shop sector for instance), they will wander within a small area. I know I've gotten up to a dozen enemy troops at a time using this method...I don't recall for sure if I've had 20 or more, but I don't see why it would not be possible.

Report message to a moderator

Sergeant 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27734] Thu, 07 October 2004 06:57 Go to previous messageGo to next message
CCKeane is currently offline CCKeane

 
Messages:98
Registered:September 2004
Location: Hoboken/Long Island
I don't think there really is a single best gun in the game. I've always played around with different guns, some snipers, some shotguns, some assalt rifles. (Don't put 'em on auto though) I think one of the most fun ways to play the game is to experiment with many different types of weapons.

Report message to a moderator

Corporal 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27735] Thu, 07 October 2004 19:55 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
With the C-7 or FN-FAL, your squad of mercinaries could invade any sector during the daytime, kill all of the enemy soldiers, and likely not even get hurt.

It may not be subtle, it may not be pretty, but it definitely gets the job done Very Happy . Those two weapons seem to work well all the time.

Does anyone think using those weapons are "unfair"? Well, normally you'd have to hunt down the weapons and attachments, and find ammo for it yourself. So, I guess not.

UB lets you buy the best weapons in the game, if you have the cash.


You can still do close quarters fighting during the daytime. Have an enemy spot your character running into or behind a building, and they will often follow you. I used this a lot when I arrived at Omerta in JA2.

"Surrender, and your life(s) will be spared"

NO!

*IMP runs into the bathroom and closes the door*

Enemy opens the door...

I shoot him in the face, when he's dead, I close the door again. Smile

Report message to a moderator

Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27736] Fri, 08 October 2004 17:23 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
Any weapon can be quite deadly, if you know how to use it well. I think that a big part of weapon selection comes down to personal preference. I've had great results from using crowbars or .38's because I thought those weapons were stylish and "cool".

Is anyone here a fan of burst fire weapons? Sure, it tends to be overkill, and it goes though ammo fast (if you use burst fire exclusively), but it is a lot of fun!

The FN-FAL is really great at this, especially at nighttime. In the hands of (well trained) psychos Razor and Haywire.

The problem with C-7 burst fire is that it wears out the barrel extender and the weapon itself pretty fast.

The more bullets a weapon fires in burst mode, the faster it gets worn out. So, a weapon that fires 3 bullets per burst will last a lot longer than a weapon that shoots 5 or more bullets per burst.

I like giving psychos automatic weapons, it makes them happy ^_^

Report message to a moderator

Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27737] Fri, 08 October 2004 19:35 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
My entire squad ends up armed with burst fire weapons. I used to use burst fire only at short ranges but lately I'm letting some mercs use bursts at mid range as well.
It's true that all weapons have certain advantages. A crowbar is cool for ganking an enemy unconcious when going for a gun grab (almost a neccesity in UC) but since I play primarily day ops with large squads long range automatic weapons are to me the best all around choice. I like the HK21 better than anything but the RPK and the FAL are a close second. The M14 I really lament parting with but then again in real life I'm still enthralled by an M1 Garand and even a lever action .30-30!
Psychos are always equipped with a backup semi auto weapon for situations where I can't afford to risk having them stand there Rambo style because they have a baby fit with their mg.

In UC (so far) my favorite weapon is the M249 but I'm not even close to finishing the whole game. Not only am I taking the time to savor every map but since I'm spending most of my spare time modding it may be another year before I finish that excellent piece of work.

Report message to a moderator

Sergeant Major
Re: Best Gun ingame.Oppinions please :)[message #27738] Fri, 08 October 2004 19:53 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
On the plus side, wearing out your weapons like that will give your mechanics lots of opportunity to increase their skills Smile

Seriously, I mainly attack at night which means I usually only hit 1 or 2 sectors per night. Only when I attack a town do I attack more than that. So during the day, I rest up and repair my weapons. As a result, my weapons are always near 100%, even those that use a lot of burst fire.

The barrel extender thing is a definite problem, but on a C-7 or FN-FAL, a bipod is generally a better choice since these weapons have quite high range to begin with. The exception is the C-7s and FAMAS used by my point troops. These guys seldom go prone so the barrel extender is better option. To compensate for this, I often have another merc in the support team with the exact same weapon. After a couple of firefights, I simply trade weapons.

My support troops generally use single shots. One to the torso then one to the head and for that, I use the FN-FAL and C7 (for weaker mercs or those burdened with heavy weapons). Only the pointmen use burst fire a lot. So ammunition is generally not a problem unless you are in the early game.

Report message to a moderator

Sergeant 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27739] Sun, 10 October 2004 19:24 Go to previous messageGo to next message
jamotide

 
Messages:39
Registered:July 2002
Location: Germany
The best weapon? Buzz with a M249 or HK-21! Very Happy

Report message to a moderator

Private 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27740] Mon, 11 October 2004 01:52 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
LOL at LegacyOfApathy's "I stopped using it because I was feeling sorry for the enemies."

Back to best gun, it does depend which guns are available. (duh) And alot on who's holding it, mercs-specialties (and traits) influence performance.

My way:
-A.W.specialists get a low-ap/high-rounds-burst weapon, so they can point'n'squeeze the 1st shot (not always; sometimes it get really busy in the field) after the 1st shot they switch to autofire and let 'em have it. (so that's MP5K's, later MACs and p'haps P90's, Commandos, FA-Masses, all type's of LMG's and the Russian-rifles)
-Marks(wo)men get the same, though the rounds/burst weighs less in deciding here.(they mainly take the Rusky-gear, FN-Fals, A.W. get the high-round/burst guns)
-Non-gunners take high-damage/high-range guns and snipe from safe spot or wait for interupts. (Dragunov, FN-Fals, CAWS)
-Still I carry some MAC10's because at times the ammo-situation demands that my A.W.-specialist switch to .45caliber.

Report message to a moderator

Master Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27741] Mon, 11 October 2004 08:21 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
I really like the effects of the Tranqualizer Darts. It ignores armor, and it knocks the badguy out for 10 turns (I hit the enemy with two darts at once, so I don't know what the normal duration is).

However, I really dislike the Dart Gun itself. It has an okay range for a pistol, but it cannot accept any attachments, and it only holds one round. It costs 5 AP to reload one gun, and 10 AP to reload two at once.

And ammo for it tends to run out pretty fast.

I find it a lot more convient to use a hand to hand IMP to beat up the enemy.

Besides, we normally fight to kill in this game. Its not like we can take prisoners. And there aren't any missions where the objective is to avoid killing anyone.

That would be nice. Knocking out the enemy, stealing their equipment, and using handcuffs, rope, cable to bind them.

Off topic. I think that Metal Gear Solid 2 had a PSG-1 that could shoot tranqualizer rounds. That sounds like a really creative idea. You would be able to silently knock someone out from far away.


If this idea gets implemented, I hope the rifle will be able to hold at least 5 tranq rounds, so that I don't have to reload every time I shoot.

Report message to a moderator

Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27742] Mon, 11 October 2004 08:42 Go to previous messageGo to next message
-CHAZZ- is currently offline -CHAZZ-

 
Messages:83
Registered:August 2003
Location: Croatia, Europe
In my humble oppinion, there is no such thing as the best 'all-rounder' weapon in JA2.So:
1.Close-range: 2xMAC-10,(laser+silencer).2xP-90 would be better, but it is not an viable option for me, because i play only the Expert 8000+enemies mod, and, when you need to clear like 3-4 sectors per night with up to 60 mixed-troops in each one, just one weapon setup won't cut it, you need an backup gun of the same type if possible(weapon condition deteriorates after some thousand fired shots hehe). p-90 ammo is also hard to get. MAC-10 ammo is also rare, but baddies drop it every now and then.
2. Long range: fully modded FN-FAL. My mercs with 95+ dex and 100 MRK can fire it at 4AP/shot and hit the mark in 19 cases from 20 (night time combat, the only type of combat i am able to win with 60 enemies in sector Sad
3.Automatic weapon:fully modded C-7 in Raven's hands. She is amazing with that weapon.The only thing that bugs me is the eh.. burst bug, so i can use burst only on crouched/prone enemies. On my old System, i was able to patch/upgrade my JA2 game and sucessfully install the burst-bug patch. Not in my new system,unable to patch(CTD all the time, plus some assorted bitchin from my XP-Home). God, i miss the good old Blue Screen Of Death Sad
If i am really forced to chose ONE in-game weapon as the best one, well, then it would be the Mortar. Gus and the Mortar, makes the war a boring ting.
Chazz.

Report message to a moderator

Corporal 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27743] Sat, 16 October 2004 19:41 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
Steyr!

Report message to a moderator

Master Sergeant
Re: Best Gun ingame.Oppinions please :)[message #27744] Mon, 18 October 2004 01:44 Go to previous messageGo to next message
-CHAZZ- is currently offline -CHAZZ-

 
Messages:83
Registered:August 2003
Location: Croatia, Europe
The Steyr AUG is an excellent weapon. Since it has an 3-bullet burst, cant be compared to the C-7, but can be compared to the FN-FAL.
So, the FAL has less AP's needed to fire:FAL: 5.3, AUG:6.9.
Damage: FAL:32, AUG: 30.
Repair time:FAL-110, AUG-120 (FAL is easier to reapir), important just in the situation when you have only ONE with the rod/spring (bolt replacement), otherwise forget that if you have like 12 of them.
The AUG has better durability though, 18 shots/1% condition lost compared to 15 of the FAL.
Plus, the AUG has range of 500 compared to the range of 425 of the FAL.
The AUG is also lighter,3.6KG instead of the 4.3kg of the FAL.
If i must chose one long range, fast firing, great damage 5.56 weapon, i always pick the C7.If it must be 7.62 weapon, then its the FAL.
The LSW's are a diferent thing, i now prefer the HK-21 over the Minimi and the RPK. Had slightly better results on auto-weapon mercs like Raven and, lately Reaper.
I think the AP need and the better damage prevents me from using the AUG instead of the FAL/C-7.
Chazz.

Report message to a moderator

Corporal 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27745] Mon, 18 October 2004 08:12 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
The range modifier is equal to:

modifier = (maxgunrange - (actualrange * 3))/17

So if an enemy is 20 tiles away (normal battle range), the modifier for a FN-FAL would be

(42-20*3)/17 = -1.06%

Whereas the Steyr would be:

(50 - 20*3)/17 = -0.59%

Roughly half a percent difference.

If we are firing at a longer range, like 35:

(42 - 35*3)/17 = -3.71%
(50 - 35*3)/17 = -3.23%

Again, about half a percent difference.

Actually, the difference will always be 0.471% for any range up to 42. After that, the FN will have an additional penalty for firing beyond maximum range.

Similarily, the C-7 will be about 0.588% less accurate than the Steyr at any range 40 or less.

This accuracy difference is hardly significant...less than a single point of MRK for instance. So with that in mind, I would pick the C7 or the FNFAL over the Steyr in most circumstances.

Report message to a moderator

Sergeant 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27746] Tue, 19 October 2004 03:09 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
best multi-purpose Gun (due to stats)is
Fn Fal. Rod and Spring are wasted on Fn fal, cuz i wont use it for Burst (rod and spring will give 2 AP advantage for burst, only one for single shot), short burst and high BP

When enemies will have better Armor, it will be partially replaced by the RPK-74 with Rod and Spring (for Bursts)

C7 ist somewhere in between of this two guns, i rarely use it

Hk21 is too heavy and has a small clip compared to RPK-74.
Only Ivan can use it to optimized effect.

m-14 is too trashy. High damage value is okay, but unreliable, shoter range than Fn Fal oder C-7, small mag size, needs a auto-weapons guy and psycho to be used effectively.

Fa-mas is very strong when u have a good mechanic in the team. I only use limited numbers of it, dont like collecting barrell extenders and attach every now and then

Aug can be used quite some time in the game as a Sniper replacement. barrel extender and Bipod attached, only 2 Points less damage than M24 and with barrell extender 60 Range...

nightops: Mac-11. P90 better of course

Report message to a moderator

Sergeant Major
Re: Best Gun ingame.Oppinions please :)[message #27747] Tue, 19 October 2004 06:22 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
Oops....I just realized that the ranges in the code refer to range units, not tiles. So since a tile is 10 range units, all chances are increased by a factor of 10.

This means that a Steyr will be 4.71% more accurate than a FN-FAL and 5.88% more accurate than a C-7. Much more significant than I previously calculated...

OTOH, this modifier only applies if it is negative (ie. it is only a penalty, not a bonus), so there is a minimum range where this penalty does not apply. For the FN-FAL, this is range 14 while for the Steyr, it's range 16. So at range 14 or less, both the FN-FAL and Steyr have exactly the same chance to hit.

Similarily, adding a barrel extender to a Steyr will reduce its penalty by 5.88% from range 16 onwards. Adding it to a range 25 FAMAS will reduce its penalty from range 8 onwards. In addition, it will reduce the chances of firing outside of max range (which REALLY reduces your chance to hit...). Therefore, barrel extenders have more effect when attached to short range weapons than long range weapons.

Report message to a moderator

Sergeant 1st Class
Re: Best Gun ingame.Oppinions please :)[message #27748] Tue, 19 October 2004 10:17 Go to previous messageGo to previous message
NocturnalC is currently offline NocturnalC

 
Messages:15
Registered:October 2004
I don't know how that doesn't sound obvious to you.

Report message to a moderator

Private
Previous Topic: Alma, I13
Next Topic: Help - main merc frozen/unselectable?
Goto Forum:
  


Current Time: Fri Jan 10 13:10:03 GMT+2 2025

Total time taken to generate the page: 0.02206 seconds